Borderlands 4 really needs a GOOD antagonist again(Mad Moxxi DLC SPOILERS)

So, I feel like there is a misconception about the writing and quality of villains, dialogue and humor in Borderlands 1. I think in the DLC the three villains set the stage for Jack and are as entertaining to me:

Dr: Ned is pretty hilarious all the way through and talks to us via echo along the way.

General Knoxx is legendary, and Mr. Shank is just as funny and ever-present in the game for his brief stint.

INAC & Blake are both entertaining, and the presence of Claptrap’s Propaganda speeches over the loud speakers and on the statues is great stuff.

They worked up to the Jack and Angel dynamic that really makes Borderland 2 work as equally irreverent and emotional. The balance of those two really helps the game land in the right place tonally. I think those three performances really make the experience of Borderlands 1, for those of us who enjoyed the whole of it, because there are elements of each of those DLCs that really bog done the experience otherwise. Meanwhile in the base game Sledge is not a person in the game, just a target. Nine Toes has a personality, Sledge might as well be Scar and the Rakk Hive, as is the case with most other bosses, where their intro cards are the only personality they have.

So that formula of check-ins from the villain over the echonet, it’s been in the games from the BL1 DLC onward, albeit in the Zombie Island of Dr. Ned the plot twist disguises that similarity to BL2. It’s more transparent in the other two DLCs. Maybe someone realized the missed opportunity in the base game and what we’ve seen since is an attempt to correct that?

You can make the case that Zarpadon is more like Steele in her blandness, and our NPC reactions are meant to play off of that with humor. And of course, after the plot twist in TPS there is no room for humor at all, which may have also hurt that game and it’s tone along with the emptiness of some of the levels?

One review I read near the release of BL3 really harped on the same one-humor that seemed like it was specifically patterned after BL2’s main story and I think that’s fair when you contrast that with how entertaining DLC villains that came after just were. I mean the hilarity of how much of an a-hole Piston was ranks up there with how hilarious Mr. Torgue is to make the dialogue and goofy plot a lot of fun. Scarlett was pretty fun and move the story along with pep. That was only more pronounced when contrasted with how dramatic the echoes by Captain Blade were. Nakayama was entertainingly pathetic. The Handsome Sorcerer was pretty meh, but they had Tina to carry the load with the other NPC Vault Hunters. Sort of makes sense that they have Tina narrate TVHM in TPS to compensate for the staleness of the villain.

All that to say, there have been entertaining and memorable villains after Jack, but only in small doses. Heck, Vasquez and Vallory from Tales from the Borderlands were well worth my time, and even Hector in Fight For Sanctuary. It’s not impossible, but having them carry a 50+ hour main campaign (including side missions) might have been a bit much? Meanwhile everybody loves the Traunts right?

Next go around, maybe just having a villainous villain should be the focus? Skip the soap opera aspect, or just let that play out between NPCs under duress by an overwhelming threat?

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Personally I’d like to see the Vault hunters actually talk to the villains more. Or for at least for the villains’ dialogue to have a point.

I can understand why VH’s didn’t respond to anything the Calypso’s said, but it felt kinda jarring how even the DLC villains kept making one-sided conversations with us over the ECHO just to taunt us and/or explain about their grand motivations to people who never bother replying to try keep the player engaged with them. Not even to reveal plot points or anything. Heck, 3’s Vault Hunters’ talked to minor villains from side missions more. Rather ironic that Eleanor felt the need to keep bragging about her love to “worms”.

Past villains did the same thing back when Vault Hunters didn’t speak, but they usually had a purpose for it. Jack loved to talk, rubbed subtle hints at his traps in our faces, and was becoming more frustrated and determined to kill us ( something future villains should also have). Captain Scarlet was working with us, Nakayama was a parody who failed at his job as a villain, Piston was a braggart who projected his alpha onto us to compensate for his cowardice, The Handsome Sorcerer was a child’s made up villain based on a guy who loved to talk, and 5H4D0W-TP had a lot of pent up rage.

