I would like to take a few lines to thank those who’s input has helped shape this build into what it is today.
So many thanks to:
@itothemagine, @Sljm @akdere1, @Ganza, @Afro_Samurai, @BookEmDano, @Kurtdawg13, @Jefe, @Piemanlee, @kbk160008, Imit8m3, Poisoned, Jimmy_cornflower, Grimw, Theweird, SirPatman, Relix28, Umcio, Dotanuki, and many others. Thank you all! (Damn forum only lets me tag 10 people)
This build is designed to let you do massive money shots in quick successions.
It is light on ammo, has good survivability and deals with mobs and bosses with equal ease.
It’s slightly harder to play than DPUH/Grog: you have to pace yourself to correct recoil, aim for crit points and since it uses Jakobs weapons, you have to pull the trigger on each shot instead of just holding it.
The payoff though, is totally worth it.
Here’s how it works:
Jakobs shotguns are crazy powerful but they don’t benefit as much from Money Shot due to their small mag size.
The game actually only looks at the main hand gun’s magazine size to calculate the Money Shot bonus for BOTH GUNS.
We’ll be using a gun with a big enough mag in our main hand to get the full bonus.
So we’ll get THE FULL MONEY SHOT BONUS EVERY TWO SHOTS on our off-hand shotgun.
Here’s a few examples of the build at work:
Level 72 runs by @itothemagine
OP8 runs by @Ganza
All level 72 versions will be variations of this core set of skills. I will give a few versions below, but as long as you have these skills down, you should be all set.
Since pulling off the trick this build relies on requires so few skill points, we are free to invest in whatever we want with the last 15 or so we have.
I personally think a solid investment in the Brawn tree adds a lot of effectiveness, survivability and mobility.
This trades the increased speed and survival of Brawn for the additional punch from No Kill Like Overkill. Requires either a Moxxie weapon main-hand … or absolute mastery of the game, as you will be a very fragile glass cannon. Best suited for Raids for this reason.
There are of course other variants of the build out there and I won’t list them all for brevity’s sake.
Some skill choices may appear strange (especially in the Gunlust version), so let me break it down a bit:
Lay Waste: No fire rate bonus for Jakobs guns, and most of the things you crit would have died anyway.
Keep it Piping Hot: Doesn’t provide its gun bonus to the off-hand.
Inconceivable: While it usually is one of Sal’s best skills, we avoid it this time because we want money shot to be predictable and quick. Delaying it only hampers the build.
NEVER put points into Inconceivable!
Keep Firing: Can’t hold the trigger on Jakobs weapons, so it’s useless.
I’m Ready Already Due to the unique nature of spawns in Digistruct Peak, there are more downtimes between batches of enemies, and that means less chances to activate Get Some! This is one of the rare occasions where this skill is useful to a build with Get some. If you feel you can move some points around to get it, it could be useful.
The Grog Nozzle slags, heals and has a hidden 200% multiplicative critical bonus. It’s the best all-around choice.
The Lady fist with its 800% crit bonus, is VERY potent.
If you can’t get a Grog and still want moxxi healing, a slag Rubi or Kitten would work just fine as well. If you use the Gunlust version, a Moxxie weapon is almost a necessity.
Ultimately, any gun with a mag size of 12+ can be used. Bonus points if it slags, heals and/or boost criticals.
A Jakobs shotgun with a big enough mag size to be shot twice.
This is crucial as Money shot does not work with guns that fire only once.
The absolute best guns for this build are the Rustler’s Orphan Maker (ROM) and the Twister.
Outside of these two, Coach guns are great as they strike the best balance of pellet count and accuracy.
Bushwacks, Quads, as well as the Hydra and Triquetra should do relatively well too, but their low accuracy and/or unique spread pattern mean you will have to get much closer to your target to be effective.
A few notes on shotguns:
A Level 72 ROM does more damage than an OP8 Orphan Maker without that prefix. On the Orphan Maker, it’s Rustler’s or bust.
If you have a shotgun with too small a mag size, a Jakobs allegiance relic with mag size increase can fix that.
On coach guns and ROM, you need either a Jakobs or Bandit grip to get 2 shots between reloads.
Look for blue Coach Guns instead of purple. A purple coach guns with Jakobs grip has too big of a mag size for our purposes.
On the Striker, Scatterguns and Longriders, the Tediore grip is the best. The Jakobs and Bandit grips are to be avoided because they increase the mag size too much.
With any gun but the Orphan Maker, you should look for the Doc’s prefix as it increases crits and tightens the spread. The Texas or Well-kept prefix are good substitutes.
The Rustler’s prefix lower accuracy too much and is to be avoided on most guns.
For the Min/max-ers out there, the best stock is the Hyperion one, followed by the Tediore.
To maximize damage: Monk or Raider. If your main hand’s mag size is below 12, get a Neutral prefix. Otherwise a Chaotic Evil version is probably the best choice overall. Note: Evil is the only prefix that affects off-hand on the Monk COM
To maximize survival: The Beast COM is almost tailor-made for this build. (Thanks to @kbk160008 for pointing it out.)
Against raid bosses, you may want to switch to a Berserker or Legendary Gunzerker COM at some points to not be stuck out of gunzerking for too long.
Otherwise, the Legendary Berserker is a solid all-around choice.
The Deputy’s badge. gave this build its name and is my recommendation here.
A Jakobs allegiance relic with mag size increase could be used if your shotgun has inadequate mag size.
If you are using the Twister, the best relic is probably a shock Bones of the ancients.
Vitality, Cooldown or Aggression relics (or the E-tech versions of those) could also prove useful .
Most other relics are simply not useful to this build.
As usual with Salvador, the Evolution and Neogenator are awesome picks.
The Rough Rider is not as good a choice for this build as it usually is, since you can’t benefit from either Inconceivable or OoBG, but It’s still a top pick.
AoE and Transfusions grenades can help to stay alive while you’re on cooldown.
A Stormfront is a GREAT pick here if you’re using a Moxxie gun for healing. as it lasts very long.
For other ideas for shields, grenades and remaining gun slots, I suggest you take a look at Sljm’s Top gear for Salvador
So that’s it! Please provide any feedback you have and thank you for reading