Borderlands 3 - Patch and Hotfix 10/24 Notes + A Roadmap!

Today we’ll release an update to Borderlands 3 by or before 3:00 PM PDT that fixes a number of reported concerns. In addition, we’d like to outline our goals for patches and hotfixes in the coming weeks. But first, this week’s patch notes and hotfixes:


  • Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
  • During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available


  • Fixed a report bug resulting in a crash while loading into maps
  • Fixed a reported audio crash bug
  • Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
  • Fixed a reported rare crash that occurred for certain users after completing missions
  • Fixed a reported crash that occurred for certain users when swapping an equipped weapon
  • Fixed a reported crash that occurred for certain users when sorting the Mission Log by region


  • [Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles
  • [Consoles Only] Added Photo Mode support for Consoles
  • [Consoles Only] Added ECHOcast Twitch Extension support for Consoles
  • Added new Vault Hunter customizations and trinkets
  • Added ability to specify Mayhem Mode while matchmaking
  • Adjusted the volume of the 2K and Gearbox logo intro movies
  • Addressed reported concern where some players were missing skill points
  • Updated gore stump textures for consistency
  • [PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC
  • [PC Only] Added a modification so typing in text chat no longer prevents players from fast travelling
  • Singularity grenades will no longer cause Saurian corpses to float in the air after dying
  • Addressed a reported concern that certain players experienced some Visual FX for the side mission “Transaction Packed” before accepting the mission
  • Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector’s Lament in The Anvil
  • Made a modification where Amber Lamps no longer has a chance to spawn during the “Defend BALEX” objective of “The Family Jewel” mission
  • Addressed a reported concern with the Legendary grenade mod Quasar , where it was not counting towards the optional grenade kills objective in Slaughter maps
  • [PS4 Only] Addressed a language code issue present in PS4 activity feeds for English
  • Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
  • Made a modification so Safe Area Calibration is now saved when relaunching the game
  • Camera no longer resets to a random location when using the Reset Camera function in Photo mode
  • Photo mode will now force exit when the player is teleported
  • Subtitles are now present when joining another player’s game while a cinematic is playing
  • Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
  • Made various split screen UI fixes
  • Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players

Note: Some Xbox users should have seen the patch roll out as early as yesterday!


As stated in last week’s stream, this week’s changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to!



  • Now consumes 1 ammo instead of 5.


  • Addressed a reported bug with “Space-Laser Tag” which prevented some players from progressing to the next objective
  • Atomic has been modified to no longer become invincible, as has been reported under certain conditions
  • Modified Powerhouse Heavy’s attacks to no longer damage players outside of the intended range
  • Addressed a concern that Projected shields were taking too much damage from General Traunt’s attacks
  • Fixed the reported floating door frame in the Jakobs Theatre
  • Addressed a reported potential progression blocker when Rhy’s talks during “Hostile Takeover”
  • Increased checkpoint sizes of New-U stations in multiple locations
  • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Slaughterstar 3000

Those are a lot of notes to take in, and we’re still hard at work addressing reported issues in Borderlands 3. But given that we’re just about a month out from Borderlands 3’s launch, we’d like to take this opportunity to outline our plans for future updates, including some of the community’s most frequently requested changes. There can always be unforeseen challenges when working on patches and hotfixes, so we’ll keep you posted on more concrete release timings as these updates continue to progress. Here’s a look at some of the things we’re working to implement in future patches.


Game performance and stability continue to be our top priorities. The first fruits of that labor will be released in our upcoming November patch, with various improvements game-wide. We’ve also been hard at work improving the game’s stability and more improvements in this regard are expected to be included in the November patch. Performance and stability will continue to be an ongoing effort with more fixes rolled out with each upcoming patch.


Expanding the bank has been the most consistently requested feature by the community. We’ve heard you loud and clear and the groundwork for expanding the bank has already started. The first of several planned expansions will coincide with the release of Takedown at Maliwan’s Blacksite. Expect a significant bank expansion that will more than double the existing space. Additional expansions to the bank will continue to be rolled out over future releases.


Several of you have stated a desire to find gear more easily in the game. To do that we are updating the loot pools (the data that determines what in-game items drop) to ensure that more specific gear drops from bosses. That means you’ll be able to go to a specific boss to get the specific gear you’re looking for. We’re working out which bosses get which gear right now and expect this to be ready as part of the November patch as well.


