Retroactively awarded Trophies / Achievements to players that met the requirements this y NOT fine in all, my trophy of “master of all you survey” not pop up and i get the 223 locations y all trophys only left this one to get the platinum in ps4 how i fix this???

So? Game does not revolve around Guardian Takedown on M10 - you should never optimize game balance around hardest content that small minority is engaged with.

IMHO.

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Well Sheega didn’t drop anything and King Gnasher dropped what looked like a Flipper but I couldn’t get to it because it was by his hole in the tree.

There is a good thread to follow here,

People calling elemental stacking on ricochet weapons creative must have over 200 iq.it is called exploiting. Hurr durr lead sprinkler is ■■■■ without that who knew

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Why, thank you! I’ll take that as a compliment. 200 IQ is extremely high. In fact, anything over 130 is considered high and it is commonly believed that Albert Einstein was between 205 and 225.

Back on topic, please, folks.

Talk about the game, not other forum users.

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This is so true. I’ll quote myself from different topic, and I would love to have something like this instead actual bonuses. End game would be much much better with a lot more guns capable to do mayhem.

Oh, neither do I. But the OPQ is now a level 57 assault rifle against level 60 enemies without the benefit of the exploit. If it were properly leveled it would probably still be one of the top weapons. As it is, it’s better to get a properly leveled one. Although, with the projectile change, I’m not sure how many of those are still around.

What? If a weapon was good under the previous game mechanics and now that weapon is no longer any good after the change, I’d say that there’s more in play than an exploit. This isn’t fakegrasping. It’s a fundamental change to the damage calculation.

It is a proper change that sets guns up for easier balancing

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OPQ is still Top Gear though. The Monarch is probably the only Assault Rifle better than OPQ. Gearbox should buff a bunch of ARs to make them at least decent to use again.

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Same issue here, also the Eridium guns secondairy fire isn’t giving me any legendaries. Problems occur on PS4 pro.

Trophies still not working.

I just need master of survey to drop and then the platinum.

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The game has had various stability issues from release. Cryo Zane, specifically, has had more than most others.

You want to tone down the modifiers? That’s a design thing, not a performance thing. You don’t know what has the greater impact behind the scenes.

Having played with a good bunch of modifiers, I also feel like you’re overstating their visual impact. But eh, nothing against Gearbox cleaning up visual effects. I just feel you’re railing against performance improvements because of what they’re targeting, which is silly.

Noelle,

This is a really nice patch, but I wanted to play with it a bit before offering feedback.

The balancing seems good. I was enjoying melting faces on Moze, but I get things have to be working as intended before the team can fine tune the numbers with anything resembling precision.

The boost to vending machines is nifty.
Now, the first impulse might be to tone it back a bit now that we’re seeing pics of people celebrating 6+ legendaries per machine. But, it’s important to look at WHY people like that…

Drop rates
Dedicated drops are still, well, not great. If I want a particular piece of gear, with a particular annointment or stats, it could take hours or days under normal circumstances. Knowing a boss is supposed to drop it doesn’t necessarily mean they will.
IMO, the drop rates for World Drops and Dedicated Drops should be swapped. I’d much rather get 1 drop of gear that I’m looking for, than 10 pieces that I’m not even gonna bother picking up to sell; especially since I’m still gonna need it to drop 15 times until I get the elements/parts/annointments I need.

But yeah, overall, good patch!

P.S. a few quick requests:

  • Make the Death modifier easier to see, and maybe consider adding a proximity sound?
  • If we can reroll Mayhem modifiers as much as we want, why not let us just pick?
    Thanks again!
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Did this adjustment actually fix this issue or are those anointments still dropping?

@noelle_gbx Please pass this along to the devs: Several of FL4K’s pets have had their attack command damage decreased by 40% or more. This change was not listed in the hotfix notes, these attacks were fairly weak prior to the patch so I can’t imagine any reason they would have intentionally been nerfed so heavy handed like this. Please confirm whether this was intended or not.

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They really need to do something with the dedicated drop and anoint , farming for a specific gear it’s nearly impossible for the " veteran gamer " otherwise the game is fine for players who don’t want to be " perfect " , if i want a Snowdrift Victory Rush with Bonus fire damage / Mag / Action skill cooldown , good luck … I don’t know , we can have a loot machine , something at the end of Trials or Takedown to reroll weapons/Artefact rolls with eridium or even Money , or make dedicated drop 100% at M10 , and one last thing i want the anoint to be less powerfull and the weapons more powerfull i feel like the game is ( a gun with bad anoint is a bad gun )

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@Noelle_GBX I don’t know what was done to loot drops in the DLC but I’m now getting WAY fewer drops from named mobs. This patch was supposed to improve drops, not make them worse. I haven’t done any farming yet in the main game, but I’ve done quite a bit in DLC 2 & 3 and the drop numbers are way down. Lasodactyl routinely dropped 4-5 legendaries per kill pre-patch. After the patch, I’m lucky if he drops 2 and quite often he doesn’t drop anything.

DLC 3 was great pre-patch, minus the bad anointments that were removed. I could farm anywhere and get any of the DLC 3 weapons. Named and bosses dropped a good number of legendaries. Now they’re barely dropping anything. This is all while playing on M10.

I just did 5 kills of Lasodactyl on M10. I got 4 legendaries TOTAL! That’s ridiculous, especially considering how long it takes to load this game now on console (I just timed it and it took 50 seconds for the game to load on my Xbox One X). This needs to be reverted back to the drop rates pre-patch.

It looks like this isn’t just DLC areas. I killed Traunt 10 times and never got more than 2 legendaries, with 0 dedicated drops. This is terrible.

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Can confirm. I killed Minosaur roughly 20 times today on M10 and most runs got no legendaries. Out of all runs, zero Flippers dropped.

Close to the same results on Lasodactyl. One lightshow, a small handful of other legendaries.

Agonizer 9000 drops mostly cosmetics and little of anything else.

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