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I haven’t played BL1 all the way, so I can’t say anything about Steele. Though with Zarpedon, her character is expanded more in a few side missions and ECHO logs showing her thoughts and descent into genocidal madness. Bland’s subjective, but she does get more under the surface. She just isn’t the standard humorous Borderlands villain and the story of TPS isn’t actually about her.

It’s more Jack, but without the need to take him seriously and the disturbing psychopathy.

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My critique is in contrast to the other characters. It’s not that Tungsteena Zarpadon isn’t developed, it’s that she is a diehard soldier through and through, that takes on a zealot’s cause. The echoes and side missions do show she has compassion and a soft-side, if only a little (secret chamber mission, letter to her daughter mission) but her role in the game is not to entertain us. She is there to play the role of a tragic figure cursed with the gift of prophesy from a higher, alien, power. To lean into what Greybeard was getting at, she serves the story, and the story is Athena & Jack’s for the most part. Which makes the lack of Athena since Tales a bit of a letdown. But yes, that service to the story as a militaristic antagonist that is focused on their mission above all else is a very “bland” way of going about things, qualities shared by Steele and Athena. They are pretzels in a Skittles universe.

Re: the Handsome Sorcerer, I don’t recall much, if any of his dialogue outside of the boss fight and most of that is tongue in cheek like Lillith’s dialogue in Fustercluck. He doesn’t exist to drive the plot, as Tina’s narration drives that role. Her lines for the Sorcerer’s Daughter and the Handsome Sorcerer strike me as meta asides. They aren’t characters, they’re just boss fights with sarcastic dialogue. That doesn’t make them the villain of the story, in these narrative driven versions of the games (compared to BL1).

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Oh so narratively. I thought you just meant in general.

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As far as multi-stage Boss Fights it’s actually pretty fun to be in such a small arena. A good prep for the Dragons when you think about it. Feels good chucking Fastballs in his mug time and time again. In a narrative sense, the best thing about that whole scenario that closes the story is the final cut scene. It’s honestly the emotional reflection of the Command Core battle. It inverts every consequence of the Command Core scenario for maximum impact if the player has invested in the subplot/ true plot being told by the Raiders during their Bunkers & Badasses gaming session back in Sanctuary.

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i think moxxie dlc was kinda lame story wise
its not bad, its not offering bad content
and pretty boy was also meh

its just okay, i wish it had 2-3 pieces of content that it didnt have in the end
and that the story could have gone more interesting at a few points

but it was fine.

that being said.
jack could easily be alive by saying his AI wasnt destroyed and reeze has it in his posession

or you take the handsome jackhammer and say its in there.

EASY

however i think jack should not return as that.

new antagonists also need to break 1 special cliche
dying at the end… like bro… you dont have to kill the evil person at the end.
troy as an example didnt need to die, same for aurelia.

dlc 3 let rose live, but it was like… ?? a little weard in execution.

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Rose is gonna be a vault hunter in 4 along with Ava, but now they gotta find two more ladies or non-binary robots.
Or men, I guess.

I’m not saying I want him as a main antagonist, but I’d love to see Jack’s voice and personality matrix loaded into a CL4P-TP body (Clapsome Jack? JackTrap?), whether friend or foe. God, he’d be so miserable.

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Nah. Don’t get me wrong, I love Jack as much as any other guy, but I really don’t want him in any more borderlands games than he’s already in. Antagonist in Bl2, central character in TPS and an important role in Tales is plenty for him, any more would just be overstaying his welcome.

I’ll agree that the Calypsos were poorly written antagonists but that doesn’t mean that bringing back another character from the dead would be good writing.

I think there’s a few important lessons for GBX to learn from Bl3:

1: Try to do your own thing. Like, Borderlands 2 had plenty of more or less obscure pop culture references and it worked fine, but those were largely irrlevant to the plot. One of the main flaws of the Bl3 story is that it tried to be a bit too topical, with the whole Streamer villain thing and Rhyss basically being a bunch of wandering millennial jokes (I will defend the mustache with my dying breath, though) and it just felt out of place.

