Oh god yeah I will be soloing first time myself, I don’t care how hard it is I accept the challenge.

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randy answered probably the most asked question about the pre sequel ending if it was ignored or not he said that this will not be in borderlands 3

Me too. I hope they’re not impossible, because the game needs some more difficult content for solo players too. I don’t like it at all when games force me to team up, but the peak wasn’t that hard, so I hope this won’t be impossible with like 50 launchers shooting at you all at once. But I’m confident it will be doable solo.

Yeah basically it will be answered in either a standalone game or Borderlands 4 basically, which lets be honest, they are already probably spitballing ideas around to start the groundwork on.

Can we NOT have a multiplayer setting for single player, unless we choose to take on it? I hated that ### in BL2. You exclude everyone who does not have a dedicated group and solo often does better than 4 uncoordinated randoms.

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Forced multiplayer content in a game where players can dupe, save edit, and memory hack?

That’s a bold strategy Cotton, lets see if it pays off for 'em.

Yeah, I’m not touching this with a 10 foot pole without 3 friends (which I don’t have anymore because of Moze nerfs), and I’m annoyed that this is the direction they’re going.

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I agree. That’s why i left destiny when bl3 came out. I’m afraid this game will be cut short if it keeps up. Not a fan of forced multiplayer at all.

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Where there’s a will there’s a way. Lots of things I solod in the first division that was pretty mind blowing to most people. If you carefully craft a build and play it well I’m sure the content can be soloable. Of course you don’t HAVE to play on the hardest difficulty. If you want to solo it easily then play on normal with no modifiers. Need the good loot then team up and turn the difficulty to 11. This style of game like it or not is a multiplayer game so most of the content will be geared that way.

Or I could just quit, or play Destiny instead, which is a way more polished version of this type of gameplay. Players have a lot of options these days that don’t involve engaging with games and content that isn’t made for them.

:man_shrugging:

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I understand the folks saying they aren’t interested in multiplayer content, honestly I do. But the takedown, it’s free content upgrade. Think of it from a developers position - if you cater to only one demographic you won’t retain nearly enough fans. Harder stuff has to come out, it’s not too force cooperation its to give the folks who consistently run circle of slaughter with their friends something to look forward to.

The ones that always play multiplayer, they’ll be asking the same thing when paid dlc campaign comes out - where’s the challenge? Story mode, proving grounds, even circle of slaughter pretty much caters to solo play… Let the takedowns be something that’s just not your thing there’s no problem with that.

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Yup that’s true. It’s a to each their own situation and referring back to my post about bl3 NOT being forced multiplayer… destiny 2 is a prime example of forced multiplayer. You can’t even do a raid without a group because of the pedistool “puzzle.” Personally for me that was frustrating enough to move on from the mere 50 hours or so invested.

And you know that… how? We don’t know anything about their content plans. How do we not know that all the future content drops aren’t just a bunch of new forced group content.

Glad I’m not on PC though! Based on just BL2, the number of griefers is going to be Epic.

But why bitch about something we don’t even have yet. It’s not forced multiplayer content either. It might be helpful to reread

It’s going to be tough there’s no doubt about it. But game devs are always surprised at what their fans can accomplish. If it’s hard then use it as motivation to craft a more focused build for this content. If it’s TOO hard then drop the difficulty. If you want better loot chances then team up and play it on a harder difficulty.

I’m OK with adding 4 plater content even though I don’t play co-op ever. And yes, I will try it, they said certain raid bosses in BL2 were 4 player only too and I’ve managed them.

Just happy to see a roadmap indicating lots of content coming, whether I use it all or not.
–RoA

They didn’t have that in BL2.

You’re absolutely right, there needs to be content that’s appealing to those players for sure.

But what about enemy spawn scaling? I’m not a developer so correct me if I’m wrong on this, but besides a little extra time to balance the amount of spawns per player, wouldn’t it be pretty easy to just make it harder with more enemies per player you have in your team?

This is how the base game works already, so it’s more than feasible… However it’s not just about the number of enemies for a good multiplayer setting - and so far they’ve pretty much struck out on enemy difficulty scaling. They’ve had to resort to rocket spam or invulnerable phases - which eliminated the fun.

There’s nothing saying we can’t try to solo the content at all - just expect it to be more difficult at base because they have to do something better than what they’ve got for multiplayer fans so far you know?

This alone is kinda suspiciously suggesting that it cannot be soloed very easily, I am really hoping it can be though because I generally only solo games, I will play with randoms eventually though.

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Yeah, for sure. I’m not too worried. I like a bit of challenge and the game is relatively easy at the moment. I’m looking forward to it for sure! The only true concern I have is about the amount of rockets we’ll get on screen. Sometimes I can’t see anything at all with 3 rocket launchers shooting at me. I can’t imagine what it would be like to get 4 players worth of rocket launcher enemies blurring my screen. :smiley:

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Why does it have to be easy to solo.? The fact that you can solo it in general should be good enough. There should be things in the game that are hard to solo, but just because it’s hard does not mean it’s not possible.

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