Odd that they made the remaster 32 bit.
Re-building the entire game from the ground up as 64 bit would have been prohibitively difficult.
Odd that they made the remaster 32 bit.
Re-building the entire game from the ground up as 64 bit would have been prohibitively difficult.
No reason to not do it right the first time
Oh yes, those Relic programmers in 2003 were certainly fools for not making their game 64 bit. I mean goodness, they would have only been a year ahead of the consumer debut of the 64-bit Pentium 4!
the hwrm engine IS the hw2 engine with modifications. Iād really like to know from where your assumptions that itās rebuild from scratch come from.
I didnāt miss it. But your āIām not even sureā and āthey likely did rebuild from ground zeroā where a little bit contradictory in the formulation.
Hwrm is only a remaster, not a new game. They wouldnāt have so much problems and complains with the āhw1 behavior is badā side of it in the beginning if they had started it from scratch.
Hwrm is not perfect, but it was a risky move for Gbx to work on a game that hadnāt see any sign of life for 12 years. That was more or less the deal, work on the old engine and do what they can with it, or do nothing at all.
If we ever see a HW3 one day, I suppose/hope that it will be 64bits. Here it would have been overwhelming, already considering the mess that the old engine was.
I think youāre reading to much in what we are saying. Your feedbacks are important. Memory leaks should not happen.
We were just explaining to you why it is a 32bits engine (due to it being a remaster and not a new game).
and thatās a little bit sad that you donāt want to enlighten yourself on the subject. Youāre surprised that itās a 32bits engine (that I can perfectly understand, itās normal considering the year we are in), but donāt want to know why and reject our explanations or the fact that the devs have explained it several times already. Thatās a⦠strange train of thought to say the least.
Thread closed pending review.
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