So far I have only proven this to op0, but I am working on trying it on op8. It focuses on a lot of maya’s survival skills like KR and Lifetap to help her close the gap between enemies.
This is pretty obvious and this build unlike a lot of zer0 builds you will use this 90% of the time since lifetap at 10/5 makes this have the same healing as the Rubi. Since you also have scorn and phaselock you don’t need to slag as often but you still want this in slag. With 5/5 flicker is slags decent.
When you don’t have your kill skills up you need this, but you should have your kill skills up most of the time so sometimes your first enemy you will use this and then swap back to the Rapier.
This can really be what ever, I used a twister in the video below but any launcher, DPUH, really anything you want.
Flying Enemy Gun
I didn’t have this equipped in the video, but you will want something for Buzzards, Surveyors and maybe Rakks (but you can just melee them as they fly in. A corrosive Pimp is a good choice here.
A lot of the other gear are pretty obvious choices, this to some not as much. I went with it because of the survival it gave me. With +6 to KR I have 100% deflection chance, 110% damage reduction (which heals you), and 220% damage on reflection. Now with 10/5 lifetap I have 12% life steal. So when an enemy shoots me I get 10% health instead of damage, and that bullet reflects back to them with 220% damage in which I get 12% of that back in the form of health. Also if I do take damage from them I also deal more damage to them with 5/5 Recompense and I believe I also get lifetap from that. So as long as my kill skills are up I am very hard to kill, and with a few points in fleet as well as phaselock and converge I can get to my target without much worry.
I choose this as the main melee shield for a few reasons. Converge works well with the nova, it also works well with fleet, and recompense. And with Recompense, KR, and Life Tap you have a lot of survival with your shield down.
I have this for those times I do need to heal up, and the stripping of the Love Thumper which you don’t have to do often. Most of the time, if you have your kill skills up, you can just toss it without swapping to the grog, but if your KS’s are down then hold the grog. It’s sometimes good to throw this as you engage a new mob.
Might of the Seraphs
A lot of people say this relic sucks because its only an additive bonus, but for melee Maya its great. Maya doesn’t have a lot of melee boosts so this isn’t lost in diminishing returns. Also the melee override cooldown is great for scorn since you don’t have any action skill cooldown, you want scorn often for slag.