Judging by their take on the story, design of some skill trees, weapon appearance, and certain questionable enemy design choices. I say they need all the ideas they can get.

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It brought about a sick addiction wherein I had parts to test but couldn’t bring myself to gear up, allocate and head out for some shredding - Arms Race was calling, 100k capacity 2sec delay madcap was lost on my first run due to stupidity, will be in the race until it drops again ^.^ this is good gaming…

Aye not to mention mechanics that are totally obsolete by end game were back - I was melee staggering rivals to land sweet crits, I actually had to go and hide because low health/slow shields, reload became an issue.

Theres a lot of good implemented ideas, back to that raw combat, no click for satisfaction or people with poor gunplay skills sitting in the top 1%

The thread implies sub par quality, when AR is actually very good, bare bones but good AND not for YouTube builders because tenacity and patience come into play.

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@Kalthor223 - Thank you for your jubilant feedback on AR! My apologies for the thread implying that AR is sub-par. I know that it is not that way for everyone and I did not intend to take anything away from those who enjoy it as is. Rather it was/is my hope to redirect some of the, shall we say, “less enthusiastic” energy (including my own rough opinions) being aimed at AR towards producing a more creative and productive outcome.

That being said, do you have any thoughts from your perspective on how to make it even more fun or extend its longevity?

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My ideas would be picking up your action skill in item form, more chances to see chubby skag and cameo appearances for the boss…

It only took a week to get mental awareness of the map, I’d like to see 3 possible maps, an addition such as that would not only peeve some people off but in my case - give an incredible total haystack for players to find needles in.

I say/think these ideas while part of me has an inkling GB has something better in store and we did get a functional Arms Race, I count my blessings (raw combat, ability to farm M10 weapons with whites, the player can actually die/royally make error, Sal and Axton, the sic beats before drop in, the new gear… So on and so forth)

I feel some were to quick to judge a mode that seems like initial frame work for some really sic future Races. I feel there was too much face value judgement without players getting in there and seeing how AR can give you both good and bad situations.

When soloing Guardian Takedown with a Moze Deathless Urad 7 there are no bad situations, I have ensured victory.
AR is a gamble, this is new mode and folks accustomed to BL aren’t going to quite “get it” but as for veteran Quake Arena players, this Race is a most welcome addition. Even if GB don’t add anything more :slight_smile:

There’s trials, takedown, side questing, boss farming, Mayhem, challanges and now arms race.

If I may say it like this; once given a new avenue, before wishing it was more or something else - appreciate what was given.

Upon arms race release few appreciated it, on the flip side it gave me a new addiction lol

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I picture the same map but with different rules on how it’s played.

a) gear up mode - the mode we are familiar with

b) classic - go in with all your gear and skills, all gear is usable as you pick it up. no extraction needed anything either. The difficulty and scaling of beating this mode should feel similar to the takedowns.

c) gear up + bad ass rank

d) gear up + some or all skills available

e) gear up + no murdercane + a timer that counts down. When the timer is out you’re warped to the boss fight and forced to face him. Potentially the timer could have time added to it for every kill you make and every item you grab.

f) gear up + no murdercane but you have to choose which 4 sections of the map you’ll have access to that time. Perhaps also with the timer from above.

g) gear up + the boss fight will end up in a different part of the map each time (instead of being pigeonholed to fight in the same boss room each time)

My general point is, the map is huge and has a TON of potential. It could easily host all sorts of modes.

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Good ideas. Murdercane is the worst part of Arms Race for me. I hate it. Totally. Maybe it could be replaced with something like this.

I think they should have a “Moxxi Machine” where you spin a giant wheel, numbered 1-65, and wherever it stops, let’s say “35” for example, that’s the level of gear you get to use for the rest of arms race.

Then you get a random drop of items to start and you’re on your way. The extractor system would remain for the new dlc loot.

I would hate that. I want to extract gear at my level and that’s what it does already.

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I think after defeating the boss, there should be a drop or option to jump back into the map with the gear you’ve collected, murdercane reset. Round 2 could include a few changes such as:
-slightly higher enemy shields/hp
-higher DLC drop rates
-More badasses?
-respawn at beginning of new round upon death, only to have to get weapons back where you died. (a la dark souls)
-the ability to use 1 or 2 dlc finds per round. IE Res and Firefly round 2, Thug and Teddy round 3 etc. Hell the res is sooo made for multiplayer arms race.
-possibly a new legendary per round, or last round.

