‘keep firing’ can be of use for no moxxy builds (massive loss in capability but for some it brings Sal more in line with the other ‘mortal’ characters, still looking down from above :slight_smile: ). Either use a damaging / slagging main hand auto weapon (droog / lyuda nice Sniper Rifle crit) , slagga etc … And even switch to a 12 mag auto Shotgun in the mainhand (hyperion) after the target is slagged (or immune to slagging) for extra oomph vs hitpoint walls. In this config the main hand can also inflict massive hurt (especially when doped by NKLO )

Sadly the reload bonus from ‘keep firing’ does not apply to off hand when only holding ‘right’ button. (neither does the rof bonus from ‘keep firing’ works for both . Reloading either weapon triggers Locked and loaded which WORKS for both weapons )

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Yeah, now that we have more skill points, spending one in keep firing is a no-brainer.

Before, it made the difference in being able to reach both CaMB and Down not out.

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just realized something that might be BIG (as in jackobs shotguns might not be the best for sal deputy build insanity :slight_smile: )

The max damage NKLO adds is up to+ 4 times CARD Damage * (sum additives + 1) .
For shotguns CArd damage is 1 pellet damage.

So where a SR can do *5 under nklo a 13 pellet shogun ‘only’ gains 5/13 which is Waaaay less …

Weapons with non-listed projectiles (bee shield friends) also friends with NKLO

And why hard UH might really be better on sal than DPUH …

Which kind of turns this…into a completely different build…

:face_with_raised_eyebrow:

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nklo :slight_smile: . Depending on the weapons used, the overkill damage MIGHT not be wasted .

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I mean it’s called Overkill for a reason

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There’s no such thing as overkill: there’s dead and not dead enough. :stuck_out_tongue:

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The problem with that is finding a sniper rifle that empties its mag in 2 shots and reloads in under 2 seconds… I have found no such gun.

Jakob shotguns fit that bill, and blue tediore shotgun supreme with the right grip as well. Nothing else gets you to money shot as fast as often.

Believe me I searched (the tediore quads bit should be proof of that :stuck_out_tongue: )

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Deputy is more of a Moneyshot build than a NKLOK one- it snacks on raid bosses without any need for it. There’s a reason it’s basically the best Brawn build- it doesn’t need most of the Gunlust tree to kill basically anything.

Besides it wouldn’t be much of a deputy build if it didn’t use shotguns…

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does sal have any COM that lowers mag size ? Are there generic items that can do that ? Then maybe buffalo SR could work.

Doesn’t have to be SR. Needs to hit hard and have small clip …NO such (legendaries ) in all borderlands 2 crap ton of weapons ?

Patriot might be of some use …(Significantly increased damage. Reduced magazine size.) droog (the reload time seems like a showstopper) https://borderlands.fandom.com/wiki/Patriot_(sniper_rifle)

Moloko might be worth a look

https://borderlands.fandom.com/wiki/Horrorshow and https://borderlands.fandom.com/wiki/Pooshka could ‘work’ to some extent as of hand money shot weapons with great NKLO synergy.

LOL , what are we arguing about . " absolute best for this build Rustler’s Orphan Maker " . Look at its pellet count. That hits hard and has A TON of NKLO potential. Both to carry but also to generate !!!

Buffalo
Pooshka
Horrorshow

not even worth discussing

Moloko is a great weapon on Sal which works great with the MS/nconceivable build, but the Deputy is designed for reliable and constant moneyshots. At any rate its not going to compete with the shotguns on any boss.

The ROM does have better synergy with NKLOK than most other shotguns but that’s not the reason its the optimum weapon for the build and is remains so for the Brawn version. It’s the best option because it has more base damage than a Quad while having better accuracy than a Coach, and has the best reload speed of any shotgun.

Theorycrafting and math are good and all, but in this case field performance speaks for itaelf. NKLOK is an afterthought in this build. Not to say your research has been useless- the lack of synergy NKLOK has with this build makes the Brawn version that much more desirable, which is an important discovery.

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Wow. Great job.

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I tried Magic Slaughter with this. I felt it’s good for DPS. NE Monk. 5 MS, 4, 4.

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Lacking experience of Borderlands 2 content and high end items I tend to agree with most of what you’ve posted above. But wording it as lack of synergy between moneyshot, shotguns(multi projectile guns) and NKLO, I think takes it a bit too far.

In my limited experience with UVHM - enabling NKLO skill has made a significant improvement on my leveling up speed (my sal is lvl 60 yay :stuck_out_tongue: ) . The shotgun moneyshot NKLO synergy is not great, but certainly not (completely) lacking. … And then there’s the orphan maker :slight_smile: .

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That’s true, but it comes with a Caveat.
The ROM has very few pellets, so it’s less affected by that discovery than most shotguns.

And with the extra skill points we just got, you can effectively get both NKLO and a decent helping of Brawn.

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I think he meant lack of synergy between the general playstyle the build fosters and a reliance on NKLO for damage.

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to go full on pedantic is not as much the low # of pellets as is the high damage per pellet that really helps (but the two parameters are directly correlated ) .

Between 2 shotguns with same damage number on card and one has 7 pellets and the other 15, they would gain the same amount of damage from NKLO, the maximum NKLO damage they can generate on kill is the same - the 15 pellet one is superior ( assuming reasonable accuracy and reload times) 99 times of 100. Is not the high number of pellets that bothers NKLO, is the generally low damage per pellet it tends to bring with …

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Your math doesn’t work out for Harold.

If it does, say, 5k on Hard, and 5k (x2) on Double, you get 25k bonus either way. But on Double, you get it on twice the Unlisted pellets per shot. Remember how things tend to work with those.

And you get more frequent Money Shots due to the ammo use.

You net gain with DPUH. I never had any reason to suspect that any other Harold variant would get better DPS.

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we need to put screen shots of average damage on card for both.

In my experience with Dual Penetrating it hits ROF hard but also damage on card a bit.
I’m assuming Hard increases the damage on card instead (might also hit rof) . So they can’t both have ‘5k’ on card.

Can’t argue with more money -shots . But the argument usually is the full DPS will be wasted unless vs enemy clump / big unit …

Another argument NKLO related
Lower damage on card means some of the splashes will do ‘low’ damage (pitiful compared to money shot weapon impact on both hard and dual versions) . Whenever those splashes ‘steal’ kills (more likely on dual version - covers larger area) it resets the NKLO bonus with low value . Counter argument of course is all other classes do just great with DPUH (so NKLO not really needed …)

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This no Moxxi Deputy build I use is Sal’s most improved one with the addition of eight more skillpoints. This build of mine had reached the end of Brawn tree instead of Gunlust in op8. But now, with the benefits of NKLOK, many of Brawn’s benefits are also available at the same time. And could made sub 11 with no FFYL!
On the other hand, the L-GunzerkerBuild, which uses GN and sniper rifle, is suffering with loss of DPS in this arena with the environment of op10.
And also could overcome record of op8 ‘GN+UH+Bee’ build in Digistruct Peak.
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