I have a lot of such things and some ideas of how to improve mechanics and gameplay some of them are more detailed and elaborate, and some of them are less, so I need feedback.
This is just a quick example of my ideas(I’ve written it today and it took me like 3 hours or so), but If you are interested I can post more.
My native language is Russian and I am like asian-arab, who speaks British English(Hello, HR! :>) so if you got any tips on how I can improve my grammar, you are welcome.
Skill points and skill trees are designed, so the player can take only 2 minor, 2 major and 1 mixed game changers.
Some skins now change mechanics of certain skills:
For example Bloody Baroness is the default skin of Natalia utilizes bleed/blood based mechanic, but Plague Hunter focuses on corrosion and makes her more versatile against armored foes.
Natalia as The Manhunter
“Back in My country YOU EAT SKAG!”
“Heavy is reliable, If it doesn’t work you can always hit.”
“SHAAAAAPESHIIIIFT!”
“I must break you!”
“This is an honor to die from the hands of the real hunter, prey!”
“I will eat your liver with backed beans and a fine bottle of vodka.”
Sniper Rifles, Melee, Non-elemental, Bloodbath mechanics
Back in the old days of galactic communism, when space ships looked less like dicks and the comrade could guaranty the outstanding quality of your vodka there run a lot of stories about one Vladoff special Operative, who betrayed the mighty corporation…
Natalia is a stereotypical mix of soviet soldier, KGB agent and those British safari guys or whatever, also she is a cannibal and did I mention that she is a hereditary wereskag? So, it pretty sums up her tough, sneaky, ferocious, thorough and educated personality, also she consumes human and alien flesh, but these are just unnecessary details, right?
She is a heavy “tanky” sniper, who prefers close to middle range combat in spite of being a sniper. Her active skill “The Hive” can be used to outnumber enemy forces and draw fire from Natalia, as her experience grows The Hive will allow player to immobilize enemy to make a good shot or spread its feral might to make bleed even more enemies. Her blood thirst makes her an unstoppable power on a battlefront as more blood she senses the more feral and wild she becomes. She feels no pain, every blood spilled, even her own, only makes her stronger and eventually this thirst turns her into The mighty Beast.
Even if her survivability heavily relies on her melee damage and the number of bleeding enemies around, she still can sustain severe damage outside melee combat, especially comparing to Zer0, Aurelia or Maya. However, it doesn’t mean that Natalia is just some another mindless beefcake as she is a cunning and swift hunter, who can quickly escape enemy fire as well as chase and assassinate low health enemies.
She synergies well with No Scope sniper rifles and No Scope/Hip shooting technique.
Natalia’s melee strikes have additional melee damage bonus, and 30% chance to cause bleeding, which increases with the Bloodbath stacks.
The Hive – active skill of Natalia, which temporarily summons a pack of skags(3-7 skags in a pack) on a battlefield. Skags can be killed. Skags of the Hive cause bleeding damage to all organic enemies.
There are 3 mixed game changers, which represent the synergy between two skill trees.
I can’t make reference jokes (Manhunter-Wereblood) Critical Strikes with any weapon cause bleeding, Critical strikes with a sniper rifle instantly increase Bloodbath stacks, when bloodbath stacks are at maximum Natalia can sense her enemies with her nose, in other words see them through walls and highlight their weak points.)
More blood for the Queen (Wereblood-Beastmaster) When The Hive is active press F to make skags find and attack as many targets as possible and search for new target, when the current one starts bleeding, if all targets are bleeding or all targets are immune to bleeding The Hive will be operating on a regular basis, but skags gain bonus speed and damage.
Get him, girls! (Beastmaster-Manhunter) When The Hive is active press F to immobilize enemy target with skags, which will focus on the immobilized target until its death. The critical kill of the immobilized target increases the duration of The Hive.
Manhunter- skill tree focuses on long range combat and use of sniper rifles.
Minor game changer provides ability to sprint and shoot without accuracy penalty, passively increases accuracy. Increases critical damage, while sprinting.
Major game changer makes the use of sniper rifles more decent in a close range combat. The closer you are to an enemy the more damage you deal with a sniper rifle. Critical Shots knockback your enemies, knockback range depends on bonus damage: more the bonus more the knockback. Critical strikes doubles the bonus damage and therefore the knockback, also stuns the target if the target is close enough. Knockback increases diminishingly. Adds weakened knockback effect to non elemental pistols and non elemental shotguns without damage bonus.
Wereblood-skill tree utilizes Bloodbath mechanics as well as Natalia’s survivability and utility in melee combat.
Minor game changer opens Bloodbath mechanics and significantly increases her gun damage, damage reduction and melee damage near(actually not) bleeding targets. Stack additively. Every applied bleed effect adds 1 Bloodbath stack. Every foe killed in melee combat adds 2 Bloodbath stacks. Bloodbath stacks deplete when Natalia doesn’t kill or cause bleeding damage. Maximum stacks is 10, investing in Wereblood increases the stacks.
Major game changer allows Natalia to turn into Wereskag when her Bloodbath points are at maximum and the Hive is active. She gains additional speed, melee damage and damage reduction. When in form every applied/reapplied bleeding effect restores the cd of Devour(Melee override increases melee damage by 5% for each bloodbath stack and restores 15% in the next 3 seconds, if an enemy is killed by devour its restore is doubled. Instantly kills enemies below 30% hp)
Beastmaster-skill tree empowers the Active skill of Natalia, moreover improving her close range combat capabilities.
Minor game changer decreases the speed of skags, decreases the number of skags in The Hive, but tremendously increases their hp, damage and mass index. In oppose to other game changers this one can be invested with 3 points, instead of 1.
Major game changer doubles the number of skags in The Hive and adds a 30% chance to spawn a Slag Skag and 10% chance to spawn a Badass Skag.