As I’ve written in Benedict subforum, the mechanics as I see them from perspective of 2 decades of playing FPS games, are wrong and that is the reason why it Unreal Tournament style champion such as Benedict is unplayable (the same mechanics probably work like this for all of the champions in the game, so fix is a must). But with him, the problem is very obvious. The triggering of the attack has lag and is not processed correctly!
The problem is, you won’t notice this on longer distances where delta of the angle moved is very small and slow (Ghalt’s chain has the same problem). But in close quarters where your delta angle changes rapidly in a fraction of a second you will notice this and maybe because of that there is an advantage to champions that have AoE attacks.
The problem is how the game processes the attack action (button press) and animation and attack execution (projectile moving). The solution is, that the attack execution happens after the animation ends.
I posted a video for proof. In the video I pressed Q and after the animation time delay ends you can see (i could hear it in my left speaker) that the projectile shoots at 90° angle sideways when it logically should shoot in front of me. The video is not of best quality, but it is good enough to get the point across.
Please fix this as soon as possible so we can enjoy this beautiful game. Thanks!