Primary Set Up
What Sith Build is complete without a Lightsaber? With this build you have so much healing and crowd contorl, well of course you do you are a Sith Lord after all, that you don’t need to worry about being in range to use this. Most enemies will die purely from your Force Blasts and Lighting attacks that the Spadroon will mow down the rest of your pathetic weak foes.
Miss Moxi’s Vibra-Pulse
For those odd times that you need to heal or are inbetween your Digi Jacks, I mean DARK SIDE OF THE FORCE JACKS and you need a bit of lighting to chain between more pathetic weaklings.
Win-Win T4s-R x 2
All lasers was causing ammo issues in the Holodome and I needed to replace some guns, these fit in perfect. I carry 2 of them a Fire and a Corrosive to match elements when need be or just when I need to save some ammo. They still shoot lasers and fit with the theme and have great stopping power.
This does a few things that make this all work. Boosting to 10 Best Foot Forward and Teamwork do most of the lifting, and the com boost keeps the Spadroon on target. The rest of the buffs are just gravy.
This is going to boost your Saber, shoot lighting at your foes like a good sith does and help recharge your shield for more DARK FORCE BLASTS!!!
Sith lords love to shoot lighting and run around it in laying waste to measly pathetic weaklings that dare oppose me. This works better than the Quasar which I also tried because you can run around in it as your throw it without dying, unlike the Quasar.
Multiple nova shields all work with this build for different reasons
Supernova 86,108 damage and 3,006 radius
This is always fire and has the largest nova range, second highest damage, medium delay. Because of the other nova’s coming from the Jacks fire is often a good choice since shields should mostly be stripped. This is bad for bosses with big shields and Kraggons for the most part. The fun part is how large the nova is that in a mob so many enemies are hit, even flying enemies go down quick.
Black Hole 90,005 damage and 1,332 radius
This is always shock and has the largest nova damage, small range, medium delay. The singularity pull can be fun because between those and all the nova’s going off enemies have a hard time shooting or attacking you. The downside is that it can be hard for you to hit enemies as well since they are getting pulled and pushed all over the place.
Deadly Bloom 73,197 damage and 1668 radius
This has 2 nova’s once on shield strip, once on death and is always explosive. Less damage than the Supernova and Blackhole but not by much, the delay is slow at 3.78 and can cause issues when your Digi’s are down. This is my least favorite choice of all 4 I’m listing because of the delay.
Cryo Nova Shield
This is one of the best options all the cryo makes it even faster to take out enemies it has the second best radius and really good damage, but mostly it makes optimism hit 3x harder making it more like 15/5 in that skill. But also for your crits and since the T4s-R’s have a type B crit its really nice.
Inflammable Rapid Release 16,564 damage and 1,088 radius
This is always in shock and has by far the lowest nova damage, and a small radius. AND its one of my favorites because of it comes back as fast as it goes down and protects you from both fire and shock means it has the most survival and with so many nova’s going off you don’t always need the extra damage.
Thorny Ol’ Rosie
The only time you might need this is for the Raid and only for the second form.
Sith have no need to shoot bullets when we can use the DARK SIDE to throw the entire gun at you and explode all the bullets at once.
Safeguard: Restores 3% shield on kill
Since this build focuses a lot on Nova’s getting shield back is very helpful and nice.
This isn’t really needed but it is boosted by the com and it helps get the Spadroon up to full damage faster.
The Greater Good
Since a lot of this build is once again DARK SITH FORCE NOVAS enemies often are left with little health and this skill simply puts them out of their misery sooner rather than later.
A nice DPS boost, and since your DARK SITH FORCE JACKS are out for so long with Best Foot Forward you are often at full stacks and 100% base damage is nothing to ignore.
While you might think you would be hitting crits all the time with the Spadroon you do quite often with the Celestial Doppelganger. The 30% base damage is nice but when you do hit crits all the base damage buffs in this build make it totally devastating.
This is really easy to max out with this build and playstyle and at 10 stacks and 10/5 you get 50% healing per second allowing you to run around with little to no worry, key to light saber duals, or should I say massacres?
Winning Accountability** 1/1]4/5[/color]
The Dark Side always wins so why would you not have winning, loosing is for those slow footed Jedi’s. The Movement speed allows you to close the gap and stop those scared pathetic weaklings from escaping your grasps, while the shield regen allows you to laugh off their sad attempts to strike you down.
