** Made some changes **
Hi there. Came back from few months of haitus from Borderlands 2 and was playing around with Krieg. Pretty sure I’m not the first one to try combine Krieg’s Hellborn tree and Mania tree. But here’s my version.
Why is this build important?
I personally find melee Krieg very strong but very squishy on OP8. This build will make him a lot tougher when mobbing, without losing any strength.
Basically with this build you’ll have 195% dmg reduction (66,1% less dmg taken) and lots of selfheal during rampage.
Made a short video showcasing the build: https://www.youtube.com/watch?v=gqDuSiIVhP0 (Updated).
This is the Build.
Notes on build
Bloodlust Skill Tree:
Allocate 5 points as you want in Blood-filled guns / Bloodtwitch.
1 point in Fuel the Blood to recieve the +5 from Sickle class mod. Giving you 120% grenade dmg with 100 stacks.
1 point in Buzz Axe Bombadier; basically makes your thrown Buzz Axe into a grenade.
Mania Skill Tree
5 points in Embrace the Pain. I choose this skill over Strip the Flesh as i Value 35% Fire Rate over 15% explosive dmg and I’m using Norfleet/E-tech launcher to get up in FFYL.
1 point in Redeem the Soul for extra 50% FFYL time. Personally i would not take this skill if I’m playing Coop.
4 points in Salt the Wound. Again u can put those 4 points into Strip the Flesh. Or put 3 in Salt the Wound and 1 in Thrill of the Kill (Already healing from Raving Retribution - even if you Rampage above 33%, you get cooldown back really quickly and Raving Retribution will keep your health up if you play defensively for a bit).
Hellborn Skill Tree
Now this tree is very open for customization.
5 points in Burn, Baby, Burn and 3 points Fuel the Fire for 56% chance to self ignite.
1 point in Pain is Power because it gets +5 from Sickle Com.
5 points in Fire Fiend for 50% chance to ignite enemy. With 50% chance to ignite enemy and 56% chance to ignite self when igniting enemy, gives us 28% chance to ignite self on melee hit.
3 points in Flame Flare. I found it quite hard to stay on fire during Rampage. This skill solves the problem with 60% burn duration and 45% chance to apply new burn effect on enemy.
Raving Retribution. Once you are self-ignited and enemies damage you, the ball starts rolling. Soon the entire room is on fire and you get healed alot from elemental Empathy, making u a lot more durable in Rampage mode.
Shield: I would choose Rough Rider for more health & 20% dmg reduction. Other choice is Flame of the Firehawk for aoe dmg but less tanky.
Class Mod: Sickle Class Mod is the only choice to get enough melee dmg.
Relic: Many options here; I chose Blood of the Ancients for Health + Shotgun/Launcher ammo. Could also use Sheriff’s Badge for Pistol Fire Rate, which effects Thrown Buzz Axe.
Grenade Mod: Chain Lightening, to easy self-ignite when entering a room.
Slot1 Slag: Slagga or Florentine for easy slagging. Florentine adds chance to electrocute enemies aswell.
Slot2 MidRange: Dpuh, or any other weapon you’re comfortable with.
Slot3 CloseRange: Rustler Twister or any other high dmg shotgun.
Slot4: FFYL: Etech/Norfleet or any other high dmg launcher.
Basically you play like you would play any other melee Krieg. Slag when possible. When you get below 33% HP you trigger Rampage. Throw Buzz Axe after getting a melee kill for the duration of of Fuel the Blood buff to avoid self-inflicting dmg from SIlence the Voices - at least if you’re low on health. And throw a Chain Lightening when you enter a room or if there’s an opening to self-ignite. Have fun. ^^
Sorry for the lame build name… I’m bad at names This build is obviously open for discussion/configuration.