Please redirect me if this is already a discussion.
I am a Mathematical Science student at university and the current system for drop rates is confusing and frustrating in my experience.
I have no idea how the probabilities are calculated but wouldn’t it be best to make use of matrix operations to calculate the probability of the pool of weapons and the drop rates ?
Seeing as there are a large number of weapons and even larger number of permutations of the weapons wouldn’t it be faster and more flexible and have a more modular design or am I mistaken because of my lack of understanding.
Further suggestions to reward grinding players farming bosses with the capabilities of ps5 in mind:
Use the fast travel/reset feature like that of Freddie.
Increment the probabilities of a dedicated drop with each kill of the Boss while simultaneously decreasing the probability of world drops.
Thanks for the time and effort or reading and interacting with the post.