When i did UVHM Badass round of Holodome i got it done on the first try with Claptrap, largely thanks to this build. I used a Foolhardy Sapper mod (instead of Chronicler), with +3 killbot, +4 One Last Thing, and +5 Start with a Bang on it. stats were 30% explosive resist, +42% explosive damage. The shield i used was actually a quest shield- Super Sized Shield; it’s basically a Tediore but seems to have better shield capacity than most of them (13.9k), with 1.82 delay. Oz kit was 3DD1.E, Longbow Stormfront grenade. As for Cradle the recharge is like 3 seconds so you’re right, it’s great for mobbing but i wouldn’t bring it to the badass round. It was definitely explo-spiking mobs, i have no points in the rebounder (and it has a 5s cooldown anyway, i saw mobs getting hit every 1s sometimes from the shield, i was just standing there watching without attacking).

I ran with Fridgia, Ol’Rosie (works great against Felicity just fight from the other side of an arch she can’t walk through), Fremington’s Edge (frost), and of course Too Scoops. As for Flame Knuckle he’s so slow you can literally run circles around him blasting him with novas; it’s pretty easy to stay at his back.

I wouldn’t change the spec i love having only the 1 point in Fragmented, it feels buffed all the time. And I’ve noticed a well placed shot dead center between their feet on the floor with TS is like 99% chance to freeze; i guess most of the AOE hits them that way.

Only thing i’ve found that sucks is freezing with Fridgia then swapping to TS you will miss your first nova, for some reason it doesn’t count as firing the first bullet until you reload and fire again. Other than that good times.

** I will say in general shield novas and spikes are still extremely underwhelming compared to One Last Thing + Start with a Bang. There’s just no comparison, so you’re probably right the quick Tediore is a better option.


What i like about 3DD1.E is it will aggressively recharge your shield, even while you are taking dot damage, which a Tediore won’t do. And the 3DD1.E buff isn’t done till you’re full so it will keep fighting the dot until it clicks to 100% (even if it’s only for a second) before 3DD1.E counts it as casting. Plus it leaves a lot more health lying around and the occasional lightning attack seems to have a knockback component which is nice. A Tediore shield wants you taking no damage for a moment before it will flag to recharge and while you’re under dots that moment can seem like forever (while you decide whether or not to burn EXE). As to Happy Guns don’t really want a larger magazine size anywhere since almost all my DPS is bang novas XD

Psst!

:innocent:

Does this work?

Type: AOE DPS, Survivability
Name and Link: Snowstormin’ Boomtrap
Level of Build: 60
Difficulty Level: Low/High (mobbing/boss)

Happy Guns won’t give a big enough bonus to affect Too Scoops. I suppose if you were using a Ravager, it might be something to consider. But, even then, the extra shot is probably beneficial. First shot gets SWAB, second shot the splash gets OLT, and the third shot the bullets get OLT. Gives each shot a kick and you get 3 shots before reload (the only real downside to that gun). But, you should really give IVF tossing a shot. It’s really effective against most of the bosses (especially Sentinel, Felicity and Iwajira). Felicity is < 20 seconds and Iwa can be well under 10 secs if you cryo grenade + 2-3 IVF tosses. Those are solo numbers. Of course, a Flakker might be even better (especially if you stack LnS first somehow).

Fair enough about Eddie. Generally, I don’t mind going into FFYL. Usually, I’m next to someone and I’m up in the next SWAB. Or the Second Wind skill gets you up. And the biggest DoT threat was your own Too Scoops, so a warming shield has some value there (for the loss of movement speed even with O2 boosting). The Sentinel and maybe RK5 fight are the only ones that might be a problem (but I’ve had little trouble with either of those).

I’ll definitely have to give that a shot… i found and IVF a while back and thought it was worthless lol; but then again it was only like lvl 47. I’ve found Sentinel is an absolute joke with Hail, he’s the only boss that seems to eat every bullet. I hate RK5 because he’s only in range 10% of the time.