2: Make it the Vault Hunter’s story again. I think Bl3 tried to copy Bl2’s setting a bit too much, the whole Crimson Raider cause. But the big difference is that your Bl2 Vault Hunters were still originally going to be Vault Hunters and wanted to do their own thing, they only joined forces with the Crimson Raiders because Jack was actively trying to get them killed and they needed allies if they wanted to survive on a planet that was semi-colonized by an evil corporation looking to kill then and inhabited by bandits who’d also attack them on sight. They became Crimson Raiders because as long as Jack was doing his thing, vault hunting wasn’t a viable business anymore.
By comparison, the Bl3 Vault Hunters just joined forces with the Crimson Raiders because why wouldn’t they? Bl3 really wasn’t a story about Fl4k, Amara, Moze and Zane, it was a story about Lilith and the Calypso twins. You permanently find yourself as a side character reporting back to the protagonists and that is just exhausting.

3: Give some ambiguity back to the setting. Bl3’s morality was very simple in that there was a murderous, rampaging cult on one side and you on the other. In Bl1 the Vault Hunters were quite neutral. only opposed to Atlas and the Bandits because they were an obstacle and sometimes they’d even end up working for the bandits (Janystown…). There wasn’t really any moral reason for them to do that, they were after fame and riches and merely recognized that the few civilized folks on Pandora tended to be the better business partners. Bl2 is a bit more difficult, in that you were on one hand campaigning against a homicidal psychopath with zero regards for human life and dignity as well as a pronounced sadistic drive. On the other hand, you were also an active agent of chaos and anarchy, thus inevitably strengthening the hold that the various bandit clans of pandora had over the planet and preventing the implementation of any kind of sustainable government and rule of law. TPS had you work for the aforementioned homicidal psychopath so it gets a headstart in terms of moral ambiguity. Bl3 was the first game where you were definitely playing as “the good guys” and I’m gonna be honest, I think it hurt the narrative.

As such, I’d arrive at the following conclusions on how Bl4 should be:

a) The story should be built on absurd but not entirely unbelievable characters. I’m not asking for a Borderlands game to take itself seriously, but the Calypso Twins were so busy referencing the whole streaming thing that they kind of forgot being actual characters.

b) The playable characters should be in it for the money, like actual Vault Hunters. They should be mercenaries again first and foremost, not freedom fighters or some kind of noble resistance. Honestly, I think they shouldn’t even cross paths with the Crimson Raiders for at least the first third of the game and they should only, if at all, actually join them towards the final stages of the game. The Vault Hunters themselves should not really be guided by any single character or faction but instead be more generally driven, simply be events and opportunities in the world.

c) The Antagonist should not neccessarily be evil. They should commit some morally reprehensible acts, sure, but so does pretty much everyone in the franchise. Like, at least two of the previous Vault Hunters are straight-up war criminals. I think the Antagonist should merely have interests that lie completely opposite to those of the Vault Hunters, causing them to clash. I want a 2 sides of the same coin situation where the antagonist simply is the antagonist because they aren’t on your side, more of a rival than a villain, to the point where I could even imagine them teaming up with the Vault Hunters at the end to face a greater common enemy.

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I’ve seen better fan fictions written on here for how much potential the twins could’ve had. The writing in BL3 man, the writing.

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Hector was solid in BL2 DLC5. I thought Rendain in Battleborn was likewise good as a villain/foil. ICBW, but despite the “Solus and Pandora are not mirror universes” stuff from BL3 launch time, I’m expecting the next BL game’s story to lean more into the lore from BB. Which could be good, could be bad, depending on the writing.

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You know, I just don’t get the issue with them being streamers. It’s really not the most outlandish thing in the Borderverse. I just thought they talked too much without them having a point and had wasted aspects that could have made them great.

Huh. Maybe it’s because I’m out of touch with society or something… and his mustache sucks.

Under the aforementioned homicidal psychopath. I prefer the Vault Hunters being chaotic forces of nature pointed at fools who deserve it as opposed being portrayed as straight up heroes, but I don’t think the sustainable government Jack had in mind is much of an other hand thing.

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Got to agree with that last point, especially since it involved labelling anyone in the way of Hyperion activities (eg constructing a city) as bandits and having them all summarily executed (final Sal lost echo and other elements from BL2).

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Don’t forget being subjected to horrible experiments. Or being forced into performing them under the threat of your wife being killed.

