Some players like this? There’s no accounting for what people like in a game, so having difficulty options that go to places we’re not fond of doesn’t necessarily mean they’re a bad idea. Players who want that can go there; players who don’t can skip it. (That some players don’t seem to think they can forego the heaviest difficulty available to claims that the game is broken still doesn’t mean that difficulty should not exist for players who want it.) The topic is (correct me if I’m wrong @lolli42): what are some interesting ways to make a high-end difficulty. I personally would like literally double or even triple the number of enemies in the maps (I want to take the Vault Hunters to play Serious Sam maps), but that’s not… interesting.
Off topic: this has vexed players since BL2 (maybe BL1, though less so), since there is an expectation that the more rare something is, the more damage capability it has. This is reinforced by the first few rarity levels where this is largely true (White, Green, Blue, and Purple weapons tend to follow this pretty well). Once you add red-text gimmicks, all bets are off; these gimmicks may be pure damage stats, they may be a cool skin, they may be some odd shot pattern (for better or worse), etc.
These red-text effects throw weapons onto (or away from) this damage-per-rarity relationship, so once you start adding these to the mix, expecting rarity to equate to more damage will be misleading. These effects are rare in white and green weapons, a bit more common in blue, and more common in purple. Those rarity tiers are increasingly “contaminated” with red-text specimens, but the rarity as a whole still generally follows the expected trend of “higher rarity equals higher damage”.
Every orange (and Pearlescent for that matter) weapon has red text, so the entire rarity tier is contaminated, making it possible for way more deviation from this damage expectation among these tiers. The few weapons for which the red-text effect enhances damage just makes it seem like the others are somehow terrible, where it’s just the nature of randomly good or bad gimmicks being assigned to every weapon in that rarity.
BL3 is still working out the kinks of these mayhem modes, weapon balancing, and all that, so we’ll see what the end game looks like when we get there, but I have no expectation that they will try to “fix” orange and higher rarities by making red-text effects anything but a novel (for better or worse damage) gimmick.