It’s not added to the game yet.

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Ah gotcha, thanks.

Definitely feeling the lack of dedicated drops again, the new DLCs bosses/named enemies are dropping pretty consistently but now all the base game bosses are going barren again, even the ones not sporting the M4 and M6 only drop. Graveward hasn’t dropped me a Brawler Ward on Amara at all, let alone one with the 200% Melee after Phaseslam Anoint.

Going to wait for the new consoles. Put the cd in for the first time after the first Levelcap raise and the menu is stil lagging and no chance to get into a vehicle after loading screen for 10 to 20sec…

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I love being the bastard stepchild, the patch page was finally updated and the Mac version will be out on July 2nd.

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thats good, sucks that you get a week delay though

@Noelle_GBX probably has been said already by now but all the weapon trinkets you get in BoB, be it from drops or the crew challenge rewards are all bugged and get deleted if you already redeemed them after you quit your game. (XBox)

Am I the only one unable to access the new content on PS4? Am I just born lucky?

If you mean downloading the DLC3, try searching for it via the PS store. It’s what has worked for a lot of us that weren’t seeing it available for download.

Tried that. Doesn’t appear when I’m on my PS4.

I had to type the title into the PS store search function. It came up without any artwork just a description of the dlc .

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Tried that, too.

Try on PC/phone, here is a direct link https://store.playstation.com/en-pl/product/EP1001-CUSA08025_00-00000OAKSIEEDLC3

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Good changes towards the right direction, but there is still much work to do. I am amara user thus i will only address the current issue with amara even after phase 2 implementation.

(1) Action skills still does silly low damage even if you build your build around action skill builds. Action skills such as phaseslam, fracture, downfall, phasecast (which is what is suppose to be a damaging action skill) does nothing. I could use a mayhem10 white pistol and it still do more damage than all these ridiculous action skill. Currently they are nothing more than just a gateway to proc anointments, which is an extremely bad game design.

(2) Fracture don’t trigger “On action skill starts”. God knows any other bug is still in there to hinder players from experiencing unique builds that works.

(3) I bet 99% of all amara user are using Ties that Binds, because that’s the only useful action skills we have, which totally defeats the purpose of “we encourage skill build diversity”. Others are just way too insignificant in terms of usage and damage. What’s the point of DownFall can anybody tell me? It literally has a 4 second casting animation that deals literally 0 damage. When I say its poor game system, don’t ever doubt it. Fix it.

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I imagined it to be soooo cool when I first read the skilltree
Like a huge beam hitting the ground and destroying sh1t
But in the end it was just laser peepee with amara above it, looking like a sick spider :frowning:

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Overall, Phaseslam action skills could do with shorter cooldowns. Since you are likely to be up close to the enemy you are less likely to have Topped Up effecting you. This penalises you quite a bit in the endgame. I would say Phaseslam could do with a base cooldown of 25 seconds (right now Gamma Burst, Barrier and Digi-Clone are all shorter) and Fracture and Downfall build out from there. Power still needs boosting if these skills are to be happy alternatives to Ties That Bind.

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I just entered “Bounty of Blood” into the PS Store search field (UK) and the DLC will be found at the top of the list.

I think phaseslam damage should count as melee so it can proc artifacts and benefit from anointments.

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assault rifle buff does no seem to apply correctly all the time even if you wait for hotfixes applied sign.

i wish we had load hotfixes button

That could be cool, yeah, but the biggest thing holding back the skill for me is the cooldown. I built a melee build this afternoon with Slam and I was playing the early parts of the new DLC on M10. It felt so good. Then I switched it off, came back later and forgot that the cooldown is initially shorter immediately after you respec.

The trouble was that Phaseslam felt so good with that cooldown and the build was operating like it felt a good melee build should operate. Afterwards, though, the cooldown felt soooo long and it really ruined the fun. Hope GB gives it a buff soon, it’s such a killjoy.