After completing that, the process can go onto round 3, 4, 5. Round 5 could have a new boss, and an amazing new legendary.

And Ideally each lv would have a new map and boss, but I don’t see that happening.

Still it would make me feel a lot better than when I defeat the boss with a great arsenal only to have to ditch all my tediore and legendary finds, as they are useless in main game. In theory it would greatly increase replayability and challenge.

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It has been a few months with plenty of time for people to experience (or at least read about) Arms Race and give some serious thought to what might make it better or more interesting. So in that spirit, I reach out to the community once more for ideas and feedback on what could be done to improve on the original core idea of Arms Race.

I am also curious on people’s feedback to my own idea of expanding AR into a full blown game show theme as well as the ideas presented by others above. Thanks again to all who responded the first time around and to all who choose to respond going forward.

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Tbh most idea would work and be a success … just have to wait until gearbox does something other than this mini event …

Personally , if they can improve even slightly on the concept , it will be good to me . It’s fun , im enjoying it a lot . But i also see that a lot of the gear i need to farm DOES not drop from it . So being limited to only 1 zone with dedicated drops and rarely any other legendaries from the base game …

Arms Race should have been in way more zones …covering way more loot

Dlc 5 Stormbind complex , requires dlc 5
Dlc 1-4 , 1 for each in a new zone , requires the specific dlc to play those
Base game , 5 zones , requires base game to play .

Edit: i know that 10 maps , but its all reused assets and items … i could make those with a map editor tbh

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Perhaps make it more Rogue-like? Make subsequent runs inherit some stuff from previous ones, I don’t know, perhaps if I wipe out there - resurrect me with loot I already collected in previous runs?

Right now I see 3 reasons to play it:

  • Exclusive loot - my main reason for now, but I can see it becoming boring once I got what I want.
  • Adrenaline rush - it is more stressful IMHO, because of time, Murdercane, need to evaluate new loot quickly.
  • Pure gunplay and most guns viable - less of a factor for me, I have plenty of allegiance characters who used everything already.
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Let’s us use our equipment and skills. This dlc is a load of rubbish put together by lazy programmers

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The simplest way is to have different types of enemies spawn in. There should be a version with COV/Pandora creatures, Maliwan/Eden 6 and Promethea creatures, and Guardians/Nekrotafayo creatures. Final boss should switch around too.

I’d also like if the entire map is available at the start and the murdercane timer only starts after you open the first red chest.

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This, so much.

Honestly, I’ve stopped wasting time and mental energy trying to figure out how to make Arms Race playable, let alone fun. The closest I’ve come to “enjoying” it was making a USB backup save to drop in Troubleshooters without burning through all my VC keys.

That said, I don’t think further elaborating on the Game Show aspect is any kind of solution. That was the most forgettable, gimmicky part of the concept, IMO.

If they’re not just gonna let us use the action skills that make each VH play uniquely, at least give us 3 action skill “tokens” to use per round, with others dropping as about often as Legendaries (but not in place of).

Increase dedicated drops in chests.

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That’s a really good idea about different map versions. I’ve played Arms Race exactly twice. Pitiful piece of content.

I’m still miffed they never added a Peak type run, using all the game’s bosses.

Just so many missed opportunities with this game it’s baffling. Unless it’s on purpose. Hmm.

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I’d like to see a revamp of the hurricane mechanics most of all, because your exploration of the map and access to chests is tied to it’s movement. Which pretty much forces you to just get some decent shock / corrosive weapon then go straight for the boss and not waste more time.

The murdercane is bad enough without them locking off portions off the map until you kill all the enemies. How about you let me see if my loot is even there first, then I’ll decide how much time/effort your trash mobs are worth?

Also, STOP KICKING ME TO COVENANT PASS WHEN I LOAD MY GAME. YOU CAN’T SAVE-QUIT FARM HARKER ANYWAY, SO JUST LET ME SAVE IN STORMBLIND COMPLEX FAST TRAVEL ROOM.

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Add other random bosses besides Harker and get rid of Mayhem mode in general so that the Binary Operator and other weapons are worth keeping

That’s it. That’s all. Screw removing the Murdercane or adding skill points/action skills.

Edit: Oh, and heal all players who had a health reducing artifact before coming to the Storm Complex of course. And make class mods more frequent.

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Agree with the covenant pass thing. That’s annoying. You should be able to just fast travel back to the starting point and start over without having to save/quit.

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Oh yeah, that too. Weird how that happens.