Buzz Axe Bombardier: This is how it works!


(but friends call me Daft) #1

A lot of players don’t know how this skill exactly works. That’s why I decided to spend some time to write an analysis for it. Feel free to correct me if I’m wrong or add valuable information I’ve missed.

Contents

  1. Buzz Axe Bombardier General Information
    1.1. Skill Description
    1.2. What it does
    1.3. What it doesn’t do

  2. Synergies
    2.1. Skills
    2.2. Gear
    2.3. Badass Rank Bonuses

  3. Credits


1. Buzz Axe Bombardier General Information

1.1. Skill Description

But it does far more than that!

1.2. What it does

  • lowers the damage output against Constructors significantly
  • increases your damage output against nearly every other enemy type significantly
  • changes the damage type of your thrown axe from melee damage to non-elemental and non-explosive grenade damage which is affected by grenade AND melee damage bonuses
  • adds a portion explosive damage with splash effect to your thrown axe which is affected by grenade and explosive damage bonuses
  • adds the ability to damage yourself by standing too close to the explosion, the self-damage is less than on enemies (about 1/4 of the standard explosive damage) but is affected by explosive damage bonuses
  • let you see the trajectory of the axe (better)

1.3. What it doesn’t do

  • increases the self-inflicted damage of StV procs
  • increases/decreases speed of the axe
  • provides free pizza or bacon strips

2. Synergies

2.1. Skills

  • Fuel the Blood (Melee Kill Skill) increases your grenade damage which leads to a highly increased damage output of a thrown axe. You’ll notice the increase only on the non-explosive direct/grenade damage part.
  • Strip the Flesh increases the damage of the explosive splash damage, not the non-explosive direct/grenade damage. Because of this Strip the Flesh isn’t worthwhile most of the time if you want it to only increase the damage of BAB.
  • Elemental Elation increases the axe throwing frequency. In combination with Fuel the Blood you can throw far more high-powered axes while FtB is active.
  • Buzz Axe Bombardier is able to trigger Blood Bath. This is a powerful combination if kill an enemy at the end of Buzz Axe Rampage and gain the bonuses from Blood Bath to overpower your guns, especially if you’re using a Blister or Legendary Reaper class mod (because of the increased kill skill duration).
  • A thrown axe while Fuel the Blood is active causes insane havoc in combination with Bloodsplosion.

2.2. Gear

  • A Sheriff’s Badge increases the axe throwing frequency. In combination with Fuel the Blood you can throw far more high-powered axes while FtB is active.
  • An Elemental Relic which boosts explosive damage increases the damage of the explosive splash damage, not the non-explosive direct/grenade damage. Because of this this relic isn’t worthwhile most of the time if you want it to only increase the damage of BAB.
  • A roid shield affects the non-explosive direct/grenade damage and the explosive splash damage. The increase in damage of the explosive splash damage portion is only marginal.
  • A melee relic increases the non-explosive direct/grenade damage part, but not the explosive splash damage. Besides that the increase is marginal.
  • Wound (after kill) and Chaotic Barbarian class mods also increase the axe throw frequency. The former isn’t good at all and the latter can be used to build a crazy axe slinger/thrower Krieg with points in Buzz Axe Bombardier, (Fuel the Blood), Elemental Elation, a Sheriff’s Badge and the Mania tree.


2.3. Badass Rank Bonuses

  • The firerate bonus increases the axe throwing frequency.
  • The grenade damage bonus increases the damage of the non-explosive/direct-hit portion and the explosive splash damage.

4. Credits

  • holyslitbatman for addressing the Wound and Chaotic Barbarian class mods

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