Eye Warning Moze
Your brain is a creative computer
Everyone probably had this same problem in DLC3 – you’re cruising along and all of the sudden, a boss or an elite mobs drops this bright pink Maliwan sniper rifle called the Complex Root. Pretty cool, right? You equip it and pull the trigger – it shoots out a bolt that turns into a nest of exploding bonus projectiles. Then all of the sudden, one or more those projectiles causes an enormous explosion that sends you into FFYL.
Super annoying, right? I thought so too and set the gun aside for the time being. After some experimentation, I realized that these massive explosions are something to be embraced – with the right shield and anoints, you can harness this effect to make a tremendously powerful mobbing build.
My one word of warning for this build is that it can cause a significant amount of visual clutter and bright flashes, especially when you are engaging close-in enemies. If you are sensitive to that sort of thing, this build is not for you.
Fairly standard red/blue that maxes out Desperate Measures and goes all the way down to the Short Fuse capstone. The important thing to note is that you want to avoid all of Moze’s skills that add bonus incendiary damage (Cloud of Lead, Skag Den, Experimental Munitions) as this will bonus damage will be applied against you as well. The Complex Root does not perform well against bosses with armor bars, but you can compensate for this with IB, which is why I’ve pumped points into Deadlines, Stainless Steel Bear, and Auto Bear.
This is probably your best option as it will buff both the Complex Root’s initial shot (which isn’t splash) and its bonus projectiles (which are). Skill allocations and stat rolls don’t really matter too much, though weapon charge speed, splash damage radius, and bonus splash or sniper damage are going to be most useful.
You will be continuously inflicting an elemental damage over time effect on yourself, so might as well take advantage of it. The best stat roll to have for this is bonus area-of-effect damage as it also increases your splash radius by a proportional amount.
A key part of this build is neutralizing the Complex Root’s damage by using a shield with the corresponding damage immunity – either the Red Suit (when using radiation) or Transformer (when using shock).
You can use whatever anoint you want on your shield EXCEPT ASE bonus elemental damage. For some reason, ASE bonus elemental damage can go through your shield’s immunity.
The only gun you need. Make sure you roll one with at least radiation or shock, but ideally both. The best anoint for the radiation version is uRad (150% bonus radiation damage when under 50% health). For the shock version, you have multiple options, including N2M 100% bonus shock damage, consecutive hits, 160% splash, 200% splash and 300v2.
This should be self explanatory. Go with the 25% damage OGT anoint because, as with shields, the ASE bonus elemental damage anoints will bypass your shield’s damage immunity.
Examples of the build in action: