After many hours of play testing I have settled on this build. It works on 3-player op8. @musicman2 Can vouch for this.
So without further ado here it is.
Here’s the build in Axton if you want to see it
Now you maybe thinking pie this build has points all over the place. I have a very good reason for this, it’s for flexibility with class mods. You can easily use many different class mods with this build. I will only go into detail about the main build but, if you want a more focused build this should work:
For the above build you can spend the 4 points in able between Able and Grenadier use what fits you.
Sentry 5/5 - Let’s your turret stay out longer, which let’s battle front be activate longer.
Ready 5/5 - Instant dps increase, very good for chucking tediore guns.
Willing 5/5- improves any shield in the game, great for bee abuse or making tanky shield even better
Onslaught 5/5- Improves movement speed and gun damage upon kills. This has saved me from a lot of deaths.
Scorched Earth 1/1- gives your turret rocket pods, which scale to every level so they work even on op8.
Able 3/5- Grants health regen upon causing damage, turret damage activates this so your always getting healed.
Grenadier 1/5- Gives an extra grenade at all times, but mainly for coms that boost it.
Double up 1/1- Adds a slag gun to your turret, simply amazing let’s you use other guns/grenades as long as your turret is up.
Impact 4/5 - More gun damage
Expertise 1/5 - Weapon swap and aim speed, added movement speed while aiming. Mainly here for legendary solider com.
Metal storm 5/5- Grants bonus fire rate and recoil reduction upon kills, makes guns like the ogre even better.
Steady 3/5- Adds Grenade and rocket damage, along with more recoil reduction.
Longbow Turret 1/1 - Doubles turrets health and increase the range.
Battlefront 5/5 - Grants bonus gun,melee, and grenade damage while your turret is out. With this build the turret is out most of the time.
Do or die 1/1- Adds bonus grenade and rocket launcher damage, also if you enter ffyl throwing a fastball or bonus package is a reliable way to get a second wind.
Healthy 1/5- Adds a bit of health but, mainly here for the com boost.
Perperation 4/5- Adds shield capacity and gives health regen when your shield is full. Full shields+Able is decent regen.
Pressure 5/5- The lower Your health the faster you reload and the lower your shield recharge delay is. Prefect for any build.
Forbearance 4/5- Adds health and reduces the length of DoTs.
Phalanx Shield 1/1- Adds a shield around your turret. Doesn’t last very long but, it helps against raid boss novas.
Reaorceful 5/5- Lowers your cooldown rate.Battlefront only works when your turret is out so, the lower your cool down the better.
Mag-Lock 1/1- Let’s your turret stick to walls and ceilings.
Costs 3 Ammo for 1 pellet with 100% Splash Damage that spawns 6 additional pellets with 70% Splash Damage each. Costs twice as much Ammo for twice as many pellets if you get the Double Penetrating prefix, which is the most sought-after and the highest DPS. Thanks to his Grenade Damage buffs, Axton can make this weapon even more powerful. He can also speed up it’s sluggish Reload and Fire Rate.
Double Penetrating Prefix
Torgue Vending Machines in Torgue’s DLC
Drops from Savage Lee in Three Horns - Divide
In addition to benefiting from Axton’s Grenade Damage buffs, its slow Fire Rate and Reload are mitigated by Axton’s other skills. It has potential to be one of the most damaging Shotguns in the game.
Mission Reward from “The Sword and the Stoner”
Being Explosive, it’s pretty flexible and powerful. It also has a special ability that can speed up the Fire Rate, Reload Speed, and cause the projectiles to ricochet. It also has 100% Splash Damage which works well with Axton’s Grenade Damage boosts.
Drops from King of Orcs in Murderlin’s Temple
While not the most damaging of Rocket Launchers, this cute little number is a Moxxi Weapon, meaning it heals you by a percentage of the Damage you deal. It’s a pretty decent FFYL tool, as well, because you can heal back the Damage you dealt to get your Second Wind. Shoots 1 Rocket that splits in two after a few meters for one Ammo.
Torgue or Bandit Exhaust
Tediore or Vladof Sight
derp or Deep a Prefix
Mission Reward from “Creature Slaughter: Round 5”
If you want a Slag Grenade to use for Mobbing, this is the one to use. It’s got an above-average (almost guaranteed) Slag Chance, it’s homing, and it regenerates your Grenade Ammo over time. The Damage isn’t terrible, either.
Drops from Badass Wizards
One of the best defensive Shields Axton has access too. Grants 38% damage reduction, no matter how much charge it has. Note the listed parts are for the best combination of recharge rate,delay, and capacity. The lowest recharge delay you can get is 1.79 seconds.
Drops from Ancient Dragons of Destruction in The Winged Storm
Increases the Damage of explosive weapons, and since this build uses all torgue gun this is the best relic you could uses. Boost explosive damage by up to 39%.
+47% Cooldown Rate / +37% Gun Damage / +25% Fire Rate
Sentry / Ready / Impact / Expertise / Healthy / Preparation
Boosts Cooldown Rate, Gun Damage and Fire Rate. Also comes with a +5 boost to six skills, most of which are pretty good. Definitely one of the best all-around COMs for Axton.
+50% Cooldown Rate
Sentry / Able / Impact / Battlefront / Resourceful
Comes with a HUGE Boost to Cooldown Rate while also providing a +5 boost to five great skills. A great choice for heavily turret-based builds.
Drops from Tubbies