lol…of course it is my prerogative, but thanks for giving me permission…lol
I was only trying to offer some helpful advice that would make playing Maya easier, especially in UVHM or the OP levels. Other experienced Maya players would likely advise taking Inertia as well. Yet somehow if @Derch or @Troubled recommended taking Inertia, I doubt you simply would have responded with ‘lol…ok…lol’
Forum ID: Poisd2Strike
GT: Poisd2Strike
Trades: http://forums.gearboxsoftware.com/t/poisd2strikes-humble-shop/367700
Gun Prefixes | Gun Parts | Max Stats
Maya OP8 | Banshee RR / NRR | Binder | Cat | Nurse | Siren | Trickster B / M
I do ( unsarcistically, btw ) appreciate your intent.
That being said, I do operate three OP8 Sirens, that are individually set for different strategies.
Each carries enough different gear ( mostly Class Mods, Relics & Shields) that each can deal w/
any situation.
I didn’t get them there by accident.
I only laugh because you falsely assumed that since I am new to the forums that I am somehow
new to the game or the character.
I see a lot of that around here, and I think it’s funny.
My Original reply was to the creator of the Thread ( mostly out of appreciation of their diligence and effort)
You extrapolated that into the stance you chose in your responses ( to me, of all people…lol )
“I got it on lockdown”.
I feel like tensions are tight. Do some jumping jacks or something. No one was trying to offend anyone.
A voice of reason that should be heeded.
I’ll try to help get things back on track by adding a couple comments about how to level up a Blurred Trickster, since the OP only described the build for a character that’s already 72.
First: the central conceit of the build is Chain Reaction + Lifetap. You can’t get both until level 37. So that’s where I’m starting from. At 37 the only way to have both means 1/5 CR and 1/5 Lifetap. (You should have 5/5 Foresight, 5/5 Immo in Cataclysm - don’t take Flicker yet). So the next 4 points go in CR since that’s a core skill.
Once you’re 41, you have sevefal different ways you can go. Reaper is an excellent skill and should now be available, so filling in Reaper immediately is a sound option. Another way to go is to build Motion so as to access Suspension and Converge ASAP. Not my personal preference since that will take 11 more levels to get, by which time you should be in UVHM and you may find yourself regretting that you neglected Reaper. You will also still need at least 1 weapon dedicated to slagging if you do this. A third alternative is to fill in more points in Harmony so as to access Scorn. I don’t recommend this route either because the points spent before Scorn will be in some measure redundant - you’ve already (presumably) filled in Wreck and Mind’s Eye and have several Healing skills, and I’ve never found myself feeling like 5/5 Lifetap wasn’t enough.
So from 42 - 46 I recommend filling in Reaper.
The next step I recommend is filling Motion. Suspension is a hugely important skill since it maximizes CR uptime. Converge is also important for its synergy with CR. On the other hand, investing in getting to Ruin requires 5 points in skills that are tertiary at best - Flicker, Phoenix, whatever. You can survive starting UVHM just fine without Ruin so long as you have a decent slagging weapon. 47 - 51, fill in one of the tier-1 Motion skills, your choice (my preference is Accelerate). If you use a purple Trickster COM, the next point should go in KR; if a blue Trickster COM, start Suspension. After KR (if you use it), 4/5 Suspension, then Converge.
I use a blue Trickster and I don’t invest in KR at all.
At this point you face the decision of whether to fill in more of Motion or to invest for Ruin. My own feeling is that Inertia is well worth having sooner rather than later. The reload speed buff on kill synergizes with Lifetap - can’t heal by shooting stuff when you’re reloading. (After filling in the last point in Suspension if you went 1/5 KR 4/5 Sus, of course).
I should say that my own version of the build differs slightly - I don’t invest as much in Ward, I prefer to have more in Inertia and even Quicken (If you have suitable Bone of Ancients relics, Quicken is less important - but as you level, you might not. If you’re stuck between elemental relics versus a cooldown relic, you could choose to invest in Quicken and use the elemental until you find a Bone).
Anyway, once you have as much investment in Inertia (And Quicken if you so choose) as you desire, now is the time to finish Cataclysm. IMO, Ward is the least important skill in Motion - it should be lowest on the priority list.
In summary, here is the levelling track I recommend, starting from 37:
38 - 41: finish CR
42 - 46: Reaper
48 - 51: Accel
52 - 56: Suspension (1/5 KR 4/5 Sus if purple Trickster)
57: Converge
58 - 61/62: Inertia (final point in Sus if necessary)
62/63 - 67/68: 5 points in Cataclysm (Flicker recommended in OP, Backdraft also reasonable), then Ruin,
Remainder: Final Motion skills (Ward)
Alternative: If you feel you need more cooldown due to gear constraints, you might invest in Quicken starting at 62, holding off on starting Flicker until 66/67).
I don’t know if this is really something you level into. Converge is really needed ASAP because chain reaction doesn’t really work without it, and when you get to UVHM you really want ruin and converge so you wont get to life tap for awhile.
Then you have the gear issues.
I see these as endgame builds and the best way to level up is asap to what you find.
Converge does help Chain Reaction - significantly - but CR still works just fine without it. Just use a singularity grenade. I ran this as I levelled through UVHM and it worked. The basic concept - CR/Lifetap - is sound even without “perfect” gear.
@Poisd2Strike I am not exactly an expert on the entire plethora of builds and skills with Maya or any other character; exception being Jakobs. I just throw stuff on the wall and see if it sticks.
In regards to any build I will say this: get the most critical skills out of the way in Normal and TVHM and then fill out the more or less filler skills if you can. It will be overkill in the early game but once you hit 50+ it will help.
If I was going for a Trickster build I would have this by the time I hit the end of Normal. That way I can start blowing up tougher enemies such as rabids right away once I get into TVHM
By the time I would hit 50 I would theoretically have this to where I start working on Maya’s defensive capabilities by the time I hit UVHM. At this point, if I wanted to, I can farm for a Trickster COM and use it for UVHM.
Now granted if I was going for a blue +6 Kinetic Reflection with either Life Tap or Chain Reaction (if I was a competionist I would get both) I would crank up KR to where it will be at +11 but that is just me.
Just my two cents on this subject and keep in mind I have not run a Blurred Trickster build longer than maybe an hour or two so do not take what I said to heart. I am sure a more proficient individual when it comes to Maya such as @Derch will correct any flaws in my logic.
Both of your builds are sound - the reason I recommend the track I do is because your version doesn’t have Harmony at all until starting UVHM - no Lifetap until well into UVHM, almost the level cap. There’s nothing wrong with that, but it’s really not a true Trickster build without Lifetap. Having Lifetap is hugely useful as you grind through UVHM. Without it you’ll tend to play more cautiously and conservatively.
At that point you’re really better off running a Binder Com.
Yes I understand that it may not be desirable but I am not an overly aggressive player so it makes sense to me. I have little to no experience with Trickster though I assuming by the emphasis on Life Tap that it is a highly aggressive build.
At the same time though I have to raise an eyebrow at how necessary it is, especially if you have Kinetic Reflection and Inertia maxed out with a Trickster COM. If you’re in a position where you are taking such a massive amount of incoming fire that neither Inertia or KR is not saving you I don’t think Life Tap is going to as well. That is how I am seeing it though so don’t take it as me trying to start an argument.
Can you call it a Blurred Trickster build if you use a Mirrored Trickster com? The reason I ask is because I recently found a Mirrored Trickster com that’s +6 KR, +5 Life Tap- I’m thinking the +5 Life Tap might make a whale of a difference in keeping you alive…
The main point of these builds is to abuse chain reaction so you don’t want a trickster without it
The two are functionally different. The Blurred Trickster COM focuses primarily on CR, while the Mirrored Trickster COM focuses primarily on KR. IIRC, the Blue Blurred Trickster COM comes in two variants: one with +6 CR and +5 KR, the other with +6 CR and +5 LT. For my Blurred Trickster Build, I use a Purple Blurred Trickster COM (+5 CR, +4 KR, +4 LT). For my Mirrored Trickster Build, I use a Blue Mirrored Trickster COM. I will have to double-check, but I am almost positive my Blue Mirrored Trickster COM gives +6 KR and +5 CR. Incidentally, at 11/5 KR enemy bullets will heal you. I have yet to find a Purple Mirrored Trickster COM, but they probably exist. Assuming they do, you would probably get +5 KR, +4 LT and +4 CR from one. Perhaps someone who has gotten a Purple Mirrored Trickster COM can confirm the stat bonuses…
Forum ID: Poisd2Strike
GT: Poisd2Strike
Trades: http://forums.gearboxsoftware.com/t/poisd2strikes-humble-shop/367700
Gun Prefixes | Gun Parts | Max Stats
Maya OP8 | Banshee RR / NRR | Binder | Cat | Nurse | Siren | Trickster B / M
Before last night, I’d obviously used CR a lot (it’s a staple in my builds, as it should be), but I hadn’t gone all the way and used the Blurred Trickster build or COM. I had a big block of time to work with yesterday, money was capped, and I had all of the gear for it in my inventory, so I went ahead and gave it a shot.
Honestly, it’s not for me.
This isn’t to say that I don’t think it’s a legitimately great build. I just didn’t like giving up both the Legendary Siren and skill tree boosts to PL cooldown, and found that Life Tap felt redundant with Sweet Release while mobbing. Bosses change things a little, sometimes. Saturn is even easier with this build, where you’re obviously getting Life Tap off the turrets. I had also gotten a go at him using the skag to get CR going, which turned into comedy. BNK3R, similar. When I ran up, I left the loaders on the main platform for PL fodder, and got Life Tap off the turrets.
Ultimately, these things changed the total experience less than simply switching the COM and strategy. I went back and did the same things with my typical skill build, swapping out only the COM, and actually did a bit better because health hadn’t been an issue previously, and I was getting more frequent PL, which translated to more frequent CR shenanigans.
I do suspect that things may change in the Peak, for example. I could easily see the build benefits being fully realized in there, where there are mixes of PL fodder and bosses at the same time, and where longer PL cooldown isn’t a difference maker.
Naturally, these are my opinions, filtered through my personal biases. I don’t expect everyone to agree, and I actually encourage people to try this build and to experiment with the COM. It absolutely changes boss fights.
I agree with you, I mostly use the com to swap for a boss, or a mob heavy area. Sometimes for fun, but for the most part the legendary siren works better for me.
`One of my favorite builds for Maya. You can even bore Bunker!
kitty lmao I love your way or expressions . keep it up.
Nice build…Quite similar to mine 
I don’t know why this thread was dug up, but as long as it’s now relevant again:
I think I got things wrong: I thought one of the main points of a trickster build was that 10/5 KR would make you immune to bullets and that 11/5 would actually make bullets heal you.
…So why does this build only have 1/5 ?
And even in the discussion, there are people who don’t even spec in it, and use a blue COM with lifetap as the 2nd skill ?
Seems to me like they are missing a bit of the point, no ?
10/5 KR seems like a much better deal than 10/5 life tap (as opposed to 5/5 in either… you get more out of 5 more points in KR than lifetap)