In the late stages of the game when Mayhem Mode is active, we’ve found that player companions (Moze’s Iron Bear, FL4K’s pets, and Zane’s Digi-Clone/SNTL) are reportedly not performing as well as we had expected. To address this, we’re looking at how to adjust damage according to the relevant skills and gear. The goal here is to make sure we have as many viable character builds as possible.


Mayhem Mode has been a fantastic addition to the Borderlands world. After receiving some great community feedback, we’ve been hard at work on a significant revamp that will introduce a host of improvements over several upcoming updates.

The first update will be released as part of the Takedown at Maliwan’s Blacksite and includes the first new Mayhem Mode level, Mayhem 4. Expect a significant challenge when it debuts, with tougher enemies that reward players with highly synergized character builds. A new batch of Legendary gear will also only drop while in Mayhem 4 to reward those players who are truly up for the challenge.

Longer term we have plans to overhaul Mayhem Mode with more UI support, new Mayhem Modifiers that change gameplay more dramatically, Mayhem playlists, new rewards, and additional levels of Mayhem to work through. We’re excited about Mayhem 2.0 and we’ll talk more about it when we get a little closer to its release.


Marcus heard the outcry for more vending machines, so we’re airdropping in some more across multiple maps. Expect new ammo and health vending machines outside of a few boss arenas and a few in some of the bigger environments. Below are the locations where the new vending machines will be appearing:

  • Athenas
  • Atlas HQ
  • Skywell-27
  • Lectra City
  • Jakobs Estate
  • Voracious Canopy
  • Tazendeer Ruins
  • The Pyre of Stars


We’re currently investigating the best way to approach letting players skip cutscenes. This is much easier said than done. Under the hood, the game may activate critical events based on cinematics. In order to make sure mission progression isn’t negatively impacted, we need to inspect each cinematic and make sure those events still work correctly. We have a few ideas on how to tackle this problem and expect to have a solution soon.


Need an easier way to test your gear? We’re going to add a target dummy to the shooting range on Sanctuary III! We feel this is the best location since your bank is also on the ship. This way you can manage and test your builds on Sanctuary III without having to travel anywhere else. You can expect to see this sometime in December.


The list above is only a high-level look at what some of our teams are working on. Stay tuned as we continue to add more information and additions to this list. We here at Gearbox are excited about where Borderlands 3 is heading, and we look forward to showing you all the content that’s still to come!

Edit: *
Hey Everyone,
We realize one of the bug fixes on today’s patch notes has further reaching implications than it fully lets on.
** Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps

We found that grenades that did beam damage were incorrectly counting as AOE damage, which is why this was not counting correctly. In addressing this bug, beam grenades were effected, which is why some of you are seeing changes on your Moze builds after today’s patch. We are currently taking a look at how builds were affected and are continuing our efforts towards upcoming buffs to Moze and other characters as stated in today’s road map.

Game Update / 10.23.19 6.75GB
Split Screen still horrible
Mayhem 3 vs TVHM Mayhem 3
Mayhem 2.0 concerns
Difference in patch sizes?
Can't turn off bloody harvest?
Please let me play my character again
Moze Grenade Nerf
Really gearbox? Stealth nerf moze
Known issues after Bloody Harvest update
The Reason People Don't like the Bloody Harvest Event - Honest review from a loving fan
Lack of vending machines in most maps
New MH4 Exclusive Legendary Gear. Is It Worth It? Has Anyone Got Anything Good Yet Or Anything At All?
Borderlands 3 Hotfix [10/31/2019]
Still no Mayhem mode available in TVHM on Console
Do you think they'll increase the bank limit?
Bank Space for Borderlands 3
Suggestions and Bugs Megathread
Borderlands' 10-Year Anniversary - The Borderlands Show Ep. 2 Recap and the SPOOKY SURPRISE
Borderlands' 10-Year Anniversary - The Borderlands Show Ep. 2 Recap and the SPOOKY SURPRISE
Suggestions and Bugs Megathread
Amara's new com in need of adjustment? Fakegrasping need fixed among other things?
Lack of vending machines in most maps
Mayhem mode exclusive legendaries?
Finished your BH challenges, now expand my inventory and bank space
Borderlands 3 Hotfix [11/14/2019]
Mayhem 2.0 concerns
Am I playing a different game on my characters? (TVHM vs Normal Mayhem)
Inventory space increase request past 300
When GB will increase the bank size( 2020/4/20- 2020/4/24, 300 size)
Mayhem 4, doubling of bank storage?
Death of Moze continue
Mayhem 4, doubling of bank storage?
Updated and Deafened
Borderlands 3 Hot Fixes [9/27/2019]

keep up the good work Gearbox :slight_smile:

Very hopeful for that November patch, great to see your actively addressing the communities feedback and reporting on what intentions you have for the near-future of off the back of this!

