That’s AWESOME! And her decoy can be a peek-a-boo nanny while she goes invisible and sneaks off for a nap xD
Maybe that’s not such great parenting lol, but that’s what I’d do had I the capability 
That’s AWESOME! And her decoy can be a peek-a-boo nanny while she goes invisible and sneaks off for a nap xD
Maybe that’s not such great parenting lol, but that’s what I’d do had I the capability 
I prefer the normal burst dash over the AOE because it feels a lot crispier to land and it can critically strike… I am not ruling out that the AOE choice cannot crit, i’ve seen Alani’s riptide crit so who knows… landing a crit with Burst dash can be super hard but it is very rewarding if you take “Calculated Risk” level 4 helix… that’s 700+ (200 base + 300 shield + 1.5x crit multiplier) damage if you land a crit with that helix choice… the AOE’s damage is more spread out and in a 1 v1 situation you won’t do the full damage to the target more often than usual…
All I do in pvp is make mistakes haha. Glad we’re on opposite systems original d always be in your…fan hairs. It appears I may however come across @lilinuyasha in my travels.
I tried the non-AoE burst dash in PVE. That delay after the button press is odd to get used to to say the least. It’s delayed in the same way Kelvin’s chomp is after the button press.
I’m TheFlutternater is that sounds familiar. You might have come across me.
I love the delay. And your waiting for the opportunity playstyle sounds more like classic dash.
I’m a classic non-classic guy.
I’m curious though and tried to look for an answer, but no luck. With Burst Dash and the Culling, does that 23% extra damage happen the moment you hit an opponent with the skill and then last 3 seconds or would the hit just trigger the 3 seconds and then any hit afterwards would give 23% damage?
Reason I ask is if the case where the 23% damage isn’t included in the “burst” dash, then would taking the AOE version be better as once you hit the enemy, wound happens and for the duration of the AOE “dots” would get the 23% extra damage throughout the rest of the skills duration? I assumed the 23% damage could be stacked on top of the 25% from passive and calculated risk shield helix, but if the 23% isn’t part of the actual Burst Dash skill and only afterwards, then Fan O’ War is probably the better option.
No i already tried that and the debuff doesn’t work on the AOE itself
The effect last more than 3sec (5sec or 6sec) so the culling is great if you follow with your ult as it will proc the 23% for the full duration of the ult + the explosion of your clone
@slife_one looks like I’m not the only one that would taunt another player who is using your main. To the OP, i’d definitely prefer the signle dash instead of the aoe. Also, if you have enemies that are in close range, burst dash(single hit) can get them as well and the damage wont be parted. I’ve gotten plenty double kills with burst dash.
I’m disappointed that her juggle was removed, but with the increased attack speed, I can see why. I’m interested on how you play Deande because I too can “wreck shop” I’m on Ps4 and i’m curious if I ever went up against Slif_One
There are many playstyles with Deande, but you get the most satisfaction when you kill an enemy with burst dash when they have less than 1,100 health. Then they’re like:“what just killed me? how?”
DON’T TELL ME HOW I GET MY SATISFACTION.
Also, I get a lot of satisfaction stealing my teammate’s kills, so.
lol i wouldnt want you on my team then. MY KILL, MINE. I love going against a mike and an alani because I just get behind them and one shot em
but why would you use it on minions to begin with? considering the wind-up and recovery time, it’s not really saving you from a bad situation and you would do much more DPS with the standard attacks.
I agree with not targeting minions, turrets, etc. it should be reserved for BB and major enemies
I’m actually pretty surprised by how many don’t use AoE. Since I don’t see many arguments for it, I’ll throw out every reason I can think of lol:
I get the skill and reward for connecting with the non-AoE, but it’s nice to have at least one Deande attack that’s easy to land lol. I didn’t take into consideration the crit possibility on the non-AoE though…if it’s a decent chance I would certainly consider that route. But I love the AoE and I guarantee you I’m one of the best Deande’s you’ll play against 
Huh? Why would anyone? 
Are you on PS4?
You mentioned changing how it worked from PvE TO PvP. If you just eliminate minions from being targets, you can keep the consistency.
And yep! Manic211
I started using the left option more and I find that it makes her escape more unpredictable. It also allows you to dash behind an enemy from in front of them and get them from behind. It allows her to be more flexible in combat and makes her more unpredictable to enemies trying to finish her off.
I used to run the aoe when I started playing her but now go with the dash because of the attack speed and ult damage buff. You kill enemies much faster now.
I know this is old but never go with the aoe you can get much more damage potential with regular burst dash. Combining her passive with her helix 4 upgrade to use 50% of shield as damage she can deal 600+ damage with it
They do the same amount of damage given you’re within range for the duration of the aoe.
Using the aoe and life steal on lvl 4 can give you almost full health from a minion wave. I’ve found that improving her sustain is just as effective as boosting her damage
Sometimes I find that increasing sustain might be an even better option, considering that Deande is meant to come in and clean up. Getting in the fight, staying for a sticky situation, then getting out of there is something I find more compelling than exhausting everything to hopefully kill your target. I usually go with sustain because chances are, you won’t be in a 1 on 1 all the time. Buuuuuuuuut that’s just me