Good question. With Moze, the beginner/popular class mod is Bloodletter, where health regen turns into shield regen. 1 of Moze’s skill trees, Shield of Retribution (red), is where people turn to first when using Bloodletter, naturally. Reason being is because this tree is where you can increase Moze’s shield capacity. In addition to shield capacity, there is a skill called Desperate Measures that increases gun damage based on Moze’s health. The lower the health, the higher the damage increase. So, it makes perfect sense for Moze players, when running Bloodletter, to equip a Deathless artifact which takes your hp to 1, and doubles your shield size. Shields regen, health does not (not without picking up a health syringe or equipping a class mod, skill or artifact with health regen), shields are superior to health in a blanket statement.
Increasing gun damage by 50% or more, offers the greatest increase in gun damage available to Moze based on skills alone. But, and thats a big BUT, once a player advances into end game and Mayhem levels, quickly learns that Bloodletter/deathless is inadequate. So, players then choose a different character, or venture off Bloodletter and attempt a try at Blast Master or Mindsweeper.
Both BM and MS do huge damage with splash weapons. Naturally, because of Moze’s lack of healing skills/survival, players will focus on her strengths and make them stronger. If splash damage is a strength, then increasing splash damage seems natural. This is what I, and many others did, and it does work, you can deal serious damage by maximizing Moze’s splash/blue skill tree- Demolition Woman. Using Desperate Measures in the red tree, without a deathless, and having to decrease Moze’s health by 20%, 40%, 60% via Thin Red Line skill, in order to get any benefit at all, is not something that is considered as Moze lacks healing and survival skills as it is. And besides, if I spend 3 points in Desperate Measures, to gain 50% weapon damage max, at 1hp health, would it really be worth it to reduce my health by 40%, to then only get 20% gun damage increase? Sounds like I’m better off investing in the Blue and Green trees, increase my crit damage and mag size, or increase grenade and splash damage. The reason why I say reduce health by 40% and not 60%, is because if your health is below 50%, stop-gap shield, recharger shields, last stand artifacts, and Tenacious Defense are obsolete as the “health gate” is missing.
So, the perfectionist and stubborn person that I am, always seeking to improve, found that thread, and learned that damage types are multipliers against each other, additive when they are the same or weapon + gun. For example: splash % + splash % + splash %. OR splash % x gun damage x crit damage x incendiary dmg
Which is the greater end result? Equipping every damage type as possible.
So in my build, I have the following STATIC damage increases:
Splash +100% (Blast Master)
Splash +28% (class mod)
Weapon +25% (class mod)
SMG +31% (class mod)
Gun +15% (Armored Infantry)
Gun +20% (Desperate Measures)
Incendiary +2.8% (Cloud of Lead)
Incendiary +30% (Stoke the Embers)
Incendiary +15% (Fire in the Skag Den)
Area of Effect +33% (artifact)
Incendiary +16% (artifact)
Gun +20% per kill (Drowning in Brass, max 3 stacks)
Gun +10% per kill (Phalanx Doctrine no max stacks)
Gun +30% when shield is depleted (Tenacious Defense)
Weapon +25% on grenade throw (grenade anointment)
Incendiary +10% on crit (Experimental Munitions)
Critical Hit +16% (Scorching RPMs)
Now, gun and weapons damage fall under the same category, call it “normal hit”, they are additive with each other. Area of Effect and Splash also are additive to each other.
161% Splash x 60% Gun/Weapon x 33% SMG x 47.8% Incendiary
116% Crit x 161% Splash x 60% Gun/Weapon x 33% SMG x 57.8% Incendiary
Normal Hits, 1 kill stack, Tenacious Defense and Grenade throw:
161% Splash x 145% Gun/Weapon x 33% SMG x 47.8% Incendiary
Crit Hits, 1 kill stack, Tenacious Defense, and Grenade throw
116% Crit x 161% Splash x 145% Gun/Weapon x 33% SMG x 57.8% Incendiary
Crit Hits, 3 kill stacks, Tenacious Defense, and Grenade throw
116% Crit x 161% Splash x 205% Gun/Weapon x 33% SMG x 57.8% Incendiary
Moral of the story is, spread your eggs in every nest. AND, this is why Moze is quite possibly the most powerful VH.