This is the skill tree: http://thepresequel.com/Jack/50500105005010550104015101410515005001
The basis of the build was the legendary com Celestial Doppelganger.
Greater Good and Free Enterprise trees are somewhat basic (for this com). You hit all the skills at least once to get the boost (Incentives and Teamwork).
Teamwork is a great skill but with this com (+5) I find it to be a waste of points. Winning will get your shields up and after a few stacks of teamwork you will regenerate a good amount of health with 6/5. There’s no need to go 10/10, as you will just be maxed on health during your action skill anyway.
Collaborate and Integrity can be changed to 4 and 1, i just prefer it this way. Integrity is always there while collaborate only lasts as long as your action skill, which if you are turning it off manually (so it recharges really fast) doesn’t last that long.
A skill point in Potential and Optimism so the action skill can be activated during FFYL and so your jacks die faster.
Delegation doesn’t help when your Jacks are down, and that’s the only time you need help to survive.
Incentives is nice, but 6/5 is enough of a boost, as you wont be swapping too much anyway.
Company man, absolute advantage and money is power are no brainers (For company man you will need proper gear).
Marginal Benefits is boosted by the com, so you cant really put only 1 point into it, you either go full in and use grenades to reload or you don’t put points at all.
Taxation of trade routes doesn’t work with this com because of Marginal Benefits, because it reloads ALL your equipped guns.
Supply and Demand isn’t needed because we are using Persistence and Teamwork for healing.
Compound Interest i don’t find very useful because there’s no reason to swap guns (and lose time).
The Hero of this Story:
Bolster, Take my Shield and Take their Freedom all help your Jacks survive longer. This is unwanted since their deaths activate your kill skills (Leadership). You also want more dps while the Action skill is cooling down.
Best Foot Forward makes the action skill much longer.
Just Compensation helps has great synergy with Marginal Benefits. These skills combined with Jack’s Cache make it so you never reload your guns instead you throw grenades. (THIS PART IS VERY IMPORTANT) Because of this combo you can keep all your glitches active when you proc them.
Note: Never fully empty the magazine (so it doesn’t auto reload).
This is the build I played on most of the time (while i was leveling up), the only thing I deemed problematic was Jack’s survival while his action skill is down. There are a few options on how to fix this, but the one I like the best is to take Hero Pose and Persistence. These two skills will grant you a giant boost to shield capacity and passive hp regeneration. Shield capacity is important because of Winning. It will heal 20% of your shields every time you kill something. And these skills increase those 20% heal for your shield.
Picking these two skills over (Supply and Demand or Teamwork) grant more HP regen while your action skill is cooling down and also make it so you can spec in the last capstone Promote the Rank (which is basically much more dps during your action skill).
There is one point left over after picking up all three capstones. And that one is of no big importance for this build. Picking up Merger or some other gamechanger is a nice idea, but i like to get 1 more point into Belive, because it’s such a great skill.
Note: This build only works with the specified class mod.
Grenades: I find it very useful to have homing cryo hyperion grenades. They need to be Hyperion for Company Man. Homing because you won’t always be facing the enemy while you want to reload your guns. And cryo for that extra chance to stun enemies. Considering that hyperion grenades are singularities that stuns (or rather pulls) enemies aswell so its good for your survival.
Class mod is already specified.
Shield: should be the Shield of Ages because of its capacity (so winning heals more). Other high capacity hyperion shields will work fine as well.
Oz kit: As long as its Hyperion it’s really up to you. I get the ones which boost your accuracy and Critical hit damage while in air. It helps with fighting bosses with big Crit spots.
I like to have my Company Man at 6 stacks or higher. So I usually have 2 Hyperion weapons, 1 Vladof and 1 Jakobs. These are important because of the bonuses from Sponsored by.
For Vladof I use the Shredifier. It’s easily farmed from the Grinder, and it has great synergy with this class mod (It grants Hyperion recoil reduction to all your guns). Props to @Derch for pointing that out.
For Jakobs I like to use the Maggie. Its a great gun overall and when combined with an increased magazine and chance to not consume ammo it is just awesome.
The 2 hyperion guns i like to use are the Excalibastard for all your cryo needs. And a glitched shotgun (whichever variant you like most)
You will notice that all weapons mentioned are different gun types. Ammo can be somewhat of a problem with this build. So the different types help a lot to negate that.
The Sponsored By bonuses:
Use the Shredifier after the Maggie so it gets more gun damage.
Hyperion shotgun after the Shredifier so it has a really nice fire rate (and its not jakobs so you don’t have to click spam to get it)
And after hyperion you switch back to your Maggie. Its not like the Maggie needs more bonuses to the accuracy, but it certainly is nice (The bonus fire rate doesn’t help at all).
I hope you liked this build. Any feedback will be greatly appreciated.