IT’S A CONDITION OKAY
Hello and welcome to my first detailed build! Please sit down and take notes, I want you to write an essay on why it sucks.
This is a build centered around dealing massive damage over an area, and uses Maya’s recently-buffed skills, such as Helios, Backdraft and her new AoE monster, Cloud Kill.
Fire/Corrosive Slow Hand:
The heart of this build. It’s E-tech, can’t get crits, can’t proc Chain Reaction, and STILL hits like a truck carrying twenty elephants. You don’t even have to think of this as a shotgun, think of it as a rocket launcher with very cheap ammo.
Since we’re using Converge (like every Maya player ever), you’ll often find a ton of enemies grouped together, which the Slow Hand can quickly dispose of. The AoE on this thing is huge, and with the Practicable prefix/vertical grip accessory (which you SHOULD get, as it makes the gun three times as powerful) it just makes the damage and splash radius absurd. Of all the gear you can choose to not use in this build, this one is unskippable.
If you want raw damage on a single target, this is it. Increased damage, splash damage affected by Reaper, penetration, and works great with Chain Reaction. But don’t use it too often, it consumes four ammo per shot.
This gun is a pain to farm, so if you don’t have the patience to deal with triple O and the Witch Doctors’ shenanigans, a Jakobs Quad is still a solid choice.
Two of our weapons are shotguns that consume increased ammo per shot, so we’ll need some sidearms, and what’s a better sidearm than a pistol? We got two of them, and I use both often. The Maggie is an amazing pistol and has amazing damage along with Jakobs’ critical damage boost. Works great against every type of enemy and shreds enemies that have enough heads for you to crit. So why am I even talking about the Greed, a gun that has less damage and is locked to the fire element here? Honestly, because I like this gun and because the Maggie has lower accuracy, huge recoil and it’s not always that all pellets hit an enemy, specially if you’re aiming for a critical spot, that is often small. The Greed lets you hit every shot and subsequent shots without a worry and it gets boosted by the fire Bone of the Ancients, which we’ll be using.
Both of them are an easy farm; you don’t usually need a Slagga or a Landscaper with Maya and the Greed is a guaranteed drop from a repeatable boss fight. Go fight them!
That one sniper you like:
Is it a Pimpernel, a Snider, a Lyuda or a Muckamuck? At the end of the day it comes down to preference but with two shotguns with slow projectiles, a shotgun pistol and a pistol without sights, you’re going to need some range. If you can’t find the sweetspot for a Pimpernel, I’d recommend using a Snider, which is what I use. Are you a bad sniper? Then press F, stoopid.
Inflammable Tediore Shield:
Yep. No special abilities or anything fancy on this one except for the immunity to fire DoT, which is a dangerous thing on higher levels. This shield does its job by being full everytime an enemy stops shooting you for a second, and has great synergy with one of the skills we’re going to use.
More Phaselock duration, less cooldown and it boosts Helios along with two great damage skills. Plus, the Slow Hand gets the Reaper damage bonus, so it becomes an even better weapon at killing packs of enemies quickly.
Your grenade of choice:
Preferably something with a shock or a singularity effect; a Quasar would be ideal, but you can settle for a Shock Singularity instead.
Fire/Corrosive Bone of the Ancients:
It’s just a great relic. Match elements appropriately for the area and watch Helios and Backdraft burn your enemies faster or Cloud Kill melt them even quicker.
I took one point off of Accelerate for Chain Reaction, because even though we’re using a Slow Hand, our other weapons still benefit from it more than other 3% damage and 4% velocity.
After the buffs, Helios, Backdraft and Cloud Kill became viable skills. Cloud Kill is a monster now and doesn’t need much explanation, Helios at 10/5 deals amazing fire DoT, but the initial explosion doesn’t deal much damage because it occurs before Ruin’s slag. We’re not speccing into Immolate because our best gun for FFYL is the Slow Hand and since it is a Moxxi weapon, Immolate isn’t going to be active.
Backdraft deals moderate damage, but since we’re using a Tediore shield, that constantly recharges to full and depletes quickly, we’ll be seeing a ton of novas around. We’re specced into Life Tap because it allows us to not have to switch to the Slow Hand all the time and because when the shield breaks, usually taking a bit of health with it, Backdraft+Life Tap will usually heal you to full health.
###Thank you for reading. Help me make this build better! Any criticism is appreciated.