I’m actually pretty surprised by how many don’t use AoE. Since I don’t see many arguments for it, I’ll throw out every reason I can think of lol:
- I’ve gotten TONS of double kills/kill+assist with it (thinking of a time when I killed Rath and Ghalt running in opposite directions right now). The range is remarkable even without the Helix boost. Hell, sometimes I don’t even realize I’m connecting on a second BB until I see that beautiful “K.O.” on my screen.
- Much easier to finish off an invislbe OM or Pendles because you don’t have to track their movements if you know where they’re headed
- I’m a harasser/pusher, especially against support players, and use it as a finisher when they think they have time to get away. I can turn in the opposite direction or connect as they run around the corner and get ready for my next move while I have that extra second in the 3rd-person view… perfect if you plan on using a holotwin right after so you can choose the angle of your exit strategy
- The DOT is only over .75 secs, so you should be able to easily connect with all of it in the right position. Since there’s no delay, you can finish a BB off like Caldy before they dash away
- Great for connecting on minion waves, which means you get XP whether or not you actually kill them
I get the skill and reward for connecting with the non-AoE, but it’s nice to have at least one Deande attack that’s easy to land lol. I didn’t take into consideration the crit possibility on the non-AoE though…if it’s a decent chance I would certainly consider that route. But I love the AoE and I guarantee you I’m one of the best Deande’s you’ll play against 
