Nice to have confirmation. I tested the Bessie myself too and can confirm it’s restricted to the heavy accessory.

I also tested the Dove and the Hornet, they both appear but the Hornet with the Dove barrel will not.

2 Likes

A thing I’ve noticed is that the “Repeater” title for repeater pistols might have been given a higher priority. I exported a lot of weapon drops I got to gearcalc and the title got overwritten most of the time by another one.

So does this mean the Dove Hornet cannot exist anymore?

-Shotgun quality prefixes are stil bugged, giving “Terrible” too much weight.
-Trying to swap out your equiped weapon with one that has dropped will result in the viewmodel dissapearing if the equiped weapon is locked. Going into your inventory is the only thing that fixes this from the little testing I did. When the bug is active, you can’t shoot it either.
-Rocket Launchers gained a damage buff to counter the bug with splash damage being absorbed by terrain, Carnages didn’t.

1 Like

Dove Hornet is now no longer possible, Dove is locked to having no accessory

Rocket Launchers have a damage buff and their fire rates were decreased a lot

1 Like

That royally sucks >.< I was hoping to try and farm it one day.

What other hybrids have we lost?

1 Like

In Knoxx, after completing the first run of the armory and then taking the Supermarket Sweep side mission from Marcus, the force field glitch still occurs and you have to save/exit and reload in order to do the mission.

Is that the one where Knoxx is dead but the forcefield is back and you can’t get back in? XP My co-op partner and I ran into that one. We were majorly pissed. It was late at night and we had to make the whole run back from T-Bone, fight through the gauntlet again, and go through Knoxx’s goons just to get the damn quest finished

That’s the one, it was frustrating in the original version of the game, and it’s still frustrating now considering they didn’t add fast-travel.

It’s right up there with the randomly despawning/respawning barricades on the Ridgeway to me XP Once you clear that road the damn things should stay open permanently

Oh yes, that one is a tad annoying.

Another bug still there, if you have a weapon with regenerating ammo, the regeneration stops when you enter a vehicle and doesn’t resume when exiting, you need to swap to another weapon and back.

That one I’d never noticed. Or the one someone else mentioned with ammo regen COMs not working on the Gearbox legendaries. I’m running a support gunner Roland (a habit from my first Underdome runs a couple years back, when I was constantly running out of ammo and not getting the reload packs before the screen was obscured) and it seems to work on them just fine. Or was that bug Mordecai-specific

Scaling has been reworked a little, but it’s still virtually impossible to fight the destroyer on-level in PT1. Trying to match levels in my hardcore playthrough…if you match flynt at 31 and mccloud at 32, you still end up at 36 by the time you get to the level 33 destroyer, just by fighting through the last few areas.

Seems I end up at 36 whether I do every side quest or virtually none. I think the exp from lance and eridians need to be toned down.

1 Like

Or it could mean that it’s just an issue with just the importer.
I think fresh Bessies have spawned in the remaster without the Heavy acc, it’s just that the importer checks for the accessory. For whatever reason.


Lots of great stuff lately, I plan to update the OP sometime today.

So have we lost Dove/Hornet forever?

1 Like

Until someone successfully manages to find one, yeah

1 Like

Until the game code is changed to allow that weapon to pass the sanity checks (which it currently doesn’t).

1 Like

my sentiments exactly! :laughing::rofl::joy:

-Assault Shotguns are likely stil incapable of spawning with the incendiary accesoire.

1 Like

The Sniper class mod secondary effect now properly fits in the card when all the 3 skills and 100%(max) crit are present.