He falls apart (in pieces) when killed, suggesting that he is a robot I believe.
Yes!
i was thinking he looked very gundam-y when i first saw him.
i just hope just hope he isn’t the only one with gundam-y characteristics.
Now all i need is a dual-weilding shooter, an iaido samurai, a space cowboy gunslinger and badass cyborg (with a nuke for a gun or something).
It’s true, nothing is more satisfying than a mini nuke.
And no mini nukes are as satisfying as the ones from Ratchet and Clank 2. That sound effect, the explosion animation and the damage it caused.
Played as Caldarius at Gamescom.
I was sceptic after seeing the gameplay above, but Rath surprised me so i took my chances with Caldarius.
Caldarius true power lies in his melee attack, but you need to get in close to deal those blows. Your abilities help you with this. The Gravitic Burst to get in quick, as you slam your opponent you can knock them in the air, giving you time to deal those critical hits. Flashbangs blind your enemies and make them a sitting duck, giving you a brief moment to get in close en strike. Your helix adds to these abilities, making them more useful.
With the E3 demo you can take down the smaller enemies with 1 or 2 melee strikes. The bigger ones need some more work. So you could use 1 ability for the small enemies and both of the abilities for the big enemies in order to take them out. But pick your targets, know who to strike and when to strike. If you run into 2 big baddies i hope you got your ultimate ability ready 
For you caldarius fans, another gameplay video
Thank you Mars!
From the characters we’ve seen so far, I think I’ll be spending a lot of quality time with Caldarius.
That gameplay didn’t really show much of the “Hit-n-Run” aspect of Caldarius that he’s supposedly good at.
He does seem pretty fun though.
Yeah, I think the person playing Caldarius in that video probably would have been better off playing Oscar Mike, just based on their tactics (medium range rather than hit and run, flashbang as just an AoE rather than taking advantage of the blind effect, difficulty with the ultimate, etc). That said, obviously everyone is still new to the game so we can’t expect people to have mastered the characters yet. Besides, the person probably chose Caldarius because they thought he looked cool, not because of his abilities.
It will all work itself out once people can get their hands on characters for a more extended period of time I’m sure. I’m sure some of us will flail too when we finally get our first crack at the game/a specific character. When’s that technical test again? 
I have a question about skins. I’ve seen a skin of Marquis with a skin that gives him a cool mustache, can we expect the skins to slightly change characters like in Borderlands or can we expect big changes like Benedict getting Angel wings or Phoebe in a bikini ( bikini costumes plz )?
I thought it was a skin, too.
It was a taunt, apparently.
Let’s…leave that on DeviantArt where it belongs.
From a design standpoint, @Jythri had mentioned in another thread that even the idea of trading Phoebe’s dress for a pair of pants was unlikely because it would drastically change her silhouette, animations, and possibly hitbox. In an FPS, especially one with 25 characters, it is important that each character’s silhouette be easily identifiable and remain consistent.
Yeah i can see how that’d be difficult, how about some gothic style dresses versus her more steampunk design that she has now?
Now it’s just me, or he looks a little different?
They have been adding some polish since the CTT. I think they upgraded the mini-map pretty well.
He looks very nice and polished now!!
Cant wait to get back playing this character!!! he has so much more potential this video doesnt show his movement capabilities!! this is a character who should always be on the move and in the air when ever he can.
Good eyes!
Yes, we did a TON of polish between the CTT and now on everything, and that included some excellent art passes on ALL the characters. I really REALLY like the black accents on Caldarius, as well as the better glowing bits. It’s amazing what talented artists can do if you give them a bit more time. 
That’s why you should never rush a game. 
To be honest, Oscar Mike just shines beyond everything with his upgraded weapon model, so beautiful! 
Thank you for all the great work! I’ll try as hard as I can feel the amount of love and care you guys gave these characters while playing the game.
