You could move some points around in the Rampage tree to pick I’m ready already but you will get really little out of this.
Because it’s less about cooldown as it is about gunzerk duration. The Leg. Gunzerker boosts YKY and Last longer, both of which allow Get some to trigger more often before the gunzerk is over, filling more and more of your cooldown bar before you actually get to the real cooldown.
You can always play with the Leg. Gunzerker, but your damage output will suffer greatly for it.
The best piece of advice I can give you is to try and take the time to learn:
1: Learn to milk every second you can out of get some.
Get some can trigger every 3 seconds and lasts for 3 seconds. And when it’s activated, shooting doesn’t change anything. So this is something you can play around: Leave a foe alive for just one more second so you can trigger get some again, try to always be shooting when get some is out even if you won’t kill immediately. (a lot of people, including myself, tend to forget they have a grog nozzle and will only use it when they are about to kill something to slag them right before they shoot their shotgun), Use your grog to slag everything you see: Slag lasts 8 whole seconds, the gun has a big mag and reloads really fast and whenever you tag something, it might activate get some.
You could always trade the grog for a slag Kitten. You would lose some healing and big crits potential, but at least you can just keep the trigger down and hose everything you see and activate get some more reliably. (anyway if you’re using the Bus version, you can probably live with a bit less healing)
And also, the kitten can actually kill by itself, so that’s not all loss there.
Also, remember that get some also works when you are out of gunzerk ON TOP of natural cooldown. So being out of gunzerk in the middle of a fight is not a reason to stop shooting: keep hitting something at least once every 3 seconds will double your cooldown rate.
And 2: learn to pace your progress.
There are usually natural lulls in each maps, learn to pace yourself around them. If your gunzerk is nearly over, take a 20-something second breather before moving on to the next area. And if there is only one enemy left in a wave and you are out of gunzerk, it could be a good time to switch to some other gun and kill it with just that instead of starting a new gunzerk right away and wasting 1/4 of it just getting to the next area. Learn to predict when you’ll run out of gunzerk to either put out the big guy right before it ends, or maybe to focus on a few small fryes that will extend it just enough for you to reach your intended target.
You should be fast enough to avoid suicide units by just moving around, but shoot them anyway: it heals you, it activates get some, and it triggers kill skills (like YKY) when you kill them before they blow up.
I know it’s hard to move out of using the Leg. Gunzerker, but learning to play without relying on it will open up a world of possibilities with Salvador for you. Because it only makes it EASIER to play Sal, it doesn’t make you better
I haven’t touched the Leg. Gunzerer in over a year: I simply don’t need it anymore. I manage my gunzerk myself instead of relying on my COM to do it for me and that has freed up my COM slot for more power or more survivability instead.
I play with the monk, the Renegade, the Leg. Titan, the War Dog and my favorite: the Leg. Hoarder
(It also makes playing Salvador much less the “brain-dead” exercise in killing-what-you-point-at experience that Salvador’s detractors complain about)
PS: Your Grog with a mag size of 11 is just fine really
The mag size that matters is once you are playing, not in the menu: 5/5 FttB will push it above 12.
If your grog has 11 mag size IN PLAY after FttB applies (which means a mag size of like… 8 on the card) then it’s probably not legit. (or maybe Tediore grip would do that ? I doubt it… anyway 11 out of 12 is still that proportion less in damage… not a big deal)