[BUILD] Discipline (Absolute Jakobs Allegiance)
There were no absolute Jakobs builds in Zer0’s Master Build List, so here’s a short version of Discipline, my Jakobs-only allegiance build.
If you’re an old pro, gear up and go punch some bad guys in the dick. If you’re new to the game, or to Zer0, you may benefit from the more detailed breakdown that follows this summary.
Skill Calculator: http://bl2skills.com/assassin.html#505351014050050155515500510000
Slot 1: Bowie Maggie (Jakobs grip, blade attachment)
Slot 2: Rustler’s Twister (Jakobs grip, Hyperion stock)
Slot 3: Boss Bekah (Jakobs grip, Dahl stock)
Slot 4: Skookum Muckamuck (Jakobs grip, Dahl or Hyperion stock)
Shield: Rough Rider
Class Mod: Legendary Sniper
Grenade: None available
Relic: Jakobs Allegiance Relic (mag size, recoil reduction)
Backpack: Captain Scarlett’s Greed (for missions requiring a fire weapon)
“IF IT AIN’T JAKOBS, WE AIN’T USIN’ IT”
After spending several months testing and playing my Jakobs hybrid build, it was time to step it up a notch. I approached Discipline as a “Challenge Build” to test Zer0 with a stringent rule set.
Absolute Jakobs allegiance leaves our assassin with: (1) No slag weapon, (2) no grenade mod, (3) no roid damage, (4) no Moxxi healing, (5) few elemental weapons to choose from, and (6) a shield with zero capacity.
What makes this an exciting and rewarding build is overcoming those shortcomings with top gear and smart, strategic game play. So I’ve filled each weapon slot with best-in-class Jakobs guns, and I’ve tried get the most power out of Zer0’s available skill points. The following setup will give you surprisingly powerful attacks from any range, but with Innervate and health vials as your only sources of healing, you’ll need to play smart and fast. Failing to kill quickly will often leave you exposed, and controlling the range of your enemies will be more important than ever.
“JAKOBS GUNS DO ONE THING REALLY WELL: POWER…”
Any preferred parts or prefixes are suggestions only. For extraordinary power, use the best Jakobs steel you can find, and use each weapon at its ideal range.
SLOT 1: BOWIE MAGGIE (JAKOBS GRIP)
Maggie offers the most power and utility among Jakobs sidearms. Six pellets per shot, great stats, add a bayonet for stronger Killing Bl0ws. Medium or short range death dealer. If you find yourself frequently Executing for the Killing Bl0w, you may want to swap in an Ornery Law for the extra melee damage.
SLOT 2: RUSTLER’S TWISTER (JAKOBS GRIP, HYPERION STOCK)
The biggest, baddest Jakobs shotgun available. The Twister is certain death for melee attackers who have closed the gap or for clusters of enemies gathered around your decoy. It has amazing 0ne Sh0t potential, and even without a lucky B0re shot, a huge double-blast coming out of Decepti0n will destroy the biggest badasses on Pandora.
An easier farm: Hydra, purple rarity Coach Gun/Bushwack/Quad
SLOT 3: BOSS BEKAH (JAKOBS GRIP, DAHL STOCK)
Bekah is god-tier Jakobs steel, and following your opening sniper shots with a barrage of medium-range AR bullets will leave few enemies standing. Learning Bekah’s optimal range and carefully aiming for crits will be handsomely rewarded. A steady, even fire rate is all you need to keep her on target for the whole mag. Read more about the Bekah in Derch’s detailed Bekah thread.
An easier farm: Purple rarity Jakobs Gatling Gun, Hammer Buster
SLOT 4: SKOOKUM MUCKAMUCK (JAKOBS GRIP, DAHL OR HYPERION STOCK)
Muckamuck is the strongest non-unique Jakobs sniper rife. It’s got the power to one-shot most trash mobs, especially when fired from Deception at the last possible moment. Use the Muckamuck to kill as many distant enemies as possible before switching to the Bekah for medium-range attackers.
IN YOUR BACKPACK: CAPTAIN SCARLETT’S GREED
There are only a few things your equipped weapons can’t do. Like setting fire to a volleyball net. Or lighting up three varkids to help Mordecai with his hangover. Or sending five Incinerators to the heavenly beyond. With Greed on-hand, you’ll have no need for Tinderboxes.