Yep. Added. :smile:

The Hail, huh? Which element and which stage of the Sentinel fight? Any other special gear? I’m not sure Claptrap has the same ability to make use of the Hail as the others. I can see some of the skills you have helping, but nothing that is a huge boost. What kind of explosive #s are you seeing from Coincidental Combustion with the Hail? Maybe that’s it.

Actually the post was misleading, i MEANT to xfer my hail to him from Athena for the Sentinel, and i forgot. She used it on the Sentinel and totally wrecked him (shock hail with 4500 dmg… thats over 1k more than any other hail i’ve seen and i’ve farmed like 30 (unintentionally) killing Iwa so many times. It would not have done as much shock dmg on Clappy but with every round hitting the sentinel square in the face i would have procced explosions on a lot more bullets than the fight i ended up having without the Hail.

So as it turned out, i killed the Sentinel with NO shock weapon of any kind on my claptrap, bc the pistol i brought was such garbage i actually tossed it on the ground in frustration lol. I used a lot of that fire shotty from Holodome (cannot remember the dang name), i have a decent lvl 60 of that, and stage 1 i just nova’d him for the most part. I also used a Ravager on the sentinel for shields when he was in stage 2. Surprisingly the explosion procs seemed to help quite a bit vs. the shields, (on that fire shotty you get clouds of explosion procs). I had a Flakker in the bank too, i was very ill-prepared for that fight but somehow pulled it off on the first try.

I think the toughness part is what saved me there- 3DD1.E procced like crazy since it rolls for every damage tick i believe, Tediore shield, and Chronicler. Buttslam/TS shotty one shots the guardians and gives me a 65% heal. The Stormfront was worthless in there, but i did swap to Fire Bee and it wrecked stage 1 sentinel when he was on the last form.

You’re talking about the Party Line shotgun. I think I have one in the bank that I’ll need to try out (along with the Hail) with CC. Just not sure it’s ever going to be more effective than running an actual explosive weapon on Claptrap (e.g. Ravager, Flakker, IVF, etc). Not that everything has to be about max-min.

each little extra pellet can proc explosions, so i think the net effect was amazing. i think flakker might have done even better though. and i did use a Ravager to cut through the shield, i just like Party Line’s zero travel time for pellets and extreme accuracy at distance- with Ravager i was wasting a lot of pellets and going through ammo too fast.

Why not first shot gets SWAB and OLT splash, and the second shot gets bullet OLT. Seriously, if you want to use Ravager with OLT, get yourself 8 mag one or lower.

Coincidental Combustion can proc only on single pellet (shotguns). The reason why youve seen more explosion is because Hail spawns an unlisted pellet on top of original one as it travels. Cryo Hail is one of the better guns to use with CC if you know how to handle that gun.

yeah basically you have to double the fire rate. but i’ve noticed Party Line and Flakker will also get more explosions because they have a lot of extra procs that aren’t listed as pellets

I guess I’m lazy to do the DPS calculation. :smile: My thought was that it will take a second to fire one more shot before you’re hit with something like a 3+ second reload. That one shot (while not buffed by OLT) can get buffed by a variety of other things (LnS, Grenade Vent, Oz Kit, BAR, etc), which might make it worth having. Yes, the other shots get buffed by those skills as well, but it could lessen the % of the total damage attributed to OLT (depending on the calculation… which I don’t know). It may also be the case that a two-shot Ravager is a bit of an overkill on either shot, but 3 shots hits the sweet spot better for mobbing even if the DPS is higher on the two-shot.

Flakker gets CC buff? That can’t be true, can it?

I did a couple of tests with CC and Too Scoops. I think my calculations above are correct, but I think each ball can proc, because on larger enemies, two sets of #s (one for each ball I assume) could show up. I would see a pair of 29-49K at times on large Kraggons that I was testing on. Regardless, it doesn’t happen every time (duh… 35% max without mod) and it pales in comparison to the damage you would be doing with SWAB + LnS + whatever. I think you would be lucky to add 5-10% to your DPS. Possibly helpful for out-of-range enemies, but there are much better options than shooting Too Scoops down range.

Also tried a cryo Hail with CC. Unless you’re a crack shot with that thing and reload early to get LnS stacks, I just don’t see how it’s more than marginally effective. Or maybe I just suck with it or haven’t figured out a good use case for it. Open to ideas though…

yeah you’re right Flakker is native explosion so… guess there’s no point in me testing that lol. it won’t proc CC. as for Two Scoops, totally agree the damage is like 2% of what i’m doing with SWAB, but i don’t use it for damage; for some reason that AOE splash equates to almost 100% freeze chance, much easier to freeze than even the Fridgia.

I was thinking however, maybe a high pellet, high DPS cryo shotgun might actually add a notch of dmg, but all the cryo shotties i find are garbage.

Uh, guys, you know there’s a comprehensive analysis of CC, right? It’s been done by Exotek. [GUIDE] Coincidental Combustion Analysis

I referenced that same post on the old forums in my first post in this thread. I’m trying to show with that calculation and real-world data that I don’t think it’s a very good skill on the OP’s build. Maybe there are Claptrap builds that can make better use of the skill (e.g. running with the Fatale or maybe Fridgia). But with his build, I think those points are better spent elsewhere: either in OLT so you can make better use of a Ravager/Flakker type weapon or Organized Guns if you are going the Tediore (i.e. IVF) chucking path. Either path solves the same problem: Too Scoops + SWAB is good for mobbing, but for bosses (and maybe badasses), it would be beneficial to have something even harder hitting.

But hey, it’s just a suggestion. If the OP is happy with his build, that’s cool. His post did make me fire up my Clappy for the first time in quite a while and try some stuff out. It didn’t change anything in my build, but it was fun to play around with him for a bit.

Also, OP, I did test out the Cradle as well. At level 60, the one I grinded for had capacity=7900 and recharge delay=3.92 (both ick compared to a purple Tediore… probably versions with better parts out there though). To make up for those stats, its throw damage would have to be exceptional. It had a base damage of about 9K when tossing. The most damage I saw was about 170K when I had 5 stacks of LnS at 9/5 and a Bomber Kit on a frozen enemy. One SWAB can do much more damage than that. Also, the shield shoots out in the direction you are facing on depletion, so if there’s no one there, you miss. It is possible to hit multiple enemies on splash though, but that’s going to be somewhat rare. Oh… and it doesn’t have any spike damage that I saw, so I don’t know what you were seeing (or I don’t know what I’m doing). Really, it would take a capacity of at least 10K and more importantly, a recharge delay of close to 2 secs before I would run with it. I think you’re better off with a purple Tediore or a Sham (when fighting gun wielders). Again, take the info and advice as you see fit.

Yeah SWAB can hit for over a million, nothing else Clappy has is gonna compete with that. Not so great for bosses but Iwajira is a joke and there’s no point farming the others.

In game badasses go down extremely fast, and holodome badasses go down slower but the damage is still solid. I noticed turbo reload speed almost seems to queue up novas lol, which is awesome.

Just curious… do you play co-op/multiplayer? I don’t know the exact formula, but enemies’ shield/health is scaled to the # of players. So, you still do the same damage, but they get a lot tougher to kill, especially bosses and badasses. The point being while solo has its own issues for difficulty (usually blowing yourself up on a barrel… lol), the enemies become a bigger problem in multiplayer as you no longer kill them as quickly/easily.

Clearly lol. I know all about the scaling I olayed BL2 for 2 years until I finally broke it with Gaige. I play both multiplayer and solo, as well as couch co op but not as much as I used to. a lot more solo now, browsing Xbox for games you’re lucky to find 5 games up and most of them have 1 other person.

btw i’ve seen up to 1.2 million nova damage while downed, so even though it shouldn’t i think BB4L may be buffing it