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There’s a lot of great conjecture here from well versed parties. I’m glad.

I suppose I should take this back and forth to be an excellent sounding board for the early formation of the shape of borderlands 4.

With the development of borderlands 3 and a lot of what I’ve been reading there seems to be a very specific reverence for the nature of borderlands 1.

It is after all the lightning in a bottle that catalyzed and changed the entire fps gaming industry.

Its always amazed me that the macroscopic perspective of how borderlands one came to be isn’t really considered in assessing its nature and trying to understand what qualities it has that drove its success.

Perhaps I’m stepping out of line here but I will go the long way in trying to help conceptualize the manner in which borderlands 4 might reclaim that magic.

Borderlands 1 is out of it’s mind. It effectively has two writers and producers.

This simple effective realization explains the core of what drives everything about borderlands ones appeal.

Matt Armstrong said that borderlands is a game about wanting things, But In reality borderlands is a game about contrast. Wanting things is actually just the “color” that we want. It’s like the paint chip at the hardware store that we’re trying to get.

But when you take that paint chip and fill the entire room with it it just doesn’t have the same effect.

It’s the lighting, it’s the background It’s all the other peripheral colors in your vision and how that color plays upon your sensibilities that creates the appeal.

Removing the underlying background elements or changing them or altering their proportion radically affects the appeal of the “color chip”

In all honesty borderlands 1 has some insane serendipity. But if it wasn’t for that hundred shades of brown that gearbox was trying to escape it would have never had the necessary contrast to be as appealing as it was.

It’s two different games. And that brings us to an essential truth about the nature of borderlands one that made it appealing.

Borderlands 1 was not a funny game. Borderlands one was a serious game that had funny ( hilarious) elements.

This simple truth is lost on most of the people that I’ve interacted with about borderlands 1.

There’s nothing funny about skag gully, there’s nothing funny about Kroms canyon, And really there’s nothing funny anywhere in borderlands 1. It’s all drab and depressing and it stays true to being on the borders of anything “civilized”.

It’s all the stuff that’s layered on top that makes borderlands what it was. And if it wasn’t for the underlying background none of the elements that are appealing would work so well.

The comic book style over the top placard of a boss introduction is genius. It cradles the player into the comedy of borderlands which essentially becomes satire on itself.

It’s the classic straight man. funny man.

And borderlands 1 never cracks a smile, not once Even after the final credits role. Nope. It never breaks character and stays the straight man throughout its entirety.

In a similar manner the delivery never breaks character either. But the path is that it takes clearly sets the universe squarely in the borderlands even if the delivery is comedic. TK Baja was delivered as a hilarious person but he’s a blind guy with one leg living on canned scag meat in the middle of nowhere.

TK Baja’s life is depressing AF

You meet the real TK Baja and you’re not going to be laughing.

I would go so far as to say You would feel a little bit of relief for TK Baja if he died in real life because his life was so terrible

but in the game TK Baja dying crushes you.

For another example let’s look at nine toes… Objectively there is nothing funny at all about a guy having three testicles and a missing digit on one of his feet.

But in reality if you go to a trailer park somewhere find a guy who cut one of his toes off who happens to have three testicles and meet him You’re not going to be laughing when you find out that he has an extra testicle.

Add to it the fact that he probably hopped up on some crazy alien psychotropes, testosterone and whatever kind of drugs you can manage to get on a trash planet like Pandora and yeah there’s not a lot that is objectively funny about nine toes.

And that’s the genius of it.

Borderlands 1 isn’t a funny game.

It’s the delivery that’s funny It’s the packaging It’s the framework and perspective of it. And it’s honestly a little bit sinister in the way it works. Your mind clings to the comedy so that it doesn’t have to look at the darkness.

You want to get borderlands 4 right?

Make a serious and somewhat scary game.

Put players in the situation where their backs are against the wall and the music is intimidating the enemies are intimidating and supply them with the means to fulfill an overcome that with the loot / leveling system.

And intelligently place points of comedic perspective and such in a way that doesn’t overshadow that essential drab backdrop.

Then when the time is right the delivery of comedic elements is just that much better. It’s a needed reprieve.

