No content “upgrades” from X360 to XB1 unless the dev/pub add code to support it. Activision specifically allowed a cross-gen DLC/save upgrade path for early-adopters in order to keep older console owners still playing the game when they upgraded their console … but you still have to insert the X360 game into their XB1 & play a unique build.
“Pinball FX2” also supports an upgrade path of DLC from X360 to XB1, but as you know, it’s only 1-directional. Same goes with save-games for BL2/BL:TPS from X360 to XB1, as well as DLC content for “Rock Band” 1/2/3 (X360) mostly transferring to RB4 (XB1), provided Harmonix could retain the song licenses. “Castle Crashers” even offered a free XB1 download of CC for X360 owners, but the offer was only good for about 2 weeks, and now you have to pay for another license. All of these are special-case scenarios that are specifically coded by the dev/pub, and Telltale has decided not to offer dual-console licenses, so you’ll just have to re-buy the license at a later time.
The 1 consolation I could offer (regarding Tales) is that the heads/skins you got using the X360 Tales with X360 BL:TPS are upgradable to XB1 simply by importing an X360 TPS save-game (created after you bought the Tales season pass) into your XB1 collection copy, and voila, you now have the heads/skins on XB1 for owning the X360 Tales season pass.