Today it’s my turn to share a build I’ve been working on during the last few weekends.
It’s a mindsweeper build that I’ve built around the Tsunami (but works well with lots of weapons!) to combine as many grenades of different elements as possible.
This is by not a raid build by any means. While it is very fun for mobbing and works ok enough for bosses (and can even clear the takedown in M4 scaled to 1 player!), at this stage of development is definitely not efficient enough for a swift TD run.
I think it’s self-explanatory. I am trying to boost my splash damage as much as I can to boost the damage of my grenades via heavily investing in the DM tree. BM and SoR are adding more gun, fire damage and ammo regen to keep ASE anointments forever while mobbing.
The star of the show:
It took me two full weekends (!) of farming to get one with rad anointment (even if the horrible sight limits its usability on the long-range )
The Tsunami let me spam pellets/grenades with electric and corrosive (and kinetic, all three of them from the weapon itself) fire (Moze’s abilities) and radio. Plus, the radioactive blast-on-kill from the anointment offers massive crowd control.
A 125% damage to bosses/badasses is used against Wotan, given that he resists radio.
Both the Faisor and the Night hawking are excellent support weapons. They both sport low recoil and high damage. The Faisor can keep its anointment forever due to the large mag size, while the NH can reach absurd levels of damage stacking kills; this is extremely convenient since the grenades from MS inherit the base damage of the crit that spawned them.
The rest of the gear:
The class mod was a lucky roll. The splash damage is a must to boost grenades, and the additional crit is definitely welcomed to get stronger grenades.
Nothing else to say here. Lots of grenades, and BBB to keep them coming.
At the moment I don’t have any footage of my gameplay, but I’d be happy to provide some if requested.
I am open to ideas on how to optimize and improve the build. It’s not on par with other splash-heavy builds, but I am quite tired of using the Blast master COM with its limitations (caring about reloads, not being able to use non-splash weapons) so I thought I’d give the Mindsweeper a try. So far it’s fun
Side note: if people are interested I am more than eager to share the savefile
-fixes to the skill tree, as suggested
-changed the name with a more catchy one
-fixed the Tsunami picture and description to reflect the correct anointment used in the build.