Firstly, I’d like to apologise if this is the wrong place to put this thread. However in the absence of a borderlands 3 category(There will be eventually, but obviously gearbox is concentrating on battleborn and will continue to do so after launch for quite some time I imagine); and the lack of any sort of suggestion category I’ve decided to just put it here.
Now to start things off I’d like to see S&S munitions make a return to the borderlands universe. The bandit weapons have already replaced S&S munitions manufacturer trait of having large magazines so that’s a no go, but I believe there is a niche S&S weapons could fill with an, almost, new trait similar to Zero’s bore skill in effect; Armour piercing bullets. This effect would allow bullets to pass through enemies, negate bullet reflection and also allow you to shoot through the shields of nomads and the heads of spiderants; basically enemies which have abilities that block or severely reduce damage from certain directions.
The armour piercing effect would not get damage increases like Zero’s bore skill, and I would expect them to lose damage after passing through an enemy. I will also assume that the bullets with this effect would not be able to bounce off of surfaces like rocks and walls.
These weapons should probably do non-elemental damage, as the part of the gun that grants elemental effects would likely be replaced by the armour piercing attachment.
I’d like S&S to be portrayed as manufacturing weapons used by police forces and swat teams which means SMG’s, shotguns, and snipers. The SMG’s should probably be similar to Tediore weapons, but with slower reloads and higher damage, mediocre stats for everything else.
I have two Ideas for shotguns. The first is having them fire single, powerful slugs and keeping the armour piercing effect; giving them fairly good accuracy and semi-auto fire. The second is to lose the armour piercing effect(but remain non-elemental) and to be more akin to assault shotguns, with high rates of fire, high pellet counts and damage, but with merely average magazine size, low reload speed and horrific accuracy and spread.
The sniper rifles would be semi-auto like the Jacobs sniper rifles, but with less damage in favour of recoil reduction along with low power scopes, possibly even iron sights.