I spent the second-most time playing Caldarius because I wanted to like him, but frankly I just never did as well playing him as I did other characters. I think that due to his mobility he has great potential if you can master him, but it feels as if the time it would take to master him in his current state, I could master a couple of other characters and have the same impact.
Anyway, I’d love to see one of two kinds of buffs for him. (Possibly changes in the helix)
First Idea (More burst damage)
More damage/attack speed with his melee, with a concurrent reduction in damage via his TMP.
This would make him better prepared to hover around the edges waiting for an opportunity and to be able to get into the action a bit more quickly because you have better burst damage when you want to use it.
I also think that providing more burst damage with his melee is more in line with his character style. If i want more damage down range I would pick a ranged character. I see him as someone to play where you harrass your enemy from afar, and when you think it’s time to strike you fly in. (Maybe that is why I’m not so good with him, because that is what I was trying, but his melee felt lacking…especially against other melee characters even when I felt I pressed them at the right time)
Second idea (Cool Down for Gravitic Burst)
The other idea would be cool-down for Gravitic Burst. Was thinking something along the lines of made melee strikes. The thought would be to dive in, land a flurry of hits, and then dive out. If something of this nature was added, then you could reduce the melee damage to compensate. So you would reduce his burst damage but increase his escapability. So the idea would be not to be a finisher, but more as an initiator. Jump in, land as many hits as you can, then as soon as the cool-down hits, jump out. You could even make him more squishy to prevent players from trying to finish things when they have no business staying in the action.
Anyway, I love the idea of a skirmisher/harrasser character and I think he has the most potential to fit the bill. He just seemed a bit lacking in something…but it could just be that I need a lot more work on him…which I’ll do starting in early May.
Side Note: I did find myself getting clipped on things all the time, especially when trying to Burst, so it would be great if that could get looked into.