Since you are an all powerful Sith lord most people fear trying to attack you and attack those around you instead, which in turn only makes you stronger.
This build was based around Light sabers and NOVAs to represent the DARK SIDE OF THE FORCE so maxing this out at 5/5 is a major part of this build, constantly killing and weakening enemies with FORCE BLASTS, also all the stun effects from them also help you avoid taking damage as well as closing the gap.
One must submit and trust or Believe in the power of the DARK SIDE to truly become powerful, the light side will never grant you such gifts as Gun damage, reload speed, fire rate and accuracy from a single skill.
Pretty much same as above but this time it also allows you to summon your DARK SITH FORCE JACKS from ffyl.
You are running around really close to enemies so you are taking hits, this helps you survive but also helps rip your DARK SITH FORCE JACKS’ nova shields off.
This build only has one kill skill so this might seem like a waste but what this does for Best Foot Forward lets you keep your FORCE MINIONS out almost all the time.
The Hero of this Story
Best Foot Forward 10/5
This is one of the skills that make this build work, combined with Leadership you get almost infinite action skill duration and that means Teamwork is often up and maxed on stats as well as Collaborate. As long as the DARK FORCE SITH JACKS are out you are almost unkillable.
Just Compensation 10/5
With this build grenade spam is as common as shooting lighting at plebs, which should be common if you are a true Sith lord. So boosting damage is nice but also laughing as your Spadroon reloads from grenade spam and gets over 400 in the mag as you run low on grenades.
You Have My Shield 1/1
The final nova skill, key to laying waste to everything with merely the power of your mind.
I would easily say this is the most important skill of the build, how can you rule the entire Universe without some inspiration? This is why those Rebel scum never win, they are not Inspired enough for true victory.
Hero Pose 5/5
One of the few weaknesses here in this build is when your Jacks are down you can be vulnerable when teamwork wears off, most of the time your Digi’s stay around long enough but when they don’t this helps all aspects of your shields to stop those pesky incoming attacks.
On My Mark 1/1
Since electrocuting Jedi’s is my favorite pass time why not throw more free stormfronts
Just to laugh more at those sad feeble attacks on you, what ever doesn’t kill you will make you stronger, ha nothing can kill me and I am already stronger than you.
Level 70 extra skills
- +5 Lean on me and Persistance, the build doesn’t really need more DPS but the fire rate will be welcome as well as the extra survival when your Jacks are on cooldown.
Use the Force Timothy
Double jump, and butt slam into the enemies, they should bring down your shield so now you have 2 nova’s, slam and shield. Now your Jacks come in with 2 more nova’s from Potential, then move away and 2 more Nova’s pop up from their shields and Optimism. That is at least 8 nova’s in the time span of a few seconds.
I see you have constructed a new Lightsaber
With the healing from Teamwork, damage reduction from delegation and all the knock back effects from Nova Spam getting in close and tearing down the enemies is an ease with this gun. It does not require much DPS to make the Spadroon work but this build has plenty.
Now you Realize the true Power of the DARK SIDE
All the healing lets you throw stromfronts and fight within the storm with your Spadroon.
You may go now
You want to micromanage your Digi Jacks and send them away after you clear a mob. If you keep them out until your timer runs out you have to deal with a really long cooldown. Instead as soon as you finish a mob recall them to get the quick cooldown, move towards the next mob and bring them back out. This is really important in the Holodome, sometimes you want to recall them with enemies left to kill if they are easy to deal with.
Keep your enemies closer
I really mean stay close and hit them with a ton of nova’s and the Spadroon, Delegation will both keep you healthy but also cause more Dark Force Blasts to occur and weaken your foe, 10/5 teamwork will heal you in ways the light side did not know was possible.
Manage your Action skill timer
On the Sentinel and Zapredon fights make sure to recall your Digi jacks between phases to ensure you can keep them up when you need the power of the Dark side to quell the rebellious fools. On the other fights your Force Jacks should be able to stay for the entire fight.
Know the weakness of your enemies
Match the nova shield to the boss, black hole for enemies with big shields, Supernova for flesh bosses, deadly bloom if you plan on using cryo or have friends that have cryo builds, etc…
Show the true Power of the Dark Side
Jacks Cache gives you a ton of free grenades with leadership so don’t be afraid to throw a lot of grenades and throw them early and often. By not throwing a grenade with 4 stacks you are just loosing DPS.
Thanks to ToboeAka for the video, Your training is now complete