I’d very much like to try this build. Unfortunately, I don’t have the gear for it.
One note however - based on you current bonuses, you should give that 160% splash damage bonus Kyb’s a shot. Provided those damage formulas are correct, it will be better than 100% ASE. Let’s start with your baseline:
2.61 splash x 1.6 weapon damage x 1.33 SMG x 1.478 incendiary = ~8.2 = 820% of card damage
Now, let’s try it with the 100% action skill anointment active:
2.61 splash x 2.6 weapon damage x 1.33 SMG x 1.478 incendiary = ~13.3 = 1330% of card damage
Now, the 160% splash damage:
4.21 splash x 1.6 weapon damage x 1.33 SMG x 1.478 incendiary = ~13.2 = 1320% of card damage
This is slightly lower than the 100% ASE, however, there are two more factors to consider. First, the 160% splash is 18 seconds long, whereas, based on my tests, 100% ASE is about 10 seconds long. The higher uptime more than makes up for the marginal decrease in damage, in my opinion.
Second, your build gets a lot more bonus weapon damage during mobbing. So, in your best case scenario you have the following with 100% bonus weapon damage from an anointment:
2.16 crit x 2.61 splash x 4.05 weapon x 1.33 SMG x 1.578 incendiary = ~47.9 = 4790% card damage
And with the splash damage anointment:
2.16 crit x 4.21 splash x 3.05 weapon x 1.33 SMG x 1.578 incendiary = ~58.2 = 5820% card damage
So, in addition to having a longer duration, you will hit harder once you’ve built up a bit of weapon damage from kill stacks or Tenacious Defense. In order to match that with the 1% per enemy hit, even at baseline before getting any kills, you’ll need nearly 100 shots to connect. It is possible that in a scenario like Graveward where you aren’t getting kill stacks, you might come out ahead eventually with the 1% per hit anoint, but it obviously won’t be up front.
Anyway, looks like a great build - can’t wait to eventually get a hold of a decent Kyb’s!