I remember seeing some really cool concept art for a female insect Eldrid character earlier. So, giggles and farts, I decided to make an insect lady.
I call her Sticky, and she is a Intectus from Ekkunar. Her people tended to the Codex, but unfortunately many of their homes were lost when the Jennerit Imperium burned the Codex.
Her people age very quickly, so she’s only 11, while appearing to be the human equivalent of 28.
Sticky is a high mobility, long range, high survivability character who focuses on dishing out lots of CC and being very hard to kill… but has trash for DPS. (however, she has potential for good burst damage, while sacrificing some survivability)
(edit: I failed this and she is in fact, very high DPS)
She excels as a counter-sniper.
Her hitbox is fairly sizable. About as big as Pharah from Overwatch.
She moves slightly slower than Marquis, but sprints slightly faster. (e.g Marquis with -5.60% movement speed and +9.80% sprint speed)
Maximum Hit Points: 1,126 at level 1, and 1,954 at level 10.
As an Eldrid, she has no shield and a base health regeneration of 7 hit points per second.
Passive: Hardened Carapace
Sticky’s tough exoskeleton prevents her from taking critical hits while above 50% health. (This is displayed in-game by a helmet that is visible while she’s above 50%, and it flies off when she’s damaged below 50%. Once she is back above 50%, it re-materializes.)
Weapon: Sticky uses her Triple-Barreled Intectus Honeygun to coat enemies in honey from afar, slowing them for 1 second on each hit.
Damage per shot at level 1: 96.
Fire Rate (in bullets per second): 3.5.
Magazine Size: 3.
Reload Speed: 0.4 seconds per bullet, or 1.2 seconds to reload a full clip. (To reload, she breaks the barrel and loads in each bullet one at a time.)
Talent: Using secondary attack aims down the long-range scope of the Intectus Honeygun. (Her zoom is 2.4x)
Skill 1: Up and Away. Cooldown: 16 seconds.
Activating Up and Away sends Sticky flying into the air for 3 seconds, while still allow her full use of all her skills and abilities. (Think of Aerial Assault, except first-person and with no attacks attached to it.)
Skill 2: Poison Darts. Cooldown: 24 seconds.
Loads a full clip of Poison Darts into Sticky’s Intectus Honeygun, each of which silence enemies for 2 seconds and do 86 damage over 2 seconds. You still do your regular attack damage in addition to these effects. (the speed at which the Poison Darts are loaded is equal to half your Reload Speed: e.g. 0.2 seconds per bullet.)
Ultimate: Tranquilizer Dart. Cooldown: 72 seconds.
Sticky’s triple barrels on her Intectus Honeygun combine together to let her load a massive tranquilizer dart which stuns an enemy for 3 seconds on a hit. It also deals (magazine size X attack damage, which is then converted to skill damage) on a hit.
Left Helix Tree: Float Like a Butterfly
Right Helix Tree: Sting Like a Bee
Left: Defensive Maneuvers
While Up and Away is active, you gain +30% damage reduction.
Middle: 1000 Times Stronger
Increases the knockback on your quick melee.
Right: Curare Darts
Increases Poison Darts’ damage over time by 20%.
Left: Wind in Your Carapace
While Up and Away is active, you gain +35 Health Regeneration per second.
Right: Final Flights of Fantasy
While Up and Away is active, you deal +20% attack damage.
Left: Buzzing About
Increases Movement Speed by +15%.
Middle: Noxious Pheromones
Nearby enemies have reduced resistance to CC effects. +20% CC effect duration.
Right: Hornet’s Nest
Increases your magazine size by 3.
Grants 100% Lifesteal from Poison Dart’s damage over time.
Right: Fast Hands
Instantly loads all Poison Darts into your Intectus Honeygun.
Left: Ekkuni Ironclad Beetle
Hardened Carapace grants +15% damage reduction while active.
Middle: Fight or Flight
When Hardened Carapace is first disabled after a full heal, Up and Away is instantly available for use.
Right: NOT THE BEES
Hardened Carapace grants +20% cooldown reduction while active.
Left: Annoying Pest
Up and Away knocks-up nearby enemies on activation.
Right: Fast-Acting Toxins
Reduces Poison Darts’ cooldown by 20%.
Left: Food for the Bugs
Killing a minor enemy heals you for 103 over 5 second. Killing a major enemy heals you for 236 over 5 seconds.
Critical hits also slow enemies in an AoE, in addition to your initial target.
Right: Bugger Bullets
Increases attack damage by 18%, but increases reload speed by 20%.
Left: Against All Laws of Aviation
Increases Up and Away’s duration by +2 seconds.
Right: Away We Go
Decreases Up and Away’s cooldown by 20%.
Each enemy hit by a Poison Dart decreases Up and Away’s cooldown by 1 second.
Right: Deadly Neurotoxins
Increases the duration of Poison Dart’s effects by +1 second.
Left: Softening Dart
The Tranquilizer Dart is converted to a Softening Dart. Enemies affected by it take +16% damage and are heavily slowed for 3 seconds.
Middle: Triple Dart
Loads three small tranquilizer darts into your Intectus Honeygun. They each stun for 1 second, and do not receive the damage multiplier from magazine size. (Hornet’s Nest does not increase number of tranquilizer darts loaded)
Right: Noxious Fumes
Tranquilizer Dart also slows enemies in an AoE for 3 seconds.
What do you guys think? I know she’s a little loaded, but tbh it makes it a lot more fun to design her.