Launcher build?
Green tree has scrappy (edited, cheers), which is 30% gun damage while moving, plus handling increases for crit swapping. The weapon swap bonus also significantly decreases the start up animation on a CoV weapon.
SRPMs increases fire rate this is important on a launcher build. Launchers that crit, like the scourge, love it. If you’re not crit swapping, well, You should be. Also if you’re using a hex grenade with pull the holy pin, Mindsweeper and redistribution, every single one of those little micros caused by the Hex crits will benefit from SRPMs crit bonus. More chances for crits means more chances for a grenade cascade. I accidentally deleted Traunt on M10 the other day with a Hex. RNG, but still.
Rushin offensive is free heals on a fire and forget launcher like the scourge, which coincidentally has no movement speed penalty. Feels good to mob with a scourge.
Click Click isn’t worth the investment on a Yellowcake as you’ll rarely get the mag low enough unless you purposely empty it. If you do maintain zero ammo with it, it’s a huge increase. If using Torgues like Scourge or Plague, or the ION cannon it’s stellar.
SOME. FOR. THE. ROAD.
If you’ve come this far for SFTR you might as well get click click and forge.
Red tree’s best skill is experimental munitions, but every other skill that adds damage in the red tree is either a kill skill which are fine when there’s things to kill, But fall off hard against big health bars or require the loss of healthgate to use effectively. It’s a trade of damage vs utility in the red tree against lightly less damage plus utility. Green tree for me.
A quick note on splash radius, I think that it feels like it increases damage, (it might, post Torgue cross promotion patch changes, actually, worth testing.) but what it seems to do for me is increase my chances for hitting crits with wonky aim. And that’s on top of more splash on more things. With an atom balm, well you’ve seen it. We’ve all seen it. Chernobyl.
Anyway that’s my 2c for the discussion.
and yeah, the swap bonus is nice but once again, if you’re only using 2 launchers (i.e. plague and cake), you’re barely going to notice it. you’ll see a trend with what i say when i say green tree gives QoL changes and not worth shifting an entire build around
I’m an experienced Moze player. I’m aware of the Hex nerf and it’s splash damage interaction with Means Of Destruction. It only activates MoD when the grenades themselves hit. Boring.