Hi guys, and welcome to what is a serious WIP build. All typing will be done on my phone, and all formatting etc. will be done on some sort of laptop. This is just so I can get the main idea(s) down without too much hassle. Bear in mind that this is a work in progress, so I may find that different equipment works better in some respects, so I will update the build as I go. The KerBlaster I am currently using is as follows, however, I am rubbish at parts, so I shall post a picture of the gun. I am also running at OP8, so bear that in mind as well.
Fire Rate: 2.7
Reload Speed: 3.7
Mag Size: 35
INTRODUCTION: EXPLOSION NOISE!
If you like explosions, then this is the build for you. This build is centered around the KerBlaster, with the obvious addition of the standard Grog Nozzle for Slag and healing.
But why the KerBlaster?
There are two reasons for this. The first reason is simple, and that is that the Double Penetrating Unkempt Harold is so overused. I’d like to try something different, so I chose the KerBlaster. I haven’t seen many builds (if any) that has Sal using the KerBlaster, as it’s not an obvious choice.
The second reason is a little more complicated. I figured that with the right build, COM and Relic, the KerBlaster may be able to deal around the same damage output as the DPUH (I highly doubt it, as do other people, but its worth a go!) Sure, Sal hasn’t got the explosive boosts that Axton or Krieg has, but I think with a little TLC this build could be useful.
Quick test runs have proved that the KerBlaster can hold its own. I have not been to see any bosses yet, but I have done runs through Frostburn and Southpaw with little to no trouble. What with my current build (I will post the final skill build once I have seen what works best), with fire rate boosts from both skill and COMs, the KerBlaster spits out rockets at a ridiculous pace. The drunk effect from the Grog Nozzle can turn one rocket into multiple. This, coupled with Slag and the extra grenades going off, is awesome. It is almost as if I am carpet bombing the area, which, let’s face it, can’t be a bad thing, right?
This build is fuelled by my penchant for seriously fast fire rates. Sure, Vladof may be a better manufacturer in that respect, but let’s face it, they’re not very fun, are they?
DANGER CLOSE: PROBLEMS AND HOW TO GET AROUND THEM
However, there are some problems with using a KerBlaster, but these may be mitigated by certain items. The main problem is that if you aren’t careful, you can down yourself very easily. This is due to (stating the obvious here, but there you go) being too close to the grenade/rocket blasts. As I said above, there can be a number of ways around this.
- Don’t stand too close to your targets. At any rate, you want to be hitting your target’s feet, so that the extra grenade bounces up into their face/body. Look out for Psychos, and deal with them as quick as possible. Most of the time I went down because of Psychos, or any fast-closing enemy in general.
- The Sham, or any Absorb Shields. I haven’t got a Sham at the moment, so I’m not sure whether Absorb Shields will negate the damage of the grenades. This would be useful as you wouldn’t have to be so far away from your enemy. I will test this once I’ve got an Absorb Shield of some kind.
- Fistful Of Hurt. This is incredibly useful, and one of the differing skills from most builds. Whilst it’s situational (you won’t be using it against non-melee enemies), it can save your life on multiple occasions.
The Auspicious Raider COM
One of the cornerstones of the build.
Now, I’m not going to sit here and say “+6 in Money Shot, done”, because it’s boring. With No Kill Like Overkill, and in some cases, without it, you won’t really need the extra points in Money Shot.
I happened to luckily come across this COM while testing the build in Frostburn last night. The Assault Rifle Accuracy helps a lot with putting shots on target, and with the accuracy bonus of Divergent Likeness, this can only be a good thing. The KerBlaster is fairly accurate anyway, but every little helps.
The other variants of the Auspicious Raider are points in Locked n Loaded and Incite.
The bonus to LnL is very welcome, as it boosts our fire rate. This helps with DPS and can really make a difference on the battlefield. The bonus to Incite is also fairly useful, as if you are faced with multiple Psychos, the movement speed bonus can save your life. The reload speed of Incite is nice as well, albeit situational.
Ideally, you want to be using an Auspicious Raider with as many points as possible in Locked n Loaded, but it really doesn’t matter too much, and won’t seriously affect the playstyle.
THERE’S NO PARTY LIKE A PEWDIE…WAIT, WRONG REFERENCE
Let’s talk No Kill Like Overkill. Now, according to the Wiki (and we all know how reliable that can be) “the damage buff applies to any kind of gun damage, even splash damage”. This is great, as the KerBlaster has two chances at proccing splash damage (the first coming from the original rocket, and the second from the bonus grenade). With a Bee, this can annihilate any mob with ease.
But how to stay alive?
Well, with the fire rate boosts, the splash damage, and a Grog in hand, you should have no trouble. The Problems…part of this build should cover most of the points.
MORE TO COME