Ok so, I’ll try addressing this a little bit.
Shayne can already get a 1k shield… I might also mention Deandes Calculated Risk and that one helix Kleese has. Buffing gear will indirectly buff any character that benefits from that gear. Gear shouldn’t be buffed willy nilly. COUGH COUGH.
Way too strong, and completely unnecessary. Have you tried running away from a huge demon while rooted? because that’s what the 100% slow does to you.
These are all incredibly strong helices. They just can’t give all 30 characters 10+ helix choices that in no way overlap each other, don’t break balance, and also fulfill your idea of creative. What would you replace these with?
Does not need any buffs. Maybe look at some less ideal helices but some other characters need this much more than him, so I wouldn’t hurry with it.
Doesn’t matter, it’s point is not to spawn in another Deande. (Which is what it does now, actually.)
Revert one of the nerfs, maybe (cooldown or duration), it shouldn’t need to be turned back into what it was. (Which reminds me, some other highly damaging ults need way more looking into than Dreadwind ever did.)
Hell to the no.