-dedicated loot pools for specific bosses & gear? Fantastic!

-new batch of legendary gear for Mayhem 4? this sounds great if its EXCLUSIVELY accessible through Mayhem 4 which is how i’ve interpreted this statement!


Great patch! Keep up the good work!


Volume of intro, missing skills, and photo mode, oh my!


1 Like

Right?! Can’t wait to see the Vending Machines drop-in in an upcoming patch!


The patch looks very good, I hope you follow this path and make BR3 the best in the series.


Also, thank you all so much for giving us a Future update. I think that has desperately been needed and will help alleviate some players concerns they’ve had since launch.


It’s not being delayed. The team addressing those things have been working really hard to bring those updates to the game. We see some here, but there will be more improvements in the future.
The hot fixes and other items that have been included are worked on by different teams, and are something that we can push without having to wait for all of those updates to be implemented and tested. :slight_smile:


Still no news about vertical splitscreen. Is it ever gonna happen gearbox, or should we just give up hoping?


With all the “balancing” of a great game going on I have had to rebuild a character 3 times now bc of skills or weapons getting abuse by other ppl getting nerfed. Well that’s all well and good and I was ok with it bc I found other ways to still play the game my way bc the core of my build (explosive) was still there and it was fun to have a shield that took some to go down bc of the bloodletter and mfd/Vampyr build and also having to reload a whole lot less bc of a Grenade that came back and you could always have a single hex on the air for a buff. I get ppl abused it and I get why it got nerfed but with last nights update it makes it the 4th time I have had to rebuild and re farm for whole new gear bc now in 20-30 mins of game play over 20 Grenades (non regened but picked up) and half my total pistol ammo for my devils four way later and mfd only procs one or two times… nope you have just made this game no fun I had a blast in Borderlands 2 with a gunzerker and chainlighting build to where I never had to pick up Grenades or ammo and I was happy that I could do the same in borderlands 3. I was looking forward to playing it for longer then my gunzerker (which seriously has like over 9,000 hours on him). But sadly I feel this game has now become a waste of money and I now regret even buying the deluxe edition as do a lot of my friends and we have seriously wasted a month of time trying to wait out the so called balancing only to have a game we paid for broke

That being said I love all the borderlands games and hope that y’all figure out the problem and get everything running right again bc I love playing this game and want to continue playing


@Noelle_GBX THANK YOU FOR THE COMMUNICATION! The Road map is great and look forward to the updates! Still waiting on split vert but at least some communication and the road map are much appreciated.


Great communication in this. Thank yall!


Thank you!!! This all looks super awesome. :smiley:


i honestly got really really excited about this hot fix and road map, sparked a new light in me after last weeks suckerpunch feeling. thank you very much and awsome work!


Keep up the good work.


@Noelle_GBX is the change in behaviour to Moze’s grenades intentional? I see no mention of it in the notes?


Yes! We were really glad that the team was able to help get a road map together for everyone. We’re reading what everyone is saying and definitely hear any concerns. We don’t have these things today, but they are in the plan moving forward!


I hope we get all type of test dummies like in TPS, and let us test melee too (right now we can jump in shooting range, so it should be ok).


HYYYYYYYYPE. thank you so much for this!

1 Like

So not even going to mention the fact that several of Zane’s skills dont work properly.
also saying things like

while just recently nurfing several good synergy’s on multiple characters.
the much needed bank space is locked behind a DLC.
Adding more mayhem modes but not addressing the fact that TVHM is pointless when there is mayhem.
yes there are several good things in this patch. like, the stability improvements, bug fixes, and the other QOL improvements. but this does not make me want to come back to the game. so over all good patch, it just doesnt make up for massive let down the game, and the other patches/hot fixes have caused.