Go back and play through sledge’s safe house, underleveled with mediocre gear. There’s nothing comedic about the experience at all. The entire atmosphere is oppressive, intimidating, and repulsive.

Here the simple UI of the ammo vendors is the last bastion of anything good decent or comforting that the game provides.

And it’s definitely not the only zone like that.

I guess what I’m really trying to say here is that as much as I appreciate Anthony’s ability to write compelling narratives he didn’t understand what borderlands really was.

In bl1 the psychology of the player isn’t constantly being inundated with "hey this is funny laugh hey this is funny laugh hey this is funny laugh hey you should be laughing because this is a really zany game!

As for the antagonist you have to ask which element of the duality that borderlands requires to work well is the antagonist working for.

And throughout you have to maintain the essential proportion of contrast which is borderlands itself.

Not just visual it’s everything.

The contrast is everything.

I’ve talked about the backdrop which makes up the essential zipfian 80% of what borderlands really was.

Now lets talk about the other twenty percent…

Actually no I can’t do that I’m way off topic.

Let’s talk about the “antagonist”

Borderlands 2 didn’t celebrate the mini boss.

Borderlands 1 gave us the sequential overcomings of smaller bosses which culminated with our defeat of the destroyer. This was because the actualization/ realization of a cohesive overarching antagonist is much more difficult to pull off in a way that is palatable

Borderlands 2 largely aims to do away with that as much as possible because it’s trying to sell the notion of a primary antagonist.

I’m not saying that this approach is inherently not borderlands.

I would love to see a singular antagonist delivered in the borderlands universe with the correct contrast.

But I think that is best reserved for borderlands 5.

I can see that antagonist, I can feel what they could bring to the table. But honestly there needs to be some doubling down and refocusing of the core feel and character of the game itself.

If borderlands FINALLY finds it’s heart and soul then the next game is going to be best served by plentiful antagonists who are sequentially conquered and revisited as part of the core game loop. Obviously there needs to be a main pursuit to be overcome in the form of a boss but that can be a lotore decentralized than the twins or jack.

Tldr: the core character of borderlands is much more essential to borderlands than the “bad guy” ever was.

Also I’m really sorry it took so long for me to say this and that it’s probably in the wrong thread.

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I dont mind Jack coming back but it would be too much.

The way the story is going, it’s already setting up for multiple antagonists. Another evil siren, guardians, the destroyer, evil corps. It’s like the avengers but everyone’s an antagonist.

If anything, the next story wont have a main villain. It will be a battle royal for the fate of the galaxy.

Edit: of anything, it would be cool to see Jack come back as AI or through Timothy but be placed in a situation where he is forced to help the vault hunters.

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1 way Jack is alive.

He is friends now with Terry and Glenn

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The issue isn’t that they are streamers, it’s that the game gets way too obsessed over it. They felt more like a form of constant commentary on current online culture than actual characters and that only really changes towards the very end when Troy is already dead and Tyreen just about loses her mind.

Well… I mean, homeboy literally has a Barrista as his second in command. Rhyss is in many ways a carricature of the millennial stereotype that older generations harbour. Not strictly speaking a bad character though, in a vacuum there’s nothing wrong with him, it’s really mostly the fact that he’s in the same game as the Calypsos that makes him feel a little forced.

Fair point. I’m usually not part of the “Handsome Jack was right all along” crowd, but I felt like it deserved a mention because some people will insist with their dying breath that Jack was actually the good guy, hinting at least at a measure of ambiguity. And again, the Vault Hunters didn’t join the Crimson Raiders because Jack was generally a bad person, but because (in spite of Jacks disclaimer) it was something personal, he just tried to murder them and they had a common enemy with the Raiders.

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I think it’s easy to take for granted that the only people to open Vaults were Atlas Corporation and the Vault Hunters that founded the Crimson Raiders. The Raiders toppled Atlas and also provided protection for the one person who studied an intact Vault Key besides Jack. Outside of Cl4p Tp saving their lives, all roads to Vaults came through the Raiders if someone was seriously looking, until the CoV came along that is.

Being a Vault Hunter automatically puts a person in opposition with Handsome Jack. If he knew there were more he’d not likely surrender them.