You can get some “half way” 1 point skills on class mods. They even stack if you put another point into it and apprently the system was reworked from BL2 so now the mod applies the bonus even if you dont have it unlocked in the skill tree.

I assume thats what he did here.

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The skill tree images are Photoshopped to be like that, no CMOD trick to it. :blush:

The idea was to present the core skills in the skill tree section, along with options and explanations, while the full level 50 build is available at the link provided.

Hope that clarifies things a little better.

Oh hey, it’s my current build!

Out of all the different builds I’ve tried, this one feels the most fluid and easy to use.

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Great to hear! :blush:

While it’s just one build of many for Zane right now, the kill skill synergies do seem to be very fluid, and definitely loads of fun!

I’m having a blast playing this one already, but if the level cap eventually gets bumped up, I can see the extra points really doing some serious work on a kill skill build like this one.

Zane seems to be a “late bloomer” compared to the other options right now. Once enough points are available however, I can see him becoming a real monster.

@Maximum_Jackson
Thanks for that post. Just hit level 34 myself and have been using the clone tree mostly so far, having a blast and beating the game fairly easily, but finally got a chance to fight Troy and got my butt kicked over and over again. No luck beating him. I was thinking about respeccing to a hitman build similar to this…have you had any luck with this build vs Tyreen (keep in mind i am only at lvl 34, so don’t have all of the skills at my disposal yet.)?

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Using lower level versions of this build I didn’t have any real trouble beating Troy or Tyreen, and I don’t claim to be a highly skilled gamer. Both normal/normal mode, and TVM/normal were relatively long battles, but not too difficult.

Having all your kill skills on demand via Action Skills is a reliable and significant boost every fifteen seconds. Other than that, it’s mostly just a matter of learning their patterns, and avoiding the incoming attacks I think.

Does that help at all?

Yes, thanks.

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You’re welcome. :blush:

It may also be worth mentioning that if you play solely offline, or the various hotfixes haven’t been applied to your game properly on restart, some have reported a bug with the Troy battle that makes it a lot more difficult. I experienced this myself on my first playthrough, but after making sure the various hotfixes were applied, the battle was relatively easy.

I won’t get into detailed discussion of all that here, but if you wanted to read more about it, there are lots of different threads reporting the same thing. Here are some of them I quickly tracked down for you, but there are more:

Hi there. Sorry about the silly question, but what gear exactly do you think would work best with the suggested build? I had something like a Rerouter with a The Lob/One Pump Chump/Projectile Recursion, but the points in Brain Freeze and VIolent Violence made me think something like Dahl weapons would do great. I’d have to change my shield, too.

To sum it up, what would the ideal loadout for this build be?

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There are no silly questions here, so we’re all good. :blush:

As far as the ‘best’ loadout goes, and due to a heavy reliance on Zane’s kill skill buffs, the suggested build isn’t particularly gear dependant. While this means that there’s not really a ‘best’ loadout as such, the good news is that plenty of options can give you great results.

As mentioned briefly in the guide, Playing Dirty lends itself to high damage per shot weapons, so choices like Jakobs shotguns/pistols/snipers are often a pretty good starting place.

I can understand you wanting some specific recommendations though, so here’s a couple of quick ones:

I’ve really been enjoying The Duc as my primary weapon lately. I’ve found it great for mobbing and bosses alike, and don’t have any problems critting/proccing Brain Freeze with it at all. Interestingly, The Duc I’m using is notably under levelled (L44, running some L50 Mayhem 2 with it right now), but it’s keeping up with the rest of my loadout for the most part. Personal tastes will vary of course, but I’m having great fun mobbing with it so far. I’m all for choosing the weapons you find the most fun.

One Pump Chump is another found in my current loadout, and a solid go-to shotgun choice all 'round. You won’t proc Brain Freeze as often with this as you might with higher ROF options of course, but I still get a great deal of utility out of the skill, and consider it worthwhile.

I’ve even been dabbling with the Monocle sniper a bit lately too, though need to spend a some more time with that one I think. The Flakker, and The Cutsman can all do some work for you in different situations, amongst others.

Based on my current loadout, I’m also using the re-router at the moment. If you’re wanting to add some higher ROF options though, a different shield would certainly be the way to go.

In short, you have a lot of loadout flexibility with this build, but as you’ve rightly pointed out with the Re-Router example, you do need to tailor your choices to the skills selected.

Does any of that help at all?

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Very much so! Thanks a million.

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You’re welcome! More than happy to help if I can. :blush:

Just one additional thought for you:

In some areas, and for some bosses, running a build with a lot of non-elemental damage might slow you down a bit due to shielded enemies.

I almost always carry a single shock or radiation weapon of some kind for that reason, even just a purple of some description can do the trick.

My favourite for that purpose at the moment is the Redistributor, that’s a relatively early mission reward. Great for fast shield stripping from whole mobs, and even though there are probably better options, it’s decent for boss shields too.

What’s a good leveling build? I can see how the kill skills can be useful, but what should we take when we don’t have access to 48 skill points?

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When I was levelling, I stuck to the Hitman tree all the way through to the capstone. I used grenades in the right action slot (heal grenades can be a nice backup plan), and the SNTNL Action Skill up until that point. This was before the recent buffs to SNTNL, and I didn’t run into too many tough spots, so this should still be a pretty decent way to level I think.

For the Hitman tree, I started with Violent Momentum (damage), then Cool Hand (reload); both of which help your early game DPS quite a lot. Neither require kill activation to get some use from them. Cool Hand isn’t one of the most exciting skills, but we reload all the time, and it all adds up. Salvation would be next up, but if you’re having problems with survivability, adding points here earlier could help a lot too.

However you progress it, after the first 15 points I’d focus on maxing out Playing Dirty as soon as possible; keeping your eyes peeled for a class mod to boost it as well. From there, you need just 5 more points in Hitman to reach the capstone, so I’d usually go with Violent Speed for mobility purposes, though depending on loadout, you could also run with Violent Violence for a bit more DPS.

If you’re having trouble activating kill skills early on, try to pick off the weakest enemies first, or target those already damaged by SNTNL or your grenades. When mobbing in the early game, I’d usually toss a grenade into the mix first, then follow up with SNTNL if there were a lot of enemies, shotgunning my way through most of the rest.

Does that help at all?

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Thank you for the amazing write up and detailed explainations. It’s also really awesome to see you reply to everyone’s questions and comments!

I am having trouble killing Graveward on Mayhem 3. It seems like this fight will take like 15 minutes if I would ever stick it out. I have followed your build according the link you posted. I am wondering what is the normal rotation I guess for boss fights?

Say you drop to Graveward, would you pop shield, lay down damage, pop clone when skills are needed, more damage, and just rotate through?

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Almost identical to mine and I’ve playing that build since that day. It’s great.

Great work dude.

Don’t sleep on The Flood either, it’s my favourite revolver when it comes to Zane. Crazy fire rate and unlike other guns it shots all the bullets when you maintain the trigger down.

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Yes it did. Thanks! :dukeaffirmative:

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@meyer.jere1
Aww… Thank you very much for the kind words! Very glad to see the write up is useful for people, and hopefully the build is a lot of fun too. :blush:

For boss fights at Mayhem 3, there are no doubt far better players than myself lurking around these parts, so hopefully they can provide you with some further tips for Graveward if you need them. Regarding this specific build however, a couple of things for you:

For boss fight skill rotation, I usually start with the Digi-Clone, and try to stay as mobile as possible at first. Keeping a little distance between you and the clone can pull you out of trouble if you ever get caught, but I usually find Barrier the stronger skill of the two in this context. I rarely pick up the Barrier against Graveward, as it halves the buffs (including the Barrier amp damage bonus) and he is pretty static positionally, ground-tilt attack issues notwithstanding. As you rightly suggest, keeping the rotation relatively balanced is my usual approach. If you have good opportunity to fully unload on a crit spot though, and a full mag, your cooldowns should be low enough to overlap skills for a bit of extra burst occasionally too (courtesy of Synchronicity).

Other than that, I’ve found that it’s worth paying a lot of attention to the passives on your CMOD/Relic loadout for bosses. If you’re able to crit solidly, a crit damage multiplier can really boost your damage output significantly against bosses with high health pools like Graveward. I’m currently using a CMOD with +45% Jakobs crit damage for example, and the difference is substantial when compared to a +25% Weapon Damage alternative.

Aside from loadout, and if you’ll forgive me for stating the obvious here, your core damage bonuses are coming from Violent Momentum (keep moving!), Synchronicity/Donnybrook (keep an action skill activated!), and Confident Competence (keep your shields active!).

Other than that, big health pools bosses are always a patience game I find, though personally, patience isn’t really one of my strong suits. :joy:

Hope all that helps at least a little?

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Awesome! A very nice build, so thanks very much for sharing! I find it really interesting to see different builds gravitating to the same - or similar - core skills. If different people are independently arriving at the same conclusions, I imagine those choices must carry at least a little weight in terms of skill/build viability; which is reassuring. :smiley:

I do have a couple of questions regarding your skill choices if you don’t mind indulging me for a moment? Not challenging them in any way, just very eager for information is all.

Firstly, do you find that you get much utility out of Adrenaline?

To elaborate: At one point, I sat down and timed the durations of my cooldowns manually. Although this method was never intended to be pointpoint accurate, I did find that my numbers at the time didn’t match what I expected mathematically, even with full shields and in the safety of Sanctuary. I don’t have those exact numbers to hand any more, but I do recall something seeming amiss with how Adrenaline was working. I realise that Cooldown is a matter of diminishing returns, but perhaps this disparity could be due to some wonky Cooldown stacking mechanics, some sort of bug in the skill itself, or even a problem with the spreadsheet I quickly knocked up for my calculations at the time. You’ve inspired me to do a little more testing now at any rate, but I’d be interested to read more about your experiences with it?

Secondly, would you mind elaborating on why you find Hearty Stock to be a better option than Ready For Action? I do tend to favour faster, lower capacity shields for this build, so opted for the latter myself, but I’d be interested in hearing about which shields you choose to combine with Hearty Stock?

Ahh! A bazillion guns in the bank (okay, okay, less than fifty), but I’m yet to find The Flood, or a level 50 The Duc as yet. Very much appreciate the tip however! The search continues…

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I may have a flood. What platform are you on? If it’s the PC, I’ll see if I have one the next time I play.

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