Bugs and such we find

Tried waiting on the Production Cruiser, but it didn’t fix it. I killed everything else first, then killed the PC. Still didn’t recognize that I had cleared all enemies. Even set up scanners in every corner of the map and flew patrols over the whole thing. Wasted a lot of time. Nothing out there. I hope there is another fix.

Hi everyone. All who worked on this project, big thanks for this gift to all fans of Homeworld.
The campaign turned out good. Several times I even felt a shiver from the moments of the missions;
In my view, graphically the game looks very nice. Design ships is very cool, style and music is also encouraging. This is real Homeworld!
But inside, as seemed to me, the gameplay looks raw. Rather, it concerns the details of gameplay and controls.
Now, I want to highlight the main drawbacks that prevent to enjoy the game fully.
At least I hope some points of my list attracted the attention of developers and will be fixed in an upcoming patches.

  1. Lack of normal auto-formations and avoidance in the game, and as a result, the passage of the units through each other, most annoying. Units do not know, how to go around each other and keep proper distance. Also in the game there are no collisions between ships! All this turns into a double problem. Allied units are not able to go around Kapisi-Carrier, collectors durring salvage operations stick and halfway penetrate into each other, Cruisers also halfway penetrate into each other, during group movement. Several times in the close combat, I sent Kapisi carrier directly to the enemy carrier and Kapisi passed through the enemy Carrier through, without any visible effects! Also all ships can pass through the huge debris with resources (which should be explouded in the all maps). Contactless between main objects in the game - in the opinion of experienced players it’s just a shame for the gameplay of any game.
    In my opinion, this problem №1 and to be solved in the near future. Improvement of auto formations, avoidance by ship families and collisions between ships are greatly expected.
    With regards to collisions.In 1999, Relic has implemented these fine details in the classic Homeworld. The players ship was always trying to avoid the enemy vessel, but in some circumstances, for example when has not time to slow down, the collision occurred with damage to both vessels. It was cool and realistic.

  2. Lack of special formations in the game not only demonstrates the scarcity of gameplay the game of Homeworld series, but it also exacerbates the problem №1.
    Units without the correct distances between each other, are confused and pass through each other. The game is not has formations with constant distance control, and this is a big minus for the game series Homeworld. Thus the creation of formations in the gameplay, could partially solve the problem №1.

  3. The game interface is terribly uncomfortable and the player have no opportunity to influence it. When a player chooses Kapisi-Carrier, then automatically opens the build/research menu and closes part of the player vision. The question is why? This makes it difficult to watch the battle! Why did not make separate buttons for these menus? “B”- construction and “R” - research. So it was in all the games of the Homeworld series. I would like to see it in HW DOK also.

  4. I tried to turn off other things - text messages, event description and the ship description(left down corner) and action menu of ship(right down corner) during its selection, but no any way. All Information in the game should be switchable (as we can see in all homeworld games) but the player has no any way.
    Any possibility of opening / closing of info will be greatly appreciated.

  5. There is no way to disable the ship tactical overlays, and all sorts of rubbish on the screen. The game is full of them: yellow circles zones attack, lines of movement, the lines of attack, green circles under the units and etc. etc. Just a bunch of junk.
    The player can adjust the gameplay to your preference. Why? In all Homeworld games the player could disable tactical overlays, and any extra stuff. Remember the “Caps Lock” and “Tab” buttons. In The HW DOK player can disable either all at once or nothing more. The “Ctr +H” disables all at once including tactical overlays, info, but why such mode required. In this mode, it is impossible to play at general, because the ships can not be selected, because the selection frame and health bars are not visible!
    Please add the ability to fully disable the tactical overlays and other trash. The game is to be a mode, that displays only health bar of ships. All Homeworld games always had this mode.

  6. There is no way to personalise the keyboard by yourself! It is generally savagery! In all HW games the player can adjust the controls.

  7. The tempo of game is too high. Construction in the game too fast. There is virtually no difference between the construction of the big cruiser and other ships. The speed of movement of some units is greatly exaggerated. For example Light combat vehicles moving too quickly and unrealistic. And he also attributed the ability to - acceleration! Why else to accelerate?
    In my opinion, the Kapisi-Carrier moves also too fast for his size of super-ship and rotated even obscenely quickly! This creates problems when the next units falls under the tracks of the carrier. There is no sense of a giant, heavy vessel, which is Kapisi. Because of the hight rotate speed of Kapisi, part near allied units, also constantly falls under Kapisi, without any consequences, and again and again shows us the problem №1. Air attack of small planes are taking off from the deck of a ridiculous (up too) and the exorbitant rate of acceleration and the flight. And as is the case with light ground vehicles, they still have the speed upgrade! Thus the temp of the game is too high, and for this reason, when the battles with lots of units is not possible to control the battle and gain the tactical pleasure. All big battles always turns into a chaotic mess.

  8. In the game called Homeworld no docking operations. If for example, the map does not have resources, the player can not hide in the dock your salvagers and other unnecessary or not effective at this moment units. As a result, it remains only to watch as the enemy shoots them. I think Carriers should have cargo dock for small units.

  9. The Cruisers do not fit into the size of dock of Kapisi and partially out through the walls of the carrier. Perhaps Kapisi 3D model can be improved?

  10. In the game there is not any scheme of RU-transfer to the base ship. The salvager only move close to the base ship and in a split second dropp off resources in the empty place! How it can work? Could add something a directly beam to salvager from base ship and add some time for unload. Simply it looks silly.

  11. The special ability of ships in the game can only be activated manually and only individually for each ship. AI of players units is not able to use them independently. Thus the battles with a lot numbers of units and at the fast gameplay speed(point №7) always turns into a real hell. There is no way to activate the ability of the groups at once. In the end, the player does not have time to select each ship individually to activate the special command. Any ways of the group activation for player or independent AI-use would be welcomed.

  12. Environment dangerous planet Kharak designed poorly. Without enemy fleets a player almost has no dangers. One could make a spontaneously occurring giant storm that would destroy the entire fleet, radioactive fields with damaging vehicles, multiple tornadoes and even quicksand capable of absorbing ships. But this is nothing. Maybe something you can add in the upcoming pathes, maps or DLC.

Thanks in advance…

2 Likes

Basically, the game isn’t finished yet.

I have also just encountered this bug, and I suspect in the same way, since an unattackable Sand Skimmer was left after I attacked a production cruiser.

I didn’t think anything of it until I got to the end of the mission as was unable to attack it.

I did look for a “force-fire at ground” command ala C&C, but there doesn’t appear to be one - and even the Strike fighters won’t target it.

Frustrating, as until that point, I’d really been enjoying it (I must have spent and hour-and-a-half just reading the Explorer’s guide.)

Finally cleared the level. I restarted from the beginning of that level, then I made sure to leave my defenses posted at each sensor location. I’m not sure if that had anything to do with it or not, but I fought off the final attack with the carrier and air strikes. I even killed the Production Cruiser before I killed off some of the other enemies. The level ended once they were all taken care of.

On the level for (cant remember the name) defending the makeshift landing-strip Rachel leaves to go look for some downed ship. She’s not actually on the map, and yet they kept shouting “Rachel is under attack!”

Sounds like Rachel walked into trouble

Flying Scanners


I’ve re-created this ‘bug’ tens of times already…

Theoretically not a ‘bug’, but a gameplay glitch, that happens to both ‘Kalash Site’ to ‘Kalash Wreck’ as well as ‘Kashar Approach’ to ‘Kashar Plateau’ - the only four missions that uses similar map as a whole campaign progress.

Basically, place an object near the edge of a cliff, and when the mission is complete and change to the next one, the actual map is basically ‘slide’ from its previous location, practically changing both the terrains and object’s location.

I’ve used this multiple times to ‘glitch’ my games, so that no enemies may target nor destroy it.