Having played through the first few campaign missions of Homeworld1, I have come across the following:
-Sound bug; Occasionally, strike craft engine sound effect loops constantly without any physical source. Moving camera does not cause sound to fade. Possibly related to docking ships or alt-tabbing.
-Gameplay bug; Salvaged vessels occasionally disappear, and are not added to the player fleet
-Graphics bug: Salvage corvettes lack “magnet” animation when latched onto a target.
-Gameplay bug: Ships appear to be unable to hold formation. The original’s beautiful, swooping claws of fighters become disorganized gaggles in the remastered version.
-Gameplay bug: Tactics no longer function as they once did: boosting ships’ speed and such in evasive and their weapons in aggressive.
Gameplay bug: Docked ship group assignments become bugged when saving/loading campaign mission. Selected vehicles will still display group number, but hotkeys will not select, and taskbar will not illuminate. Groups must be reassigned manually.
Gameplay bug: While pressing the R key will both open and close the research menu, the B and L keys can only open the Build or Launch windows.
Gameplay bug: Turanic Ion Array Frigates cannot be recycled for RUs. (Not a problem for me, since I’m a bit of a trophy collector, but some people might want to reclaim them and build other ships)
1:Support frigates are currently next to useless, as they need to “dock” with a vessel in order to repair it.
Therefore, instead of the current repair system, substitute an ion-cannon type “weapon” with the green repair effect, no cooldown, and a negative damage value, which the support frigate can use to heal ships without docking.
2:Repair vessels set to “guard” vessels (and groups of vessels) should repair those vessels as default behavior. Currently, the player must manually order repair commands; an irritating process.
Edit: This can be accomplished by “Y-Dragging,” though the current “dock and repair” mechanic makes this… chaotic in combat, to say the least.
NOTE: The campaign seems to scale difficulty according to fleet composition. I’m… unsure about how I feel about that.
I will update this post as I come across more issues or suggestions.