how is it bugged ?
I cannot give any exact numbers, as I simply am not in the right mind for it. The calculations for MP are broken, it only applies for a very small number.
However, hereâs a guide on why MP is essential for IO.
Couple of things :
- more prep IS NOT BUGGED , works EXACTLY as advertised (adds to one of the multipliers involved in the chance to apply elemental effects regardless of source (gun, grenade, skills , IO , etc) )
- it is NOT essential for IO , it will just improve its chance apply the slag effect in the cases that chance was bellow 100% (which is pretty much all the time in OP land due to level difference)
- the thread you linked has UI based numbers ( in this case UI lies by omission by not presenting all factors involved )
- this thread however has what really goes on âŚ
Ok then, maybe in time âŚ
If I understand correctly, the original discussion about More Pep being âbuggedâ was that it bumps the elemental proc chance of the weapon being used rather than adding to it - in short, itâs a multiplicative bonus not an additive one.
Example: at 5/5 you get 20% electrocute chance. Letâs say you had a shock gun with a 20% electrocute chance. That means you go from 20% (0/5 MP) to 24% (0/5 MP) electrocute chance. If thatâs on something like an Anarchist, the weapon has a good enough rate of fire that youâre going to proc the status effect in one mag either way, and status effects donât stack.
I think where people were originally getting it wrong was either thinking that MP either outright replaced the elemental effect chance on a weapon, or added to it: a 20% versus 40% proc chance on something like a sniper rifle would indeed be a game changing boost.
The fact that MP works on IO even with a non-elemental weapon is what makes it worthwhile for IO-based builds.
I stand corrected in this regard (@Piemanlee pointed it out to me as well), I probably had confused it with Wires Dont Talk. Its maths were fixed in the 2015 hotfix.
Well, if there are no other similar effects in play it will act as a multiplier to the chance to apply elemental effect for a particular element type.
An example of when this happens on Gaige is with a Zapper COM trying to apply shock DOT. The percent from the COM will add with the percent from More prep and this will act as the (F9) multiplier in the formula to apply shock effect âŚ
The main reason Shrimplings guide cannot be correct is the fact that the game UI doesnât mention the 0.07 * rank * #of stacks of IO base chance to apply IO and his guide doesnât mention it either.
His wiki source is wrong.
@MidnightNova have you gotten a chance to take a look at formula on the dice rolls to apply elemental effects
Wrong !
If the purpose is applying elemental effects to enemies of equal or higher level NOT even 11/5 More Pep is ever redundant .
Also for a âshockingâ build it will improve the chance to land shock DOTs vs health and armor which is a hard thing to do .
Now you are getting far too nitpicky. Makes it difficult for me to see you hold any credibility.
The build has been succesful years ago, and it should stil hold itself up 2 OP levels later.
Iâm not passing any judgment on the effectiveness of your build (I donât have Borderlands 2 endgame gameplay experience) .
But on that specific bolded line - on that I can comment purely from a game mechanics standpoint. You could say there are other skills where you consider the returns be better than what you get from More Pep. But more points in More Pep are never redundant .
Sorry nova, but i need to say this
Then go get to end game and test things out with real experience. We trust people like chuck, Shrimpling, etc because theyâve field tested everything they post. Iâd much rather listen to nova who has tons of hours with gaige at end game then someone who doesnt
This thread is perhaps not the right location for this argument âŚ
The math systems / game mechanics / how skills work underneath DO NOT change as the game progresses.
Iâm not giving advice about endgame item selection or game-play strategy ⌠I simply point out the various bits of formulas the game uses I have been able to figure out and that your revered players with tons of gameplay experience havenât been able to figure out âŚbecause their âtestingâ methodology werenât up to the task (and because gearbox design decision of how much information is made available to the players)âŚ
Understanding how the various skill âworkâ is not predicated on the amount of gameplay experienceâŚ
And my own experience is years of info that I either discovered myself, or other Gaige mains I look(ed) up to. Things were tested thouroughly, at cap. We have a test dummy in BL2 for a reason.
This is all I have left to say on this matter.