I’ve been playing (and still do) all BL games a LOT, they account for at least 90% of my gaming time since BL1 came out. But I play other games too, and most of them seem to fall into the same general category of “there is loot to acquire and characters to grow”.
I took a bit of side trip in the last couple of weeks and played Diablo 3, Destiny 1, Fallout 4, Outer Worlds, and a bit of Path of Exile and Grim Dawn. I’m nowhere close to endgame in any of these, but I’m not much of an endgame player anyway.
So, I thought I’ll share fresh impressions about these, together with a bunch of questions: “why did this game decided to do X instead of Y”.
- It is much easier than any BL game I played. Started a Monk, and I think my health never dropped below 50% despite being in the thick of it for all of combat. Game throws items at you that either regen health or leech on hit.
- Combat is really reduced to button mashing so far (I’m on XBOX). No need to aim much.
- Unidentified items - why? Destiny 1 does it with engrams as well, and so did Torchlight. What’s the point?
- I keep going back to town, just like in BL3 I always “talk to Lilith”. BL1 did not have this hub approach, but looks like almost everyone else does it now.
- Decent amount of lootable objects, but mobs don’t drop as much stuff (OK, no ammunition here). Still nowhere close to sheer amount of loot BL throws at you.
- Crafting/enchanting all over the place
- I tried it once couple of years ago and shelved it after introductory mission and getting to Tower. Around L16 now, as a Hunter.
- Much less loot compared to BL, both lootable containers on the maps and drops from bad guys. I found 3 sniper rifles in 16 levels. 5 revolvers. I’d get this many in 5 minutes of BL mobbing (a bit of hyperbole, but still).
- 3 ‘action skill’ cool-downs to keep an eye on: Super, Grenade, Melee (knife) throw. Loooong cool down on main action skill.
- I only have one grenade?
*… but now I have bunch of armor pieces to futz with. Perhaps much closer to being “Diablo with guns” than Borderlands is. No rings and belts, though.
- But it also has crafting, and loot leveling. Perhaps that’s why folks demand this in BL.
- Amount of stuff to collect and various ‘currencies’ is already starting to overwhelm me a bit. Did not run out of space yet, though. (Fallout, I’m looking at you here…).
- Bounties seem to give way too much XP compared to combat and quests. Could be wrong, though. Sort of like challenges in BL, but you actually have to trek to Tower for them all the time. Am I being trained here, like a rat in a maze?
- I really wished it had “solo only” option - let me avoid matchmaking/co-op teams and go do a strike/quest/patrol just by myself. Not interested in PvP at all, and would rather not depend on others (or fail them) in the rest of gameplay too. I do my own thing anyway, but now I worry that I’m inadvertently pissing off someone.
- Main menu button is not the one that everyone else uses. Annoying.
- Probably the same game engine, just one has more cheerful colors.
- I immediately get overloaded with a bunch of stuff I have no idea what to do with so far, but then I don’t want to leave it either. It feels like Hoarding 101.
- I keep shooting without V.A.T.S. Probably should stop doing that.
- When they say story is non-linear, they mean it. I forgot what my main objective is in both of them very quickly.
- I feel overwhelmed by skills/perk options in Fallout. I’m sure there is a guide somewhere, but it feels like cheating.
- I have to read a lot now. Shooting, not so much.
I’m back on Pandora now with my small horde of allegiance characters, but diversion to other games was super refreshing.