[Build] Bloodsplosion Moze - M10 TTD Build

Launcher build?

Green tree has scrappy (edited, cheers), which is 30% gun damage while moving, plus handling increases for crit swapping. The weapon swap bonus also significantly decreases the start up animation on a CoV weapon.

SRPMs increases fire rate this is important on a launcher build. Launchers that crit, like the scourge, love it. If you’re not crit swapping, well, You should be. Also if you’re using a hex grenade with pull the holy pin, Mindsweeper and redistribution, every single one of those little micros caused by the Hex crits will benefit from SRPMs crit bonus. More chances for crits means more chances for a grenade cascade. I accidentally deleted Traunt on M10 the other day with a Hex. RNG, but still.

Rushin offensive is free heals on a fire and forget launcher like the scourge, which coincidentally has no movement speed penalty. Feels good to mob with a scourge.

Click Click isn’t worth the investment on a Yellowcake as you’ll rarely get the mag low enough unless you purposely empty it. If you do maintain zero ammo with it, it’s a huge increase. If using Torgues like Scourge or Plague, or the ION cannon it’s stellar.

SOME. FOR. THE. ROAD.

If you’ve come this far for SFTR you might as well get click click and forge.

Red tree’s best skill is experimental munitions, but every other skill that adds damage in the red tree is either a kill skill which are fine when there’s things to kill, But fall off hard against big health bars or require the loss of healthgate to use effectively. It’s a trade of damage vs utility in the red tree against lightly less damage plus utility. Green tree for me.

A quick note on splash radius, I think that it feels like it increases damage, (it might, post Torgue cross promotion patch changes, actually, worth testing.) but what it seems to do for me is increase my chances for hitting crits with wonky aim. And that’s on top of more splash on more things. With an atom balm, well you’ve seen it. We’ve all seen it. Chernobyl.

Anyway that’s my 2c for the discussion.

2 Likes

i think you mean scrappy :stuck_out_tongue: and yeah, the swap bonus is nice but once again, if you’re only using 2 launchers (i.e. plague and cake), you’re barely going to notice it. you’ll see a trend with what i say when i say green tree gives QoL changes and not worth shifting an entire build around

fire rate is nice but with a gun with such large AoE clear like the cake and plague, once again, you arent going to notice it. nor will you miss it if you avoid that skill entirely

at this stage of the meta, if you’re using a hex grenade for a launcher build, you’re already gimping yourself. hex nades were nerfed about 6 months ago and their chains no longer do splash which means theyre next to useless for using to regen rocket ammo. a CMT nade like the one i talked about is far superior

this i agree with. shame that rushin offensive is halfway down green though

yeah when you think about it like that. sure. but the way click click ramps its damage is inconsistent as all hell and relying on it for damage is definetly not the best idea. not to mention getting a minimum of 3 kills to get 60% gun damage from Drowning in Brass already trumps whatever marginal bonus click click might give you. In almost any gameplay scenario, you’re never NOT going to have 3 DiB stacks. Drowning in Brass is 10 points on investment and Click Click is 22 points of investment. i know what im going to pick every day of the week for a launcher build.

if you’re thinking this then you clearly dont understand the power of red tree and moze herself. Drowning in Brass, Phalanx Doctrine and Tenacious Defence (even force feedback now) are incredible skills and should not be underestimated in the slightest.

Ask any experience moze player and they’ll tell you the same thing. green tree pales in comparison to red tree when it comes to damage output. utility is very nice but not worth building around for a launcher build where you want to maximise your potential damage

so much this. however if im running a red, green build and really itching for phalanx (which i do sometimes), a purple shield maiden COM can come in clutch with +5 phalanx

:slight_smile: I’m an experienced Moze player. I’m aware of the Hex nerf and it’s splash damage interaction with Means Of Destruction. It only activates MoD when the grenades themselves hit. Boring.

What I’m talking about here is a couple of things. Hex naturally crits. Pull the holy pin also makes the beams crit. This procs redistribution. Health regen. Add Mindsweeper. What does this do? Micronades Which means vampyr. Which means MoD. More grenades than a CMT, more often. What people often underestimate is the tick rate of hex beam damage. Every damage tick is a chance to crit. Not great on a regular hex, but a mirv hex, mitosis hex, mirv-tacular or recurring Hex is a damn good time.

If you are running the pearl or a consecutive hits anointment, the Hex will ramp the damage up very fast.

Here’s the thing, at the point of using a Yellowcake damage output is irrelevant. Any build will give enough damage to work, more damage doesn’t kill faster, when everything is being 1-2 shot. What will kill faster, is the ability to apply that damage to more things, faster. The green tree makes that easier.

My ideal class mods include splash radius now.

And yeah, I meant scrappy. :stuck_out_tongue:

1 Like

fair play. i didn’t realise you were combining hex + mindsweeper together. for my build, i mainly use blastmaster (i realise i also suggested mindsweeper as a potential com but still) so i was assuming you were referring to that combination.

you aren’t wrong there but i also enjoy using the plaguebearer with the same build and mobbing with it just feels really strong once you start piling stacks on.
anyway, thanks for properly explaining your point of view haha. i appreciate it!

2 Likes

Gotcha. Yeah, the CMT is a much better option for a Blastmaster build, although Epicenter and Whispering Ice are good second options.

One last thing I’d mention is, are you aware of the interaction between Stainless Steel Bear SRPMs and Short Fuse? It’s another reason to consider the green tree. If you’re not familiar with it there’s a post here about it called short fuse analysis and math it might not be better for your build per se, but there is some interesting multiplicative double dipping going on that’s worth checking out, potentially freeing up points in your build for utility skills.

yeah im well aware of the interaction. Its why i specced into SSB in my build. but the thing is, the difference it makes isnt that amazing . it just so happens that there isnt really much else worth dumping points into so you might as well.
im not gonna go out of my way to spec into RPMs for my build just to increase the damage from short fuse. if i was running a green/blue build (which i do for most situations). RPMs is a staple pick anyway, short fuse buffing or not.

Fair enough. That’s the best bit of this game. So many ways to skin a cat.