This is my first build guide and it’s a bit involved so I‘ll try to make it as clear as possible.
This build is a variant on the popular meta blastmaster/fire hose builds, originally stemming from annoyance at having to stop shooting to avoid reloading with a small-mag kybs. I wanted to figure out a way to put less points into blue and go more into green to never have to reload.
As always the problem was that moze is so dependent on vampyr, so I needed to figure out a way to get survivability without it. What I eventually settled on is an interaction that I haven’t really seen used in any builds on YouTube or etc so I decided I’d post it here and see if anyone has done anything similar or has suggestions for improvements.
The interaction we abuse is 2/3 thin red line with a last stand, recharger, and topped off. Our max health is 60%, so essentially every time our shield is broken we drop to 50%. This procs both last stand and recharger, giving us 5s of immunity and another full shield bar. During this 5s, topped off is active, so IB always comes off cooldown or only has a few seconds left. After our 5s of immunity, if our second shield bar is broken we just hop into iron bear for immunity frames and full can of whoopass gets our shield back very quickly to keep topped off going.
The result is 100% uptime on blastmaster without ever letting go of the trigger, 100% uptime on ASE anoints, and <10sec IB cooldown. The only thing we really give up from the fire hose build is short fuse. The other skills from deeper into the blue tree IMO are not very impactful. We have 1 bonus point into vampyr from our blastmaster and that’s all we need, because vampyr only ever needs to heal 10% of our hp that we lost before health gate/last stand kicked in. We gain dps from scorching rpms, click click, and the fact that we never actually have to stop shooting.
Other than that, it basically plays like the fire hose build. Redistribution, MoD, forge, pull the holy pin, and some for the road give us infinite ammo and grenades and we just spam away with kybs and cloning maddening trackers.
Depending on the mag size of the gun you are using and whether you have bonus mag size on your relics etc, forge and click click may not be necessary. if your mag is staying near full with just MoD/redistribution/some for the road, you can put those points elsewhere. I’m using a 24-mag kybs so click click does actually give a decent boost as my mag does drain over time, and then refills during some for the road. I also use matched set over iron bank as I’m using 4 Maliwan weapons (kybs and recursions in different elements), but you can easily use iron bank instead.
So yeah, try it for yourself and see if you like it. I can solo M4 slaughtershaft essentially standing in the open facetanking everything and holding the trigger, only stopping to cycle auto bear for ASE anointments. It can solo true takedown, though still much slower than Zane or Amara.
Gear- I do use a lot of god rolls that I’ve downloaded from the fire hose and other builds. If you are on console and can’t get them, I’ll try to delineate what is necessary vs optimal.
Guns- Primary weapon is kybs worth. I use 2 of different elements, both with 160% splash ASE. If you don’t have that, any good ASE anointments are fine. I also use 2 recursions with bonus element ASE, mainly to cheese certain stages of the takedown. The build has very short IB cd, so you can also abuse launchers or torgue stickies with some for the road.
Shield- A recharger with element on ASE. You want as high capacity as possible, delay doesn’t matter since it always full charges itself or charge is initiated with full can of whoopass.
Grenade- cloning maddening tracker with element on ASE or 25% dmg on grenade throw. Otherwise any homing grenade with as many hits as possible.
Com- blastmaster with at least 1 vampyr. I think 1 is all you need. The build has so much ammo regen that redistribution on com is good but not essential.
Relic- Last stand with whatever suffix you want. I use Otto idol for a bit of extra healing. For Wotan I switch to a snowdrift.
On Com and relics, good rolls are splash/aoe damage, grenade damage, smg damage, weapon damage, and mag size.