Your equipped weapons are among the best Jakobs has to offer, but if you’re shopping for Jakobs gear, check out Troubled’s excellent compendium.
“…AND HONESTLY, WHAT ELSE DO YOU NEED?”
SHIELD: ROUGH RIDER
The only Jakobs shield available. This zero-capacity shield increases your maximum health and gives you a flat 20% damage reduction. You’ll need to fight like a bull moose to survive Pandora as a Rough RIder.
CLASS MOD: LEGENDARY SNIPER
The Legendary Sniper mod is much more versatile than the name implies, and the boosts to Headsh0t, Precisi0n, and especially 0ne Sh0t 0ne Kill give Discipline its best path to huge Jakobs power.
GRENADE: NONE AVAILABLE
Do not underestimate the utility of the default grenades. Throw two or three from Decepti0n to soften up a group of enemies. Or use them to knock stubborn foes out from behind cover, or to stagger attackers and buy yourself a few precious seconds for Decepti0n to cool down.
RELIC: JAKOBS ALLEGIANCE RELIC (MAGAZINE SIZE, RECOIL REDUCTION)
Increasing the magazine size and reducing the recoil on Jakobs guns is a game-changer. With 5/5 in Tw0 Fang and a good allegiance relic, your Maggie will fire more like a machine gun than a pistol. And your Twister is gonna love the mag size boost. One huge double-shot from the Twister is beastly. Two huge double-shots from the Twister is…um…twice as beastly.
“IF IT TOOK MORE THAN ONE SHOT, YOU WEREN’T USING A JAKOBS”
Skill Calculator: http://bl2skills.com/assassin.html#505151020050055155515500510000
Jakobs snipers are not the best choice for a Critical Ascensi0n build, so we will spend the required points to hit the useful skill bonuses from our Legendary Sniper mod, leaving us plenty of points to fill out the Cunning tree and enough to get Execute and F0ll0wthrough from the Bloodshed tree.
Vel0city doesn’t play nice with Bekah or the Twister, so use this skill at your discretion.
Kill C0nfirmed holds one extra point that can be spent anywhere you like.
The Rough Rider doesn’t properly activate Fearless, and C0unterstrike is better suited to melee builds.
Maxing out every other skill in the Cunning Tree gives Zer0 the most useful boosts to your gun skills.
Execute and Followthrough are the two invaluable skills from the melee set. Killing Bl0w will also get a fair bit of mileage and makes it worth carrying a bladed weapon.
If you want Backstab to go with Killing Bl0w, you could steal points from Rising Sh0t.
If you’d rather have the cooldown from Grim, put the Ir0n Hand points there instead.
Discipline will be most successful if you (1) pay close attention to health-gate, using Innervate to heal as often as possible, and (2) divide each battlefield into a series of ranges to work through.
Start long range with your Muckamuck, killing as many as possible before swapping quickly to Bekah to deal with any enemies who have started rushing you. Before any attackers get close, throw your decoy to stop the rush, find your range, and continue laying waste with Bekah. If no other enemies are pressuring you, fall back a bit and go back to work with your sniper rifle. If the entire field is charging you, or if any enemies have elemental weapons, it’s time for the second phase.
In the second phase of battle, the word “discipline” means “punishment”. Your job is now to kill everything as quickly as possible, before it kills you back. Here it will be important to use every possible means of dealing damage, and this includes getting the most out of Execute, Unf0reseen, and even your default grenades. The Twister is the best weapon for close work, and it will deal more punishment than anything at your disposal.
In general, you will want to focus on enemies who have grouped around your decoy, line up as many B0res as possible, and as always, aim for critical hits. While the play style may be more suited to solo games, Discipline has been thoroughly tested in multiplayer games up to OP3 (with level 72 gear). And it should be noted that teaming up with Maya will give you desperately needed healing, and will allow you to play a lot more aggressively.
For the melee version, swap an Onery Law for the Maggie, and use the Legendary Hunter mod instead of the sniper mod. As l_gabrielcruz pointed out, this much more aggressive version yields a lot more healing through multiple Innervates and the addition of Resurgence.
Skill Calculator: http://bl2skills.com/assassin.html#5050410000410501455155004155011
Run-and-Gun Version (Legendary Sniper COM):
Melee Version (Legendary Hunter COM):