[quote=“gssalvador90, post:1, topic:315945, full:true”]The Loot system in BL2 is Kinda awfull.[/quote]How so? Not a fan of the drop rates?
[quote=“gssalvador90, post:1, topic:315945, full:true”]Bandit guns Are Plain uselles.[/quote]Speak for yourself… I’ve been running my Bandit allegiance build through Digistruct Peak lately for the lulz.
[quote=“gssalvador90, post:1, topic:315945, full:true”]Assult Rifles Are Bugged Since Launch.[/quote]Bugged, or did you have an expectation about their behavior that didn’t pan out upon release?
[quote=“gssalvador90, post:1, topic:315945, full:true”]And there Are missing Weapon types for some Manufacturers like Maliwan Shotguns (!) or Hyperion Assault Rifles.[/quote]All manufacturers except Bandit forego two of some weapon type (Bandit just skips sniper rifles). I’m always for more variety, so I’m down for including these in a future release, but I don’t think it’s a deal breaker not having them.
[quote=“gssalvador90, post:1, topic:315945, full:true”]And Most of the gear is just useless. No One Uses a Bandit Gun. Ever.[/quote]You’re making my Bandit allegiance character cry here (and she is one of my favorites).
[quote=“gssalvador90, post:1, topic:315945, full:true”]Then there Are Those Manufacturer Abilitys like Torgue only shots Gyrojets. This system Makes Every Torgue Assault rifle the Same.[/quote]Have you used the different unique Torgue assault rifles? Kerblaster? Evil Smasher? Seeker? Ogre (or even a Spitter)? I think Torgue assault rifles have an average amount of variety (Vladof probably has the most, where Jakobs probably has the least).
[quote=“gssalvador90, post:1, topic:315945, full:true”]Balance
This is BL2s biggest Problem. By Far. I mean Look At Axton. He Seems Fine, but compere him with the other Vault Hunter. He is just sooo Underwhelming.[/quote]Underwhelming compared to, say, a Gunzerker? They’re different classes, and this is to be expected somewhat (Axton is a summoner, where Salvador is a tank). That said, while Axton may be no Gunzerker, I have two OP8 Commandos that hang in the OP levels without a problem.
[quote=“gssalvador90, post:1, topic:315945, full:true”]Than there is UVHM wich i personally have no Problem with, but it would give us much more freedome if Its Not so Slag based.[/quote]Don’t use slag? Seriously, it’s quite possible to play UVHM without it. I, for one, love the slag enhancements that come with UVHM (mostly the longer paint time), as it makes the paint and switch tactic more viable (I almost can’t swap weapons fast enough to take advantage of it in Normal and True modes).
[quote=“gssalvador90, post:1, topic:315945, full:true”]There would be much more Builds for Each character.[/quote]Why would you limit your builds?
[quote=“gssalvador90, post:1, topic:315945, full:true”]Another Problem Are Those Skills that literaly does nothing like Cloud kill. Why Arent they patched yet? How hard could it be to Boost the Damage of some Skills?[/quote]I think these were created with the first, maybe second playthrough in mind. The OP system allows us to play at levels that are well known to “break” some of these skills by rendering them nigh useless. To buff character skills for the OP levels would take away the spirit of these levels… if we’re going to buff our skills to match the OP levels, we might as well play TVHM? They already gave us a crutch (slag) to compensate if players really need the DPS.
[quote=“gssalvador90, post:1, topic:315945, full:true”]And Then there Are the OP Levels. What the actually ■■■■ did they think of it? I dont get it.[/quote]The OP levels are the most ingenious thing ever conceived in a first-person shooter video game in my opinion… you can buff individual weapons with it, and scale the enemies to your preferred difficulty level on the fly. What’s not to like?
[quote=“gssalvador90, post:1, topic:315945, full:true”]The OP Levels devestates the Whole Loot system. Only a handfull of gear is useable. And Even less Are good.[/quote]What loot system are you talking about? I find that only a few weapon types lose enough guts to even require a Tannis-inspired OP buff to hang in the OP levels (e-tech sniper rifles, assault rifles, pistols, the Retcher, and the Commerce for me). Every other weapon has been viable for me.
[quote=“gssalvador90, post:1, topic:315945, full:true”]One thing that pisses me Off the Most is that stupid Healthgate Mechanic. Its like GBX Knew about the terrible Balance. So instead of fixing the Balance they just make u unable to get One shotted. And Worst is they Build the Endgame arround healthgating.[/quote]The health gate is present even in normal level, and is a very good way of handling one-shot deaths (you get a few seconds to at least duck, and you’re still weakened to the point that even a stern look will finish you off). That people “exploit” this in higher levels mostly means that they’re fighting things that constantly one-shot them, and this becomes the only way to survive. Without it… people would just get splattered (and we’d be listening to complaints about that instead). If you don’t like the mechanic, try playing without it; whenever a shot from an enemy drops you to the health gate, you have to suicide as if it killed you outright.