I had at least first playthrough completed when they introduced the tagging bug. Still I played the game with the sorting bug, incredibly laggy UI and various other bugs. Definitely not the best experience. Now I wait for update while playing other games and will never buy Gearbox game on the day of release and always wait while reading other users reviews.

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Just adding my voice to others. Super disappointing to have a bug like this go ignored for so long.

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They aren’t ignoring it, per se. they have acknowledged the problem, and have indicated that we can expect a fix in the upcoming update, slated for sometime near the end of this month.
If the fix is something difficult ( not sure how it could be, as the latest update(1.05) broke it, but we are not privy to all of the specifics of the problem,) good on them.
If the fix is simple (and not included in recent hot fixes), shame on them, seriously.

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Any fix (complex or simple) has to go through certification with Sony. Depending on what else is ready to go at the same time, it may or may not make sense to submit it for that process immediately - especially if there’s a larger patch that has to go through by a specific date. IOW there are scheduling issues to work with in addition to the actual code.

I understand. But, if the fix is simple, they could include it with the hotfix to higher haunts shields, yeah?

Unfortunately not, no. Hotfixes use a different mechanism to code fixes (updates); the short version is you can’t fix code via hotfix.

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Ahh. Ok. That makes sense. Bummer.

While it pains me to say it, as I really do love all the Borderlands games…

That’s really the best solution. Kinda the only viable solution at this point.

I will say, I am LOVING The Outer Worlds, and can already see that has some definite replay value, so…BL3 is, for me, shelved. On the off-chance they ever fix at least the most glaring of the bugs, maybe, at some point, I’ll even return to it.

:man_shrugging:

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the tagging being disabled in the inventory is annoying but it does not stop me from playing the game. whenever I have a gun i do not want i drop it onto the floor to be marked as trash when i go to sell them later while if there is a gun i want i swap it into my inventory, mark it there, and then swap it back. that way all the unmarked items are now “marked as trash” and the marked as favorite ones stay in my bag. I do hope they fix this soon as it is super annoying.

They have been releasing hotfix for Haunt with more shield, annointed dropped rate, and much much more couple days a go and if they can do all that WHY NOT FIXING THIS DAMN SMALL THING. I’m sorry I’m so done with this Gearbox. Triple A game company ■■■■ that working like amateur.

I just bought Death Stranding today and play it for 6 hours and you know what? NO ■■■■■■ BUG AT ALL. No lag, top notch graphics, and freakin cool menu system.

I saw some gameplay videos and was especially curious how the menu works - it was so snappy, just beautiful. :slight_smile: I never though until BL3 that this feature would interest me so much in the games. I will not play Death Stranding but envy its players that menu just works (although it is complicated as hell :grinning: ).

This is why:

And a little higher up in the thread:

That’s why. Unfortunately, it looks like you’ll have to wait for the next update to drop.

Maybe some players prefer to differentiate among “junk, favorite, non-favorite” but I would not mind if it was simplified like you suggest.

Sure but there’s no need. There’s really only two options and the way the game works it’s fundamentally about looting to sell and with three options there’s just unnecessary wasted time in menus. And it also makes the menus busy with the blue star for a favourite just unnecessary and creating confusion.

You either keep the gun or sell it.

If they want to keep three options you could also have two sell all options.
Sell all junk.
Sell all non favourites.

But there’s honestly no practical reason to have three options here.

I disagree. I MUCH prefer the bl2 and bl3 option over the tps method.

In the field, I can mark (or at least could, before the latest update that broke the feature) any items that I have viewed and don’t want, as junk, then not have to look at them, again.

With your recommended tps method, I have to review all unfavorite items, again, before selling all non fav, to make sure nothing great and new was picked up.

I despised the tps method. So redundant, to constantly re-evaluate my inventory.

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I think logic is not your strong point.

If you go through all you’ve picked up then you will either keep it or get rid of it?

So if you want to keep it, one click. Simple.

If you don’t you do nothing and you can simply “sell all not favourited”.

If you like faffing around in menus that’s fine, I’d prefer to keep looting.

I agree with you that logic may not be my strong point. If only I had half of your wits.

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Try repeating that 50 times, and watch it go from “super annoying” to “intolerably annoying”.

Just give it some time :wink:

~J

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In TPS you favorited items, or didn’t. If they weren’t favorited, they would get sold when you hit the triangle (sell all on PS4). It does sound handy, and it is. But it is soooooo easy to miss an item and accidentally sell it. And you may not notice for some time. Beyond the time you could buy it back.

When I went from TPS to BL2, I noticed you had to explicitly mark an item junk for it to be sold. I thought it was kind of silly after my experience with TPS. For a while I couldn’t figure out why I couldn’t sell anything, then I discovered marking it as junk. I became used to the habit of marking things as junk. I find it much safer. So I think there’s an argument for both ways. Regardless, I just try to be more careful not to sell things I want to keep.

As far as the marking bug. I wouldn’t mind it so much if items remained marked. It makes a tedious process that much more tedious.

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I was having the same issues but today i logged in did a update and it’s working i can finally mark items in my back pack again