Jacque as The Mole
“I repeat that Jacque is not a “Girly” name!”
“Did you see that? I refuse to do this once more!”
“MEET MY MIGHTY SACVOYAGE!”
“Right. In. Your. FACE!”
“Accent is coming!”
“[Maniacally Laughs in French]”
Elemental damage(Electricity), Chemodan(Melee), Active skill utilization.
Corporate espionage is a dangerous and very, very illegal job to take, but we are talking about Pandora, am I right? So, this business is just business, but as it was mentioned earlier things can become ugly pretty fast and what is more importantly things can become so accidentally, very accidentally.
So, yeah, “The Accident” happened, and, Jacque is out of this business now, but, this is an understatement: just the whole industry wants this guy dead and usually in such a case people won’t stay alive for long, however, Jacque is an unusual person.
Prefers high burst elemental weapons, which allows him to deal high critical damage and vanish from enemy vision as fast and as effective as possible.
Jacques uses his briefcase(chemodan) in melee combat. Never drops his briefcase.
The Sabotage– when active critical kills turn Jacque invisible for a brief duration. Turn invisible only when Jacque is visible. When invisible Jacque has increased movement speed, weapon swap speed and damage reduction. Can be empowered with the additional damage reduction or increased critical and elemental damage in exchange of Jacque’s survivability.
There are 3 mixed game changers, which represent the synergy between two skill trees.
Agent (Diversion-Gentleman) Chemodan kill restores 0.8% health points per second for the next 12 seconds. Stacks indefinitely. Every new stack refreshes the duration of the previous stacks. 33% of stacks are depleted whenever Jacque receives any significant damage (more than 12% of his maximum health).
Tactician (Viva La Resistance-Diversion) Any elemental damage caused by Jacque restores his shield for a certain portion. If target dies by any elemental effect it activates The Sabotage’s invisibility effect.
Spy (Viva La Resistance-Gentleman) turns diversion into a passive ability. Now activating the active skill instantly turns Jacque invisible.
Gentleman skill tree improves Jacque’s close range combat capabilities.
Minor game changer significantly increases Jacque’s critical damage for a short duration after the chemodan kill. Each stack lasts 10-25 seconds. Stacks indefinitely. Stacks multiplicatively. Each stack lasts individually and gaining a new stack doesn’t refresh the duration of the previous stacks, which means that critical damage bonus as well as the amount of stacks are capped by the 10-25 seconds buff duration limitation. Investing in Gentlemen skill tree increases the stack duration.
Major game changer changes melee Jacque melee mechanics and now every “Backstab” is counted as a critical hit as well as every gun critical damage bonus also increases the melee(!) critical damage.
Vive la Résistance skill tree improves Jacque’s elemental damage output.
Minor game changer significantly decreases gun damage, but improves elemental chance and damage, moreover, enhances the base elemental damage bonus multiplier, for example it increases the bonus damage with corrosive weapons when applied against armored targets.
Major game changer guaranties that the next shot or melee hit after Jacque turns invisible applies elemental effect and immobilizes target for up to 6 seconds depending on the target’s mass index. This ability can’t immobilize a target for less than 3 seconds. Critical strikes twice the duration of both elemental effect and immobilization.
Diversion skill tree focuses on the further improvement of Jacque’s ability to vanish from the enemy vision.
Minor game changer every time Jacques turns invisible for the duration of one Sabotage he gains additional critical damage, speed, melee damage and accuracy. In other words every new invisibility effect adds a stack of this minor game changer, which increases critical damage, speed, melee damage and accuracy for each stack. All stacks are lost in 5 seconds after the sabotage ends(20% of stacks per second). Stacks indefinitely.
Major game changer significantly decreases Jacque’s max hp and max shield capacities, however provides player with an opportunity to activate The Sabotage whenever he wants(cd becomes 0) in exchange for Jacque’s shields or hps (Jacque can sustain The Sabotage active as long as he wants, but it constantly drains his shield/hps). Significantly increases damage reduction bonus, when Jacque is invisible.
Also, I got some ideas on new siren, wizard and handsome Keith Moon characters.