Do pet triggered Hollowpoint kills proc Psycho Head? I know they heal your pet with WRW, so I would assume that it should be counted as damage dealt by FL4K.

With no icon on the HUD, it’s hard for me to tell

I think so. It seems to count as your damage for a lot of things.

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How does the Queen fare with the new tree?

True Maliwan Takedown is basically Athenas. I’m hoping to record some scaled GTD footage this weekend, maybe attempt true if I can.

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Looking forward to it!

I am actually glad the Loader Bot is the mess that it is. This leaves some room for this build to still grow. Shame the Jabber weapons got hammered with the enemy scaling fix.

Maliwan maps always mess up the attack command AI. I honestly found GTD easier in terms of getting Countess to do things. But here it is.

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I’m a little sad to see the Rakks go, made the build feel so much more of a Beastmaster.

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I tried to keep them in, but the build just naturally evolved into a Gamma Burst set up. I’m going to explain more in the write up once I get to editing it, but honestly with the 4th tree gaining access to Roid damage it doesn’t make much sense to stick to Rakk. Trading the ASS Frozen Heart for Ward really cut the survivability of the build down, and Dominance makes enemies attack each other rather than the pet so the Roid isn’t up as much.

You can still do Rakk (I switched to Peregrine instead of Deadeye and used a Piss with 25% OGT for 50% pet damage), but it just doesn’t flow as well as Gamma does.

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I understand the concept of better synergy, I just loved the pure Beastmaster concept of it before.

I know you wouldn’t change it unless there were better routes.

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It’s weird because the build kind of evolved in 2 separate directions depending on whether or not you have the new trees. Roid being a higher multiplier than splash makes it much easier to run gamma, while non-DLC owners can use the new OGT anoint to pump up Rakk and pet damage with the Peregrine. The biggest difference between them is that non-DLC is still very much a hybrid build, while Gamma version leans much more heavily into Countess as the primary damage dealer.

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Both true takedowns done, although Guardian probably took 1.5 hrs or more.

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@boombumr I just saw @flightx3aa’s build feature video of your build and came here to link it to make sure you got your dues and propers. You deserve the recognition for all you have contributed to the community!

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I’ve updated the build for 4th skill trees. The old version of Killer Queen is still available in a google doc in the OP.

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So I may need to update this thread

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I would be interested to see your update with an explanation, it still looks like it is basically taking maximum advantage of Hollow Point procs and possibly also terror in some way, but I am not sure I know 100% what else is going on there.

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He is using the Fish Slap to trigger terror via the melee terror anoint to gain access to the +200% Incendiary AC terror anoint. The backbone of the build is still capitalizing on Hollow Point shenanigans, Trapper tree just made it a lot more accessible.

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@vCarpeDiemv So does Ward shield melee bonus apply to pet melee damage when shared with pet as well? That must be the case looking at the gear.

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Yeah, the pet gains the roid bonus from the Ward when it is depleted, this bonus is also multiplicative.

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I’m not sure if this was ever discussed, do the pets with guns gain weapon damage from shield bonuses such as the +25% weapon damage while the Ward is depleted?

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