Including yourself? If so, time to go get a level 26 sellout

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Yes, i am. Epic: Cat_Thulhu.

Much appreciated!!

Dunno about that… But interesting thought. I didn’t try that.

Would something like the Recurring Hex / Storm Front push you to the 200% cap quickly?

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Seems to be at least a good Jumpstart, since a hex will have a buttload of ticks AND a dot with more …butt loads…of…ticks.

I regret my word choices

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Lol.

So if we want to make the most use out of this combo we should stick to shock or radiation recurring hex’s. I don’t believe Cryo Hex dot enemies (but i’m not 100% sure about that)

Cryo has no dot, so, you’re right. Radiation lasts longer too. So. Probably that. Plus if a Radiation enemy dies and explodes I think that’s still your damage?

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Too bad that the hex doesn’t really do a good job of healing Moze. Maybe the ghast call is a good option since corrosive also lasts a long time.

But… corrosive immune enemies exist so the radiation hex is still probably a better option

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It would, but it’s so bad at proccing Vampyr and MoD… I’d rather use CMT…

Unsure of your Epic name, but think I accepted your request! Thank you!

Can I have that Shrediffier if it’s taking up space in your bank :slight_smile:

I’m on ps4 though

iirc cryo still applies like a DoT, even though it doesn’t actually deal damage.

I remember reading that. Not sure if it works in this circumstance or not.

So some interesting interactions which I would love some double checking on:

1.) Brainstormer and Redistributor chains/amp shots definitely proc Short Fuse, and therefore FitSD. We all knew this stuff… HOWEVER… Unsure if links/chains of Brainstormer stack/double chances of SF occurring… But it makes consecutive hits rack up VERY quickly, since FitSD will cause DoT. Also just seemed to proc SF way more than expected, so, think there might be something odd there. Wish there were two dummies in the shooting range… Either way, Brainstormer seems more effective than Redistributor somehow, so I believe it has something to do with that. Could just be base damage differences though.

2.) It does appear that switching between 2 weapons with consecutive hit annointments maintains the stacks. Dunno if that got determined already and I just forgot. Still not completely sure, but plan on more testing later tonight.

It turns out this is a very effective build for Moze, even though the base weapons don’t do splash. I need to actually run Takedown though. Been low on time with work obligations, so take with a grain of salt.

The sheer amount of SF instances between all of the chains and ricochet shots causes MoD to proc near constantly. The DoT from the incendiary bonus from FitSD maintains max (200%) stacks from consecutive hits.

When running Slaughterstar and Slaughter Shaft, i wasn’t even really aiming much for crits; was kinda of hard to see with all the explosions anyway… But was still able to maintain near max ammo and grenades. Was using CMT with 6 PthP, so could have tainted that info.

Was using a hybrid IB/infantry build, so I imagine jumping in and out with +50% rad or corrosive on shield would yield possibly better results.

I think there’s also some potential for a Green Monster build, since you are maintaining damage ticks near constantly, and could help you deal with armor. However, i feel the +100% splash damage from Blast Master gives a good base to start with. I also don’t have a great Green Monster to test with, whereas my Blast Master is near perfect.

All in all, it’s very interesting, and been one of my favorite Moze builds so far. Definitely needs polishing, but I could happily run this for any content. Throw in a Kybs Worth for single target boss stuff, should be fine. (I’ve been using a Cutsman, don’t have a Kyb with this annointment.)

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Re: #1, I think the difference in proc rate is due to the fact that only 1-in-7 Redistributor shots is ricocheting (unless you’re using the level 1 Rerouter trick), whereas all Brainstormer shots have the potential to chain.

Re: #2, according to Thiccfila’s video, the anointment is totally agnostic to the damage source as long as you are doing damage continuously.

Perhaps it is just me, but I think a Cutsman with a 50% element damage anointment still does better single target DPS against bosses than a Kyb’s with 160% splash; the only thing that really outclasses it is a 160% splash Redline.

On Moze it’s not quite 1 in 7. @plenipotence discovered the other day that Cloud of Lead counts as amp and therefore will also cause the Redistributor to chain.

I should add while on the topic of amp. Fl4k’s fade/Gitm shots also count as amp.

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For my consecutive hits builds I run brand loyalty to capitalize on Matched Set mag bonus combined with Green Monster and grenade spam.

This way I’m getting constand damage from grenades, 100% Splash Damage & 200% Base Damage from consecutive hits.

For Maliwan I run Polyamorous/KoTW, kybs & Cutsman. Sadly the only consecutive hits Maliwan I have is the Cutsman and it’s shock. It’s highly effective at melting Wots shield and armor with the help of GM & grenade spam.

For hyperion I run Brainstormer, Heartbreaker, Conference Call & Redistributor. Brainstormer is 125% Fire And melts everything. On bosses I use Heartbreaker Con-Hits or Conference Call for big bodies.

I have torgue & Jackobs consecutive hits but nothing fully automatic to run with green monster. I really wanna do a build with my consecutive hits Nukem. However I’ve found it’s really hard not to blow myself up.

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so that works out to ~39% of shots chain, provided the player is accurate.

I wonder what this annoint can do with the CC and Mind Sweeper against large bosses. :thinking:

I’ve been trying to find a conference call with this annointment